CMON Previews NCU Changes in A Song of Ice and Fire: Tabletop Miniatures Game
NCUs are a unique aspect of the A Song of Ice and Fire: Tabletop Miniatures Game where models are set aside from the battle, but still have an effect on the conflict through their placement on the Tactics Board. However, the mechanic isn’t perfectly balanced as the designers would like. In this preview of upcoming changes, game designer Fabio Cury takes a look at how some NCUs will be changing soon.
From the article:
Bannermen! Fábio Cury here. Although the year has passed, the Visions in the Flames continue to be seen!
As we’ve stated in previous visions articles, our intent with the 2021 updates was to leave No Card Unturned. And although there is a wide array of changes that were already discussed, we can be sure there are always Nooks and Crannies Unchecked. Lastly, while many battles can be won through blunt force, in most cases it is wise to bring Non-Combat Units.
Wordplay aside, NCUs are one of the elements that make ASOIAF TMG unique. We are very happy on how the Tactics Board currently functions and how NCUs interact with it, the Battlefield, and each other. Truth be told, there were only a couple of elements that needed to be addressed for NCUs as a whole, and these elements were the driving force for most of the changes we’re going to talk about.
The first element that was revisited throughout all NCUs was their point costs. We noticed that the basic “value” of an NCU was often more valuable than its actual effects. This meant that the base value of beingan NCU (an Activation, access to the Tactics Board, the effects therein, etc) was usually worth more than any single effectthe NCU actually had.
This in turn meant that it was preferable to choose a greater amount of cheap NCUs than having less, more expensive, inclusions. Again, this was primarily due to the difference in the abilities not being appealing enough for the difference in points.