Podcast Radio
And we’re into Tuesday. How’s your week going so far? Mine’s… going… Stacking up to be an extremely busy end of June and into July, but waddyagonnado? At least, while I’m doing all this work, I can listen to some gaming podcasts as I go. This week on the dial we have:
Game Classy Episode 285: What are the points?
40k new edition talk, privateer press stops production, and Trek
The D6 Generation Pip 157: D&D Live – Sands of Khassan Session 3 – Warehouses & Wererats
In which we learn that were-creatures like to guard warehouses.
Lords of the Dungeon 63: Criminal Muppets, Roleplaying Mental Trauma and PC Conflict
Today Jess and Bender spin the yarn of their recent Star Wars adventures using the Blades in the Dark RPG called Criminal Muppets. Then the Lords take a question from a listener regarding roleplaying mental trauma. And finally, the game talks about healthy and unhealthy player character conflict.
Rolling Dice & Taking Names Episode 295: Saigon 75, Twilight Struggle – Red Sea, Vivarium, Vaalbara
Saigon was the capital of South Vietnam during the Vietnam War. In 1975, it was captured by the North Vietnamese army and the Viet Cong, marking the end of the war and the reunification of Vietnam under communist rule. The fall of Saigon was preceded by a massive evacuation of American and South Vietnamese civilians and military personnel, who fled the city by helicopter, boat, or plane. This is the tension you are facing as you play Saigon 75. This game isn’t complex and that is the strength of this game. It honestly made me believe I was trying to hold on to hope. But while playing, all these war movies are running through my head that are about this time in history. This was such an enjoyable game but if having the throw of dice always dictating your outcome is not your thing, then might not be for you.
If you are looking for either a quick game of Twilight Struggle or not sure you would like the complexity and length of Twilight Struggle, then really consider playing Red Sea: Conflict in the Horn of Africa. It gives you that Twilight Struggle feel, but in a fraction of the time. It tastes great, but is less filling, meaning time wise. So this works for me and think that is why enjoyed it so much.
And if you need two quick filler games on set collection, Vaalbara and Vivarium can do that for you. Which one you might want to consider is dependent on which drafting mechanic you prefer. Do you want one where it is based on silent bids or one where simply pulling from a row/column based on the dominoes you have in hand. While the mechanic in Vivarium is simpler, the strategy for scoring is up there with Vaalbara.
Thanks for listening and appreciate all those that have already committed to the Strike Tournament at Gen Con.