August is nearly upon us. Can you believe it? This year's going by quick! August brings with it summer heat and Mantic's making sure that there's some hot, new miniatures ready to hit your tabletops as well. They've posted up some new Deadzone releases that will be coming out that month so you can start saving up your nickels now.
From the post:
Check out the upcoming Spectra and Matsudan - heading to stores this August!
Things are hotting up over on the Deadzone battlefields. Reinforcements are being brought in. New tactics are being tried. And things are building in intensity. Commanders can now get their Deadzone: Command Protocols: Escalation books from Mantic Games. There's new units. There's newly updated stats. There's new scenarios. It's a lot.
From the announcement:
Great news Deadzone fans! Command Protocols: Escalation is shipping and in stores from today. This awesome 120-page supplement is the latest major upgrade to our sci-fi skirmish game and comes packed with new units, updated stats and new ways to play.
Things are heating up in the Deadzone. Factions are getting reinforcements and the battles are becoming bigger than ever. Mantic's been working hard on their sci-fi miniatures game, and a new expansion will soon be hitting shelves. You can check out the new book as well as a bunch of new minis, as well as get your name on the list to get them as soon as they're available.
From the post:
This is it Deadzone fans, the moment you’ve been waiting for! After the massive success of Command Protocols: Outbreak, we’re back for another summer of sci-fi. This year we’re kicking things off with Command Protocols: Escalation, the new 120-page supplement. But that’s not all, just check out all the awesome new Deadzone releases below. You can pre-order now from the Mantic website or your friendly local game store.
From the post:
Deadzone Outbreak blog week continues with a preview of the new Nameless faction! Hopefully by now you’ve already caught up on the structure of the summer campaign and found out what’s inside the new Outbreak supplement. However, at the heart of both the summer campaign and Outbreak is the arrival of a brand-new faction for Deadzone: the Nameless.
Buy why did we choose the Nameless? Well, following their introduction in DreadBall and the arrival of Project Oberon in Deadzone, they’ve always been a popular race within the Warpath Universe. After all, who doesn’t like Cthulhu-style space monsters with more tentacles than your local Sealife Centre? The answer is absolutely no one. NO ONE!
This love for the Nameless came to a head during the Star Saga Kickstarter when we introduced the Nameless as the core of not one but TWO expansions: Fear in the Darkness and Terror in the Deep. The introduction of the Nameless immediately saw the total start shooting upwards and we immediately had calls to make the Nameless into a Deadzone faction. However, this left us with a little bit of a problem – in the DreadBall background they’re described as a peaceful race :s
From the post:
After yesterday’s preview of the Deadzone summer campaign, today we’ve got a sneaky peek at the brand new Deadzone Outbreak supplement. This 88-page book will be going on pre-order later this week but first we wanted to whet your appetite about what’s inside. Firstly though, let’s explain a little bit about the background behind this book…
If you’re a Kings of War player you’ll know that over the past few years we’ve released a couple of new supplements: Clash of Kings (which updates the rules and introduces new units) and the Edge of the Abyss book. The latter was a campaign book written specifically to accompany the online campaign last year. It told the story of the campaign, introduced a load of new units and described each scenario to be played during the campaign. It was hugely successful and helped form the foundations of the campaign.
However, the only problem is that because it’s tied so closely to the campaign, some players didn’t realise there are units in there that can be used outside of the campaign. Anyway, with Outbreak we (and the ever-vigilant Rules Committee) wanted to create something that acted as a foundation for an online campaign but wasn’t tied directly to it. Instead, it’s a major update to the rules that also introduces two new factions (Mazon Labs and Nameless), plus a bunch of new units for existing factions. What’s more, Deadzone 2.0 was released in 2016 and the RC felt it was time to look at re-balancing unit stats where necessary. Think of Outbreak as Deadzone 2.1.
From the announcement:
The GCPS are almost here and to celebrate we're giving newsletters subscribers the GCPS Deadzone rules before anyone else! You can now download this eight-page booklet, which contains all the stats and units needed to field the GCPS in your games of Deadzone!
The stats have been put together by the Deadzone Rules Committee and they've created a force that excels in firepower and the ability to overwhelm the enemy with relatively inexpensive units.Along with the units, there's also a handy weapons guide, so you know what to field in your force. That Thermal Rifle certainly looks rather tasty.
If the free rules have whetted your appetite, then make sure you pre-order the GCPS Faction Starter, which includes 24 miniatures. The Faction Starter will start shipping from September 22nd.
Rules Download Page
From the post:
Today we’re introducing an entirely new faction for you games of Deadzone. They’ve been featured in the background a lot, but at long last, the GCPS are taking to the field!
The events of the Mandrake Rebellion showed the GCPS’ rulers that aliens cannot be trusted with humanity’s fate. For this reason the various private militaries of the GCPS are almost exclusively human – being simultaneously the first among equals, while also populous enough to be considered expendable by corporate executives.
GCPS marine forces are rarely deployed to Deadzones, mostly because no corporation would risk the Council’s ire trying to circumvent a Containment Protocol. In exchange for safeguarding frontier commerce that a Plague incursion, Veer-Myn infestation, or open rebellion would jeopardise, CEOs prefer to let the Enforcer Corps conduct their gruesome work and simply write off any local assets from their ledgers, an exercise in sunk costs versus future investment opportunities elsewhere. Of course, these local assets often include defence garrisons, marine regiments or security details, soldiers with the sheer misfortune of being around when Containment is declared and left for dead.
It is a testament to the courage and resourcefulness of humanity that there are still organised and effective militaries fighting in active Deadzones across the galaxy, although no record will remain of their bravery.
There you see a new GCPS mini that's coming. That's because it's part of the wider Warpath launch of the new hard plastic figures. The GCPS will have their own faction in Deadzone. Mantic will be coming out with a new faction starter and booster sets to get you going. There's also some Nameless coming, because everyone likes tentacle horrors from the depths of space.
You can check out the beta version of the GCPS rules now.
GCPS Beta Rules
So that's what I'm doing. How about you (besides reading this article)?
Speaking of this article, this week we have: Deadzone 2nd Edition, Manhattan Project: Chain Reaction, Mission to Mars, Tumult Royale, Expo 1906, The Cohort, MODX, The Siblings Trouble, Super Motherload, 13 Days: The Cuban Missile Crisis, Fury Of Dracula, Dead of Winter, Potion Explosion, Dastardly Dirigibles, Apollo XIII, Snow Tails, Kune v Lakia, Deathbot Derby, Game of Train, and Ice Cool.
Drive Thru Review:
Deadzone 2nd Edition Review
Intro (00:00); game overview (01:50); overview of command dice (10:54); review of campaign system (13:16); final thoughts and review (19:53)
Manhattan Project: Chain Reaction Review
Intro (00:00); game overview (01:06); final thoughts and review (08:18)
Board to Death TV:
Mission to Mars Review
Mission to Mars 2049 is a light weight strategic family board game that keeps a dynamic game pace from the beginning till the very end. You start with a single base on the outside of the map and gradually build you colony larger one base at a time until you reach the North Pole of Mars and build a road through the polar ice cap. The player who builds the water extraction station on the center of the map first, wins the game. In order to do that you will need lots of resources (air, food and minerals) which you can acquire by building resource stations. Each time someone rolls that station on the game die, you get one card for each of the stations you have built for that resource.
Tumult Royale Review
In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule, but the greediest is a fool!
Expo 1906 Review
In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game.
The Cohort Review
The Cohort is a fast-paced card game for 2-6 players in a race to be the first to assemble a Legion and show Caesar you are the greatest of his commanders.
In the abstract strategy game MOD X, each player has 14 game pieces and 18 score markers, with the goal being to reach an established number of points (determined by the number of players). Players take turns placing a game piece on the board and trying to create scoring patterns – an “X”, a “+”, or a line, with each pattern requiring five pieces – while simultaneously trying to block their opponents from scoring with these same patterns.
The Siblings Trouble Review
The Siblings Trouble is a card-driven, cooperative, storytelling game inspired by finding the mysterious places in your backyard.
The Siblings Trouble boils down all the core elements of an RPG (storytelling, exploration, discover, treasure, encounters, etc) into a fun-to-play narrative romp with your family or friends.
Super Motherload Review
Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you’ve collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.
13 Days: The Cuban Missile Crisis Review
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
Fury Of Dracula Review
For those of you who are familiar with the Bram Stoker classic, Fury is pretty close to the book’s canon in terms of characters. Aside from the big D, the hunters consist of John Seward, Lord Godalming, Lady Harker and of course, Van Helsing. Although this time, he’s not an Aussie with a penchant for bearing his claws whilst riding a Harley.
Dead of Winter Review
Picture the scene; it's the middle of both a post-apocalyptic zombie invasion and the worst winter in recorded history, you're running low on everything from food to medicine and you come across a horse. A horse would be very useful for getting around town quickly, it's a majestic beast and for one to have survived this far into a zombie outbreak means it's a fighter, but it also represents a significant quantity of fresh protein and there's plenty of starving mouths to feed back at the colony. So what do you do?
This kind of decision is at the very heart of Dead of Winter, it's the crossroads element that turns it from a mechanical cooperative game of survival into a story. These difficult, morally ambiguous decisions don't come up as often as they should, but when they do they're often agonising. What did we do? Let's just say it was Findus Lasagne all round.
Dog and Thimble:
Potion Explosion Review
Try not to lose your marbles as you make spells in the great all-ages game, Potion Explosion! CMON Games and Horrible Games deliver a 30-minute light strategy board game that is fun, funny, and easy to learn.
All My Eye and Betty Martin (A Review of Dastardly Dirigibles)
You are an inventive engineer competing with other great tinkerers to create the world’s most Dastardly Dirigibles. The victor wins Hornswoggle’s factory – gears, cogs and clockwork casings! To stand out amongst your competitors you’ll build your airship using the most perfidious means you know – set collecting! Okay, so maybe that doesn’t sound terribly devious, but worry not. There are still ways to mag your foes and leave them bellows to mend as you snidely grin, wheezingly snicker and twirl your mustache!
We Just Lost The Moon (A Review of Apollo XIII)
Apollo XIII is, naturally, a cooperative game. Players represent mission control, and they must do everything they can to get the crew of Apollo XIII back home safely.
The game is divided up into 7 different historical stages, representing the various key events of the mission. You start before the launch, carrying through events including the explosion that started the crisis, failing to land on the moon, and the desperate crawl back home. (Spoiler alert: you can’t land on the moon).
Board Game Quest:
Snow Tails Review
Snow Tails overall theme and objective is straight-forward and unique. You lead a dog sled against other dog sled racers and see who the best is. Unfortunately, the race is set in the Arctic Circle and so your course is made of some unforgiving snow. Racers will be drifting back and forth, trying to stay on the course while avoiding other racers and obstacles to the finish line.
Toucan Play That Game:
Kune v Lakia Review
In this video you can find out my thoughts on Kune v Lakia by LudiCreations.
Deathbot Derby Review
In this video you can find out my thoughts on Deathbot Derby by Royal N Games.
Game of Trains Review
In this video you can find out my thoughts on Game of Trains by Brain Games.
Ice Cool Review
In this video you can find out my thoughts on Ice Cool by Brain Games.
But while I wait for the batch of cookies to cool down enough so I can put them into a tin for transport, let's get you some gaming reviews.
Today we have: Myths at War, Creature College, Deadzone Second Edition, Legends of the American Frontier, Perfect Crime, HOPE, Steam Time, Guilds of London, Stockpile, Slaughterball, Knuckling Knights, Ice Cool, Maze Racers, Odd World, and Bring Your Own Book.
Toucan Play That Game:
Myths at War Review
In this video you can find out my thoughts on Myths at War by GDM Games.
Creature College Review
In this video you can find out my thoughts on Creature College by Happy Otter Games.
Play Board Games:
Deadzone Second Edition Review
Deadzone is a miniatures skirmish that just released its second edition. Read on to see the rules changes and whether they are good or bad.
The Board Game Show:
Legends of the American Frontier Review
Anyone who backed Legends of the American Frontier on Kickstarter waited a long time for their game to arrive, which in a way is apropos. Receiving a game in the Wild West from across the country or from the other side of the world was like barkin’ at a knot. Perhaps the anticipation was worth the wait? Let’s find out.
At its core, Legends (that’s how the cool kids refer to it) is about creating your personal story in the Wild West before — presumably — dying of dysentery, typhoid, diphtheria, or at the hands of a dentist or doctor administering drugs laced with alcohol or opium. Follow the link to read the full review!
Perfect Crime Kickstarter Review
In Perfect Crime one player takes on the role of the bank and must fend off the remaining players who are bank robbers attempting to break into the bank, open the vault and get out with as much swag as possible.
HOPE Kickstarter Review
What do you say when an excitable, well dressed French chap grabs your attention and invites you to take a look at a new board game with a novel twist? You say “yes” of course. Such was the situation I was in at the recent UK Games Expo when introduced to the upcoming Kickstarter game: HOPE.
On first inspection, it’s a very vibrant, hex-based board game with a lot of swirls, blobs and most notably, a space-theme. Colour me interested. The premise is reminiscent of Mass Effect - In the future, there is a force (the Regression) moving through the universe obliterating galaxies as it goes and it’s up to you to stop it. HOPE is a cooperative game where you all work to deposit Pioneers on planets in each galaxy to stop the Regression from taking them. There’s a race going on – colonise enough galaxies with sufficient Pioneers in time and you win, take too long and the Regression beats you.
Board to Death TV:
Steam Time Review
It’s the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.
In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors.
Creature College Review
To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies! Creature College is played in three university terms: Spring, Autumn and Winter. Each term consists of three bidding rounds and one battle round. At the end of twelve rounds the game ends and the player with the most VPs wins.
Drive Thru Review:
Guilds of London Review
Intro (00:00); game overview (00:57); final thoughts and review (12:13)
Intro (00:00); game overview (00:52); final thoughts and review (10:18)
Board Game Quest:
In Slaughterball, each player (from here on referred to as “coach” to avoid confusion) controls a team of futuristic players in a grueling match of combat and scoring. During the game, coaches can activate up to 3 different players on their turn, who can take 2 actions each. The coach’s main goal will be to score points, which can be accomplished by either throwing the ball into the goal or knocking down and hurting other players. Once six periods have been completed, the game ends and the team with the most points is the winner.
Knuckling Knights Review
Throughout the countryside, people are talking about the greatest knights’ tournament of all time going on at King Benjamin’s castle. Today, the knight’s task is to find the secret door hidden in the castle. Players will roll the die to determine if they will add knights to the rumble or find the elusive door. When the door is pulled, the knights will cascade onto the board hoping to avoid the pitfalls on the castle lawn. If knights manage to survive the scrum, they will go back to fight another day. The player with the most knights left at the end of the round will earn a gold coin, with two needed to win the game.
Meeples & Miniatures:
Ice Cool Review
Ice Cool is the new dexterity board game from designer Brian Gomez and published by Brain Games. In a nutshell, it’s a flicking game with penguins.
The General in His Labyrinth (a review of Maze Racers)
Maze Racers is a maze building dexterity game for two (or more) players. Players simultaneously design mazes and then race through the opponent’s maze. The first player to complete the maze is the winner.
Pluto Strikes Back! (A Review of Odd World)
Odd World is a quick-playing, set collection card game with a very simple, yet compellingly clever push-your-luck mechanism. More importantly it justly returns Pluto to its honored cosmic status.
The goal in this dwarf game (see how insulting that sounds, IAU…?!?!) is to collect sets of planets – including but not limited to Pluto. The catch is that only sets comprising an odd number are worth points. Any set of even numbers is worthless. Each card back illustrates two of the nine possible planets in our solar system. And one of those two will be represented on its front face, as well. So you have a 50/50 idea of what planet is on a given card.
Of Pages, Prompts, and Parties (a review of Bring Your Own Book)
Bring Your Own Book is a party game for three to eight players. Players find phrases in books that respond to the card prompts, and players are given cards for good answers. The first player to reach a certain number of cards wins.
Each player brings to the game a book–any book. On each turn, a new player draws the top card from the stack and reads the prompt. Players then search their books for a good answer to the prompt. The first player to find an answer shouts, “Got it!” and turns over the timer. The remaining players have until the timer runs out to find an answer. Players read their answers to the prompt, and then players vote on which answer was the best. (Ties are broken by the player who drew the card.) The player who gave the best answer receives the card with the prompt on it, and it is the next player’s turn.
So today we have: Deadzone: Infestation Preview posted, Brigade Models -New 15mm Building and Weapons, and Industrial Ruins: Pwork Wargames science fiction gaming mat.
Deadzone: Infestation Preview posted
In order to simulate the harsh frozen deserts of Exham IV, the set also includes a brand new deluxe mat. With the same 2’x2? layout and 3? grid as existing mats, it features new ‘red planet’ artwork. Like our other deluxe mats, it is durable, non-slip and crease-resistant – enough to survive the rigours of gaming for a long time to come!
Brigade Models -New 15mm Building and Weapons
Some houses in the desert wastelands are built up on high plinths to keep them safe from predators - this is one such design, accessed by a single stairway to a raised platform. This new 15mm building is available today.
We've also been tinkering with some of our recent releases, combining them with other parts to see what I could come up with. In particular, the new Fasolini tracked gun units have all sorts of possibilities. We've added a missile launcher and radar dish to the tracked base to create mobile anti-tank and comms systems, as well as a 5-barrel gatling weapon, known as the Lucane (Stag Beetle) family. We've also put the single-barrel gun on a ground mount to create a light AA gun.
B15-130 – Plinth Dwelling – £10.00
SF15-416b – Lucane Tracked Missile System – £4.00
SF15-416c – Lucane Tracked Radar Unit – £3.75
SF15-416d – Lucane Tracked Gatling – £3.75
SF15-416e – Ground-mount AA Gun – £3.75
Industrial Ruins: Pwork Wargames science fiction gaming mat now available
The Game Mat Industrial Ruins is a PVC or CLOTH made rollable terrain mat, ideal for wargames, in size 4x6’ (122x183cm), 4x4’ (122x122cm), 3x3’ (92x92cm), 3x6' (92x183cm), representing the scenery a desolate industrial area, now in ruins.
The Wargame Mat Industrial Ruins offers the possibility of setting battles between armies of miniatures among large industrial plants and the ruins of abandoned structures and containers. The mat is a perfect Science-Fiction setting for futuristic game plays, and also for steampunk locations! Are you ready to battle?
Starting out, your forces will be built differently. They are allowing much more freedom in builds. They're also encouraging conversions and kit-bashing. Since many of the new options don't have models (and may not for quite a long time), Mantic is saying go ahead and put together what you can. Along with that, the rules for leaders have been changed to make it so they're a much more defining part of your force. Their abilities and rules will sort of help guide armies to work certain ways, giving you more thematic options.
Next up is that the battle cards are being removed from the game. Instead, you'll get command dice. The decision was based on not wanting to make people always need to buy more cards. Also, a lot of the cards simply countered other cards, which meant much of the time they didn't end up really doing anything. The dice give you more of a way to affect the game.
They're also revamping the league system. At the start of a new campaign, you'll basically build up a really huge strike force, from which you'll use only a portion of it each game. Each model will be considered unique, and will thus have their stats tracked over the course of the league, letting your entire group grow and change as you play through.
As I mentioned, pre-orders are available now for the new edition over in the Mantic webshop.
But it's not just Deadzone. They also have deals going on this weekend for Loka, DreadBall, and Mars Attacks. All of these are at quite a significant savings over the regular MSRP. So whether you want some sci-fi skirmishing, some chess-like strategy, or the head-pounding of sci-fi sports, they've got you covered.
These deals will last until 11:59pm GMT on the 30th.
So without further ado, today we have reviews of: Dark Tales, Litko Age of Sigmar Tokens review, Deadzone Contagion Expansion, LUGU, Cacao, The Burning Wheel RPG, Rhino Hero, Bad Beets, Spyfall, and Systema Gaming Base-0 Level 1 and 2 Walkways.
Board to Death TV:
Dark Tales card game video review
The card game Dark Tales is inspired by classic fairy tales, retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters, and the interaction between cards and magic items is the key to success: A character, event, or sword used at the right time can determine the fate of the game! Thanks to the many setting cards, the items you collect change their power from game to game.
Widgets and Wonders:
Litko Age of Sigmar Tokens review
Litko (one of the oldest and most established gamer-gear companies out there) has produced a new line of player-aids for Warhammer: Age of Sigmar.
Play Board Games:
Deadzone Contagion Expansion review
The Contagion book starts with an explanation of the Plague and how it creates zombies. And leads right into an overview of how zombies can be added to your Deadzone game. When zombies are added to a normal two player game they are an additional faction that both players must contend with. In a solo game you try to survive four scenarios.
The concept of LUGU is rather straightforward; each player is furnished with a deck of cards, each one decorated by a very abstract piece of colourful art. The storyteller, basically the player whose turn it is, draws four of the cards at random and tries to craft a story based on the artwork.
Shut Up & Sit Down:
While Cacao is another one of those games that’s basically about getting rich by hoarding and trading resources, it’s not another one of those complex, beige things with an old white dude pointing his arthritic finger at a ship or a customs house or a pile of corn and it’s immediately less stuffy for it. Instead of crates of silk or barges full of, I dunno, wool, Cacao is really just about chocolate. Yeah, there’s temples and gold mines and water, but mostly it’s about getting cocoa and then selling cocoa in a quick, breezy and colourful fashion that can mean a game is as short as twenty chocolately minutes. It looks fresher and brighter than so many of those heftier, sepia-toned things. That’s a good first impression. Also, there are no ants anywhere in the box, so that's fantastic.
The Burning Wheel RPG Review
Lately I’ve had Burning Wheel on my mind.
Some friends recently started up a streamed campaign with Roll20, and I tuned in to watch all 4 hours of their character creation. I joked around in chat, explained bits of the rules and mechanics to people who asked, and generally had a great time. But I haven’t been watching them actually play. I’ve stayed away partially because the timing doesn’t quite work for me, partially because one of my roommates is in the game and I can hear him talking in real time and then again 10 seconds later via Twitch’s time delay, but, most of all, because I am way too jealous.
Board Game Quest:
Rhino Hero review
Rhino Hero is a dexterity game for 2-5 players that plays in about 10 minutes. Rhino Hero plays best with 3 players, but works equally as well with 2 or 4 players. Rhino Hero can be played by players of all ages.
Vegging Out (A Review of Bad Beets)
Bad Beets is all about being the first eater at the table to get rid of your serving of nasty Beta vulgaris. (I did not make that up. See, even its scientific name makes them sound gross!) You’ll do anything you can to get rid of them. Even lie! But be careful, if someone catches your bluff, you may end up having to stuff the unpalatable plants down your gullet after all!
Where Am I This Time? (a review of Spyfall)
Spyfall is a party game for three to eight players.
To begin a game of Spyfall, open one pack of cards. Each of the thirty packs of cards includes seven location cards (all the same) and one spy card. Mix one card for each player (one of the cards must be the spy card) from the pack together, and deal one card to each player. Set a timer for eight minutes. The player who looks the shadiest begins.
Systema Gaming Base-0 Level 1 and 2 Walkways Review
Today we’re building the Level 1 and 2 Walkway kits from Systema Gaming in a continuation of our look at the Base-0 range of sci-fi tabletop terrain. We’ve previously built the HQ Unit and Habitat Units 1 and 2 from this range, so check out those reviews first if you’ve not seen them. These raised walkways are designed to be used with other Base-o structures to create a multilevel battlefield for games like Warhammer 40k, Necromunda, and Infinity.
I, of course, once more made my rounds of the place and got some galleries of photos over on the TGN Facebook page.
I got to check out Gods & Monsters by Altered Reality. I hope to get a demo from world-renown artist, Heath "BA" Foley sometime soon.
Undercity is the new board game from Privateer Press. I got some photos of that set as well.
Sticking with Privateer Press, here's a look at the figures and board from the Unleashed set for the IKRPG.
Gale Force 9's booth had WWE Showdown, the D&D Dracolich, the new Firefly expansions and more.
Fantasy Flight's display case was filled with a bunch of the new board games they've recently announced.
Fantasy Flight Games put out some previews of new ships coming for X-Wing.
We posted the story of the Conan: Rise of Monsters Kickstarter getting underway. They're here and I got to take a look at the figures.
Spartan Games had some new ships they were previewing for Halo: Fleet Battles.
Spartan also had some prototype figures of the ground-based miniatures game they're working on also based on the Halo universe.
And last, but certainly not least, a look at the Mantic display cases.
From the release:
This issue features a specific focus on Clash of Kings tournament reports, as well as those for the Adepticon Deadzone tournament. Plus find out how to modify your Mars Attacks Martian mechanical monstrosities, learn how to make the new Dwarven Sharpshooters (Coming to Kings of War v2.0), and much more!
From the announcement:
Salute is the UK’s biggest single day wargaming event showcasing the very best companies in the hobby. Held at the ExCel centre in London on the 25th April, the centre will be flooded with hobby enthusiasts from all around the country (and even overseas) who will be eager to see what is on offer in the world of wagaming.
We’ll be there in force – so let’s find out what we’ve got in store for you all…
First off, we have a huge team coming to the show this year. This means there will be plenty of people to answer all your Mantic related questions and take you through all of the great games we have at the show. And knowing Ronnie, we’ll probably let a few secrets slip!
We have the gorgeous Secret Weapon Rolling Fields board out on display. Mantic Games is the exclusive distributor for the Tablescape Tiles in UK and Europe, and this will be the first time most people in the UK will have seen a Secret Weapon board up close.
We’ll also be showing people how to play Kings of War on this table, and Salute will be a great opportunity to check out Kings of War and ask any questions you might have about the new edition to our Pathfinders!
Dungeon Saga will be playable at Salute!
This will be the first time for a lot of people to have a look at the game, and it’s going to be great to get everyone exciting about it. We are showing off the studio miniatures, getting people excited for model doors (possibly for the first time in your life!) and Jake Thornton will be stopping by the Mantic stand for a while to answer any questions you may have about the games design.
With the impending release of Mars Attacks: Extermination, Mars Attacks with have a big presence at the show. The show will be a great opportunity to try out this wacky and wonderful game if you haven’t already, as our Pathfinders will be on hand to take you through the basics. And the Giant Martian Robot will be available to purchase at the show too!
Continuing the theme, the Pathfinders will also be showing people how to play DreadBall and DreadBall Xtreme. It will be great to play them both side by side and see what makes these games so different, as well as see the similarities.
First off you could have a demo game of DreadBall and see how this futurist sports game is played in the big leagues, then take a sidestep and try out the dirty, brutal underground version that is DreadBall Xtreme.
If you play a demonstration game on the day then you’ll also be entitled to a free £5-off voucher on any Mantic Games starter set!
Our good friends at Kingsley distribution will have Deadzone set up at their stand! So once you’ve managed to fight your way out of all the excitement at the Mantic stand, you can head over there to get try out our futuristic sci-fi skirmish game. With the recent success of the Deadzone: Infestation Kickstarter, now is the perfect time to get your hands on Deadzone and prepare yourself for Infestation.
So with all the great things we have to offer at Salute surely there can’t be more?
Of course there is!
We have the last miniatures left over from the Deadzone Kickstarter, including just 15 Enforcer with Thermal Rifle and a highly limited number of Deadzone Dead Figures. Make sure you get your hands on these super limited edition models early, as once they are gone there will be no other way to get your hands on them!
Painted up by Mel from The Terrain Tutor, we’ll also be displaying the new red brick scenery – generic modular wargames terrain for any historical or modern wargame – with a number of sets available for advanced purchase.
And finally, alongside our special £5 off any boxed game when you have a demo game, we’ll also be running our very popular “Buy 2 get 1 Free!” on selected products and giving away free miniatures on the stand!
Don’t miss out on the chance to expand your Mantic collection while taking advantage of these great offers.
Don’t worry if you can’t attend the show, we understand that you would be there if you could, and we’ll have some great new deals on the website over the Salute weekend so you can get in on the action as well!
Tickets for Salute 2015 are available at their website, so head over there and come see us at the show! We are at stand TK04.
From the campaign:
NEW! Stretch Goal BONUS $350,000 – Hund Bounty Hunter / Rebs Rin Nomad
It’s often useful to think of the GCPS as a collection of individual states under the hegemony of the Council of Seven rather than as a single political entity. The planets within the GCPS take on the characteristics of their mother corporation. Dialects, left over languages from Old Earth, even currency when you go down the social strata far enough. But above all there are the mother corporation’s laws.
Corporation Central does not care about individual planets. Those are the domains of the corporations, and they lay down their own regulations and bylaws which may bear only passing resemblance those of the next system along the galactic arc.
This means it’s common for criminals to flee justice to another corporation’s space. After all, why should one jurisdiction care about a fugitive from another when they have tens of billions of their own citizens to look over? These criminals run under the impression they will be safe beyond the borders, as no corporation would ever warrant the armed agents of another within its boundaries.
But while justice may not be inevitable within the GCPS, what is is that where there is a niche, there is someone ready to exploit it for gain. Bounty hunters ply the trade lanes between systems, alert to any ship or individual who matches the descriptions of fugitives posted on a dedicated G-Net channel. The men, women and others who save enough for their Hunter Licence are authorised to enter any corporation’s space when on the trail of a fugitive, and it’s common to see heavily armed mercenaries stalking the departure halls of hubstations, checking passengers against their list of wanted perps.
Hund is one such Hunter. He is a bounty hunter’s bounty hunter. In an age where nano cams follow and make stars of Hunters taking down the big name criminals, Hund has a surprisingly low profile. He does not go after the big name contracts; he goes after the hardest. Hund is not in his line of business for the money, he’s in it for the hunt.
From the campaign:
Lots of you have asked for more in your pledge levels, and we want to give you more. So, having moved a few things around, when we hit this stretch goal, we will unlock Deadzone: Infestation spec Faction Boosters, and you will be able to pick one FREE in a pledge of Quarantine!
A Faction Booster is a great value bundle of miniatures designed to offer you more specialists, more choice and more variety for your faction, whether you want more figures for your Veer-myn or Enforcers
From the announcement:
The Battlezones Scenery Only pledge is now live on the Deadzone: infestation Kickstarter! Get the new industrial scenery for your sci-fi wargame of choice, whether you're building a great Deadzone board like this one here, a wargames table for 40K, or something nuts for a game like X-wing or Infinity. This scenery is perfect for all of them, and more.
Plus, check out a preview render of the Enforcer Bike they've got in the works.
From the campaign:
Stretch Goal: Optional Add-on $185,000 Veer-myn Brood Mother
Brood Mothers are the matriarchs, the one binding factor relating every member of a Veer-myn brood, for it is through her that every member is related. It is unusual to see a Brood Mother in direct combat. The purpose of conflict is usually to protect her at all costs, as without her there is no brood. However in the direst circumstances the Mother may take to the field, urging her brood onto feats of extraordinary savagery in their need to protect her, and laying into any enemy who come within striking distance with the ferocity of a mother bear.
If we hit this stretch goal, we will produce the Veer-myn Brood Mother, a Veer-myn Matriarch equipped with Maligni-forged armour and weapons. Her battlefield role is predominately defensive and based on buffing her troops.
This commander figure will be available in metal as an individual add-on for $10.
Don’t forget, you can go now upgrade to a Red Planet Deluxe Gaming mat. This durable rubber gaming mat is crease and tear resistant, easily storable and non-slip – perfect for withstanding the rigours of gaming!
Note that Deluxe Gaming Mats are bulky, heavy items. Depending on where you live and what else you order, they may increase the shipping charge in the pledge manager.
This great optional add-on comes with a printed grid for playing Deadzone and is available to add-on to your pledge either as a single 2’x2’ mat, or a set of four for multi-mat and multi-player games.
This time they're adding in the Veer-Myn to the festivities.
There's also new Enforcer minis as well as new terrain pieces.
Check it out.
From the campaign:
This Kickstarter is the follow up to the smash hit sci-fi skirmish game of 2012. It's aim is to create a great starting point for new gamers, as well as introduce new factions, new scenery and new hard plastic miniatures to the game, as requested by existing backers!
From the post:
2015 will be the year of the hobby! I have never been so excited about gaming and my painting table is a colossal mess because of all the projects I have on it!
Over the next few weeks we will post a few blogs that look at each game systems Mantic has, and the projects, support and efforts each will be getting in 2015. It is a pretty amazing list! It bodes very well for everyone who has played a Mantic game and all those that want to!
Kings of War hits with new beta rules ahead of the 2nd edition, Mars Attacks gets the rules to turn it from a skirmish game into a tabletop wargame (and again available free online!) and we will have the free intro rules for Deadzone out in a few weeks, with a new race later in the year…
We've got some Go for Broke, La Isla, and Board Game Quest takes a look at Gravwell, as well as (see what I did there?) gives us their top 10 board games of 2014.
Play Board Games:
Play Board Games reviews Deadzone
Deadzone is a miniatures skirmish game set in an urban environment. It comes with all the terrain you need to create your own concrete jungle and the miniatures to fight in it.
La Isla is an imaginary island filled with extinct animals. You must capture the animals and study them to score points.
Top Ten Board Games for Festive Family Fun
There’s nothing cooler than board games at the moment, whether they are being referenced by the Marsh family in South Park, or popularised by one of the pop-up gaming bars in East London. Board games are now selling in droves. Often produced by independent companies, they can be intellectually rigorous and visually stunning.
If you want a deeper gaming experience than Call of Duty and would rather be called a gamer than a video gamer, here’s an overview of the top ten table top games I have played this year. Listed in order of difficulty, these often sophisticated social games, bring the act of rolling a die firmly into the 21st century.
Board Game Quest:
Gravewell: Escape From the 9th Dimension
I recently watched the new Sci-Fi movie Interstellar. Despite what my fellow reviewer Brian B says, it’s actually a really good movie. At the risk of minor spoilers, some of the main plot revolves around a spaceship crew dealing with the effects of a black hole and singularity. I won’t get into specifics, but a lot of sciencey terms are thrown around and I realized that a black hole would make for an intriguing theme for a board game.
Lucky for me I don’t have to invent one because designer Corey Young already did that with Gravwell: Escape From the 9th Dimension. Now published by Renegade Games, Gravwell tasks players with being the first to escape from a singularity that’s constantly trying to suck them back in. Does nothing escape a black hole? Let’s find out!
Gravewell is a card drafting and simultaneous action selection game for 2-4 players that takes about 20-30 minute to play. Gravwell plays best with 3-4 players.
Top 10 Board Games of 2014
2014 is coming to a close and, as is our annual tradition here at Board Game Quest, we are going to take one last look back at the year. I swear it gets harder and harder each year to put together this Top 10 list. There are just so many quality games coming out each year that it’s so hard to narrow them down. I’m sure I had to leave out many of your favorite games from this year, it always seems to happen. .
Also continuing in on what we started last year, this list will be split into two halves. Since games from the October Essen Spiel always seem to take a long time to make it “across the pond”, it’s hard to rank every game that comes out when we don’t even have some yet! With that in mind, the first half of the list will be our Top 10 Games from 2014, which only includes games that I’ve actually played. The second half will be the games we’re most looking forward to getting to our tabletop. As games start to arrive on our shores in the spring of 2015, we should have ample time to play them before we have to make our decisions on our 2015 Board Game Awards. Until then, let’s get to the lists!