Sometimes, a GM just needs a bit of a break from the overall narrative of their campaign. Maybe they’re at a block in ideas. Or they need to get the players some XP or gear. Or maybe players are just burned out from finding all the Mystical Widgets of World-Saving and need some off-shoot to shake things up a little bit. Whatever reason you might have to need a side-quest, the Side Quest Chronicles is here to help. The project is up on Kickstarter now.
From the campaign:
This collection of 100 side quests is designed to spark those moments of imagination and creativity inside you. With the main quests usually in the forefront of our minds, it can be easy to jump from one place to another with only a *wandering monster table standing between them.
These side quests have those moments in mind, small achievable objectives that can break up your story. They’ll let the players explore the world more and provide a less intense leave or life experience. Twist, turn and meld them into your world how you see fit. The side quests are across each of the locations you might need something to side track in; the ocean, forest, mountain, desert and city.
The campaign’s over 4x funded (being fair, they weren’t asking for much) with 6 days left to go.