Trade! Trade is the name of the game in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant (quite the name there). But what one person wants, another one might not want them to have. So it might take some heated negotiations so you can get what you want. And, of course, in the end, only one economy can be the greatest, so you have to be on the lookout for someone wanting to get ahead.
From the release:
WizKids is pleased to announce Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann, is now available in North American game stores.
In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, 4 – 9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving. Each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.