The campaign is set to run until May 28th.
The game brings together some big names in the gaming industry. Glenn Drover, designer on such games as Railroad Tycoon, Age of Empires III: The Age of Discovery, and Sid Meier’s Civilization is at the helm. Working on the artwork are Ralph Horsley and Paul E. Niemeyer, both of whom have quite a list of games under their belt as well. The idea is to bring back the look and feel of old-school fantasy board games.
Here's a link to the announcement of the original launch.
From the campaign:
What is WarQuest?
WarQuest is a high fantasy/grand strategy game that immerses players in the world of Myrathia where each takes the role of a warlord seeking to reunite the fractured land under his/her banner. During the game, players will recruit different races (wood elves, dwarves, goblins, orcs and satyrs) to fill their armies, travel across the world of Myrathia, complete demanding quests, engage in ferocious battles, conquer and control strategic regions, and if successful, make themselves ruler of all Myrathia. The game is for 1-5 players and takes 45 minutes to an hour per player. WarQuest is firmly rooted in the theme-driven, dice rolling, engaging fun of big box "Ameritrash" map and miniatures games combined with the advantages of newer gameplay mechanics and concepts that facilitate faster, more balanced and more dynamic gameplay.
About the miniatures
WarQuest miniatures are in 25mm scale (the warlord and lieutenant are 25mm foot to eye and some races are larger (orcs) and some are smaller (dwarves and goblins). The miniatures are made by the same team that made the miniatures for Zombicide and Arcadia Quest.