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Home / Role Playing Games / Hasbro’s Q3 Report Shows Decline in D&D Revenue Despite 2024 Launch
Role Playing Games | Dungeons & Dragons

Hasbro’s Q3 Report Shows Decline in D&D Revenue Despite 2024 Launch

ByDaniel Kling Lorentsen October 24, 2024October 28, 2024

Despite the highly anticipated release of the 2024 Player’s Handbook, the Dungeons & Dragons brand appears to be struggling to make a significant impact on Hasbro’s bottom line. While strong sales initially prompted a second print run, Hasbro’s Q3 earnings report suggests that the launch may have underperformed, as D&D failed to receive much attention from company leadership. The 2024 Player’s Handbook, along with the soon-to-be-released Dungeon Master’s Guide, is shaping up to be a hit for Wizards of the Coast. However, during the Q3 earnings report, Hasbro CEO Chris Cocks and CFO Gina Goetter chose to focus on Magic: The Gathering and other segments rather than D&D.

Hasbro’s overall financial performance has been a mixed bag. Their total revenue dropped 15% year-over-year, excluding the sale of eOne, while gaming revenue saw a slight uptick, up 3% year-to-date, but down 6% in Q3. Wizards of the Coast’s operating margin of 44.9% remains impressive, though the third-quarter decline in revenue has raised concerns about the long-term trajectory of D&D. Much of the drop was attributed to the significant revenue generated by Baldur’s Gate 3 in Q3 2023, which had an outsized impact on last year’s figures.

Dungeons & Dragons, though performing well in the marketplace, appears to be under pressure to maintain the momentum of its 5th edition, especially as the full slate of core books for 2024 rolls out. Wizards of the Coast saw a 5% revenue decrease in Q3 2024 compared to the same quarter last year, largely due to the absence of Baldur’s Gate 3 revenue, which had significantly boosted earnings in 2023. Many hoped the 2024 Player’s Handbook would help soften this decline, but it seems the latest release hasn’t compensated for the drop.

Despite this dip, the overall operating margin for Wizards of the Coast remains robust at 44.9%, only slightly down from last year’s 47.0%. While a 3.1-point decrease may seem notable, margins above 40% are still considered highly favorable in the industry. Magic: The Gathering, meanwhile, continues to be a strong performer, with revenue up 3%, helping to offset some of the losses from D&D.

Year-to-date, Wizards of the Coast’s performance has been relatively strong. Revenue for the first nine months of 2024 is up 7%, and operating profit has surged by 30%, reflecting solid operational efficiency and cost management. Additionally, tabletop gaming as a whole saw a modest 3% increase in revenue. The strong numbers might have more to do with the massive amounts of layoffs Hasbro and WOTC have seen in the last few years, which has helped reduce cost, rather than a high number of sales.

A particularly worrying issue is the fact that Dungeons and Dragons have previously been highlighted in quarterly earnings as a bright spot in Wizards of the Coast’s and Hasbro’s struggling portfolio. Now it seems like it’s just Magic: The Gathering that is keeping them afloat.

As Hasbro continues to adjust its business strategy, the outlook for Dungeons & Dragons remains unclear. Despite strong initial sales for the 2024 core books, they have not made a substantial impact on the company’s overall financial performance. Additionally, Wizards of the Coast recently experienced further layoffs as part of a corporate reorganization aimed at “streamlining operations”. This restructuring reflects Hasbro’s increased focus on digital platforms, such as D&D Beyond, and efforts to “integrate more technology-driven innovation”, which might refer to both their upcoming VTT Sigil, but also generative AI which CEO Chric Cocks has been eager to implement.

More info about the recent layoffs can be found here.

Watch the article in video format here!
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Daniel Kling Lorentsen

Daniel Kling Lorentsen is the editor of Tabletop Gaming News, with a passion for tabletop games that began in the '90s. Starting with Dungeons & Dragons and Warhammer, his journey in the gaming industry has been diverse—from working at a prominent gaming store and illustrating RPG books and board games, to consulting hedge funds on RPG trends. Since 2005, Daniel has written extensively about games and managed several gaming websites, applying his deep industry knowledge to keep readers informed about the latest in tabletop gaming.

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