The point of games is to have fun. Otherwise, we’re just people sitting around playing pretend with convoluted rules for no reason. During your RPG sessions, topics can come up that won’t always sit well with others. So, how does one approach such topics, and how do GMs make sure that what they’re running works for everyone? That’s what Consent in Gaming, a new book from Monte Cook Games looks at. You can pick up your copies now.
From the website:
From fending off an attack by bloodthirsty pirates to delving into dank caverns, roleplaying games allow you to explore and experience things you probably don’t want to face in real life—or to approach topics from the perspective of characters who may be very different than your actual self. This shared experience is intended to be fun for all involved, but RPGs can put characters in life-or-death crises, intense emotional situations, or traumatic environments. Whether it’s body horror in a scary game, violence against children or animals in a fantasy world, flirty, romantic, or sexual relationships in any setting—or numerous other challenging scenarios—the line between fun and awkward, difficult, or downright unpleasant can be difficult to identify, and varies dramatically from player to player.
Mature or controversial elements can and should be a part of many RPGs. But how do you know what topics to include or leave out of your games? How do you include potentially difficult elements while ensuring that nobody’s game night is ruined? Consent in Gaming gives you the strategies you need to make sure everyone at the table has a great experience, even when the game goes in a challenging direction.