April 30th, 2008
Jean Bey sent along part 3 of the answers to the the questions posted here at TGN. This final set of questions deals with Rackham as a company and some technical aspects of running the company and developing their games.
I’d like to thank Jean for taking the time to answer the questions that we sent to him (and it was a significant number :-) and also thank those who took the time to send in their questions.
About Rackham
What effect the change from a private to a public firm has made in the way that Rackham creates their games and figures?
Objectively, none at all. It is up to us to be reliable. I owe results to our partners and the share holders who trusted us when they invested in Rackham and who renewed their trust during this difficult period of transition. I also owe it to our customers who have been supporting us by purchasing our games and miniatures.
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4 Comments |
Interviews |
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April 25th, 2008
Jean Bey has sent along the first two parts of his answers to the questions posed by TGN readers. Part three is scheduled to be released on Wednesday next week.
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44 Comments |
Interviews, Rackham |
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April 6th, 2008
Earlier this week I got a chance to sit down and talk with Matthew Hope the developer of AE_WWII. Matt and I discuss the game’s release, their upcoming Occult expansion and GenCon.
You can download the interview in one of three formats:
Or you can stream it from the Internet Archive.
2 Comments |
AE-WWII, Interviews |
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March 17th, 2008
Geof, l’un des créateurs de Hell Dorado, nous a fait parvenir les réponses aux questions des lecteurs de TGN à propos du jeu. Merci à lui d’avoir pris le temps de nous répondre, ainsi qu’à Mathieu Thérézien pour la traduction des questions et des réponses. Cette session question/réponse est également disponible en anglais.
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3 Comments |
Interviews, News |
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March 17th, 2008
Geof, one of the Hell Dorado creators, at Asmodée Editions has sent along answers to the questions that TGN readers posed about the game. Thanks to Geof for taking the time to answer these as well as Mathieu Thérézien for translating the questions and answers for us. This Q&A is also available in French.
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12 Comments |
Interviews, News |
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February 14th, 2008
Last week we asked you for your questions for the team at Kraken Editions regarding their new Alkemy fantasy skirmish game. And we have received the answers. Many thanks to Manuel and Grégoire at Kraken Editions for taking the time to answer these and thanks to Mathieu Thérézien for translating the questions and the answers for us all.
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18 Comments |
Interviews, News |
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September 14th, 2007
Felix Paniagua, the sculptor behind the Avatars of War range amongst others, has kindly taken some time from his sculpting schedule to answer the questions that TGN readers posted for him.
Are GW players your target audience, or do you plan to break out and do heroes stylized to fit other games, other races or perhaps even come up with your own unique heroes?
My intention is my target audience being every miniatures gamer and collector. It is true that due to my sculpting style, my figures specially attract GW players, which is something I am very proud of, as I believe GW already provides them with a really wide and high quality range of figures.
What games do you play and how does this influence your contract/ personal sculpting projects?
I have played a lot of games. I like saying that more than a sculptor I am a gamer who sculpts. I currently play Hordes, Warhammer and RPGs when I find the opportunity to.
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5 Comments |
Interviews, News |
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August 21st, 2007
While I was at Gen Con, Dan Abnett sent in his answers to the questions that were posted. Here are his responses.
One of the more possibly interesting questions was actually far too long to include but it might be an interesting jumping off point to talk about the brutality of the 40K setting. Its a rather long comment by spooktalker at this URL. I think the direct answer is that no-one wants escapist literature that is as brutal as the real-world but there is an interesting disconnect, I think, between the 40K setting itself and the types of books that get produced for it. Why do we want to read literature in a setting that seems to be antithetical to the notion of a hero?
Interesting point there (I went and read the thread). I would argue that 40K fiction is quite spectacularly brutal, and often shows the atrocious extremes of the Imperial regime. It is a particularly dark, callous and totalitarian place, where life is miserably cheap. However, I would find it pretty relentless if that’s all there was. Characters like Gaunt and Eisenhorn provide, I hope, points of reference in the gothic madness, sharing our horror or disgust at things. I’d like to think that even in the far future where there is only war, some human beings will still attempt to be decent and honourable.
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40K, Interviews, Superheroes |
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June 29th, 2007
A few months ago we asked you all for your questions to send to GW Design Studio head honcho Jervis Johnson. Due to some overly sensitive spam filters our original questions didn’t make it to Jervis but we were able to rectify that problem and Jervis quickly sent along his answers to your questions.
Thanks very much to Jervis for taking time to answer these questions and also for getting them back to us so quickly.
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18 Comments |
Games Workshop, Interviews |
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January 29th, 2007
Last week we sent along a series of questions for Matt Wilson and he has taken time from his schedule to answer them and send them back to us for posting.
Thanks to everyone who posted a question and thanks again to Matt for taking the time to answer these for us.
Are there plans for a novel line or a compilation of short stories?
Let’s say we’re in the preliminary stages of plans. Are we going to produce novelized fiction? Yes. Currently, we are determining the best way to produce this fiction and get it out to the readers. So, this isn’t an official announcement that it’s coming, but our hope is to be able to see something on the shelves in 2008.
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Interviews, Privateer Press |
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September 27th, 2006
Last week I had the privilege of spending some time at the Privateer Press offices talking with Mike and Ali McVey about the new P3 paint line. The entire 70+minute interview was recorded and I’ve finally managed to get the first 30 minutes of it processed and ready for download.
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Interviews, Painting, Privateer Press |
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May 8th, 2006
Daryl Mandryk is an illustrator living and working in Vancouver Canada. Originally a 3D modeler and texture artist, he switched over 2D art and is now a widely recognized digital artist. He has worked on several titles at Electronic Arts, and is currently heading up the concept art team at Propaganda Games. In addition he does freelance work for many clients, including Privateer Press. As Daryl’s art is such a prominent part of the Hordes game we thought we’d ask him a few questions about himself, working for Privateer Press and art.
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Interviews, News |
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