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Invicta Rex Games Launches Kickstarter for Tabletop Strategy Game, “Song for War: Mediterranean Theater”

A tabletop strategy game setup showcases a strategic map of the Mediterranean with vibrant territories and game pieces. The "SGR 1936" box by Invicta Rex Games sits in the corner, while player cards and tokens surround the scene, creating a captivating Song for War experience.

Invicta Rex Games has launched a new Kickstarter campaign for their tabletop strategy game Song for War: Mediterranean Theater. The game is set in the contested regions of southern Europe, north Africa, and the Mediterranean Sea during World War II. Players can represent either the Allied or Axis nations, and work together to set military strategy, move units, and engage the enemy.

In the game, it’s late 1942, and the Axis nations of Germany and Italy control much of the Mediterranean Theater. But the US and Great Britain are on the move, launching a massive offensive called Operation Torch. The game features innovative mechanics that allow players to fight the war as it was meant to be fought, with lighter and faster units moving first and more often, followed by heavier units with stronger firepower.

Song for War: Mediterranean Theater is a 2-4 player game with various scenarios to choose from. In the 1-vs-1 scenario, Player 1 is the Allied team, playing both nations, while Player 2 is the Axis team, also playing both nations. In the 1-vs-2 scenario, Player 1 is either the Allied or Axis team, playing both nations, while Players 2 and 3 are the opposing team, playing one nation each. In the 2-vs-2 scenario, Players 1 and 2 are the Allied team, playing one nation each, while Players 3 and 4 are the Axis team, playing one nation each.

The game is divided into different phases: Tactical, Victory, National Support, and Resupply. The Tactical Phase allows players to move their land, sea, and air units, resolve battles, and wrest control of strategic objectives. The Victory Phase allows players to gain victory points by taking control of objectives from across the theater. The National Support Phase allows players to call on their home country to gain advantages on the battlefield. Finally, the Resupply Phase allows players to deploy new land, sea, and air units to reinforce key forward positions.

The Kickstarter campaign is well on it’s way to reach it’s $50.000 goal with over 100 backers pledging almost $12.000 in the first day of the campaign.

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