From their website:
Today we continue our series of previews for Star Trek Tactics by spotlighting the sixth Federation ship to bear the name “Enterprise.” Please watch your step as we board the U.S.S. Enterprise-E!
The Enterprise-E is a 150-point Sovereign-class heavy explorer starship under the command of Federation Captain Jean-Luc Picard. Enterprise-E has a range of nine and can target two opposing characters with its attacks.
Enterprise-E begins play with a special power, Metreon Gas Venting, in its first two movement slots. Metreon Gas Venting allows Enterprise-E to use Phasing/Teleport. When it does, it may place hindering terrain markers in squares it moved through that were also occupied by opposing ships. Enterprise-E’s player may then roll a d6; on a result of 5 or 6, each ship that occupies a marker is dealt one damage! Mid-dial, Enterprise-E switches to Running Shot before regaining Metreon Gas Venting.
Offensively, Enterprise-E cycles between firing its phasers (Energy Explosion) and quantum torpedoes (Penetrating/Psychic Blast)!
The crew of the Enterprise-E was hand-picked by Picard and previously served on the ship’s predecessor, U.S.S. Enterprise-D. Early dial Leadership represents Picard’s familiarity with the Enterprise-E crew. The ship switches mid-dial to Outwit as a way of showing the crew’s experience. Late-dial Shape Change represents Enterprise-E using the famous Picard Maneuver battle tactic to make an opposing vessel believe it is facing two starships instead of one!
On the defensive front, Enterprise-E initially uses its heavy deflector shields (represented by Invulnerability) for two clicks. After Enterprise-E takes damage, its shields aren’t at full power so it switches from Invulnerability to Toughness mid-dial. Late-dial Willpower displays the determination of the Enterprise-E and its crew to boldly go where no one has gone before!
Enterprise-E makes a great addition to forces that use the Federation, Scientist, and Soldier keywords. It also has the Federation team ability, which boosts its defense by +1 when it is attacked by a ship with one or more action tokens.