Warforged: First Contact Board Game Up On Kickstarter

By Polar_Bear
In Board Games
Apr 19th, 2017

Warforged: First Contact is a new sci-fi miniatures board game that’s up on Kickstarter now. In it, the human players are looking to infiltrate (well, “blast their way into” more appropriately) into an enemy alien stronghold. Of course, the further in they go, the tougher the aliens they’ll face are. Will they be able to complete their objectives, or will the aliens be able to hold their own and repel the invaders? Only your tactics (and the rolls of the dice) will be able to tell.

From the campaign:

Warforged: First Contact is a classic tabletop “man versus aliens” miniatures board game for two or more players inspired by the classics of yore such as Space Crusade and the much beloved Space Hulk, as well as influenced by more B movies (and AAA movies) than we’d like to confess to having seen. The plot: an elite group of warriors attempts to fight their way into the stronghold of a previously unknown enemy – an enemy that proves ever more threatening the further they go.

Warforged: First Contact is a skirmish-level exploration game where the Iron Legionaries of the Terran Authority investigate a dimension-spanning shrine-portal of the alien Mantra. The Iron Legion will need to use tight coordination and clever tactics to overcome the limitless hordes of the Mantra and battle their way to the heart of the shrine-portal.

2+ Players using Iron Legion versus the Mantra (additional players take command of separate Iron Legion squads; the Mantra player acts as “dungeon master”).
20-60 minutes play time depending on the scenario.
Unique and accessible command card activation system.
A wide selection of friends and enemies to use from lowly expendables to mighty heroes.
Traps, alien conditions and reinforcements shift the odds through a game. Victory is rarely assured and games remain exciting to the last throw of the dice.

The Kickstarter campaign is up and running now. They’re really close to their goal (or possibly over it, by the time you see this), with still 13 days left to go.


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  • odinsgrandson

    Oh, Andy Chambers. Forever, in my mind, you’re that guy who beats Jervis Johnson in every last battle report.

    • ZeeLobby

      Lol. So true. Then you look at who stayed at GW as the gameplay deteriorated.

      • odinsgrandson

        You know, that’s true. I think the Andy Chambers era was probably the best time for 40k.

        • I started 40k in 2nd edition. I played Orks. I don’t think I ever won a game. I once lost during deployment (Virus outbreak). But I had a good time because it was a race: could you blow up my army before I blew up my army? And I had a head start because I knew all the things that’d blow up easiest and fastest.

          Then 3rd came along. I stopped losing games and started winning most of them. And while I don’t think the game was perfect, it was a great game. I stopped just before 4th, because I saw how the rules were changing and just didn’t like what I saw. I later tried some of… I think it was 6th and I just didn’t like how it worked at all.

          • hvedhrungr

            I started 40k in 3rd edition, I think. I played Khorne Berserker CSM, exclusively. None of that psionics timey whimey for me, no. Brass collars for everybody!
            Khorne was nice. You didn’t need a lot of tactics and could put 40 man teams on the table. Rush, crush, repeat. Throw in some bikes for added mobility, and maybe the odd demon or two because back then, those were a rare sight.
            Then came 4th edition, making everything more complicated. I stopped, sold a lot of my miniatures, and got into the build-and-paint-for-money shtick for a while. People were really into Chaos Space Marines for a while, so I could pretty much use up my bits box and make a profit.
            5th edition, I think completely passed me by. I’ve taken a look at the current edition, and I get the feeling GW is dead set on repeating the WarmaHordes mistake of always releasing bigger, better, more expensive kits making old stuff obsolete. That really only works so long for a mass miniatures tabletop strategy game. I don’t see a lot of Imperial Army players anymore, at least not people who haven’t played IA for ages and simply have all the stuff at hand. Tau also seem to have died down, and does anybody remember Necrons? All I see is Martian this and Space Marine that and then some Eldar and Demons. I think the odd player still fields some Dark Eldar.
            It’s died down a lot, I think, and in part because it’s just cheaper and more efficient to get into two skirmishers than one mass mini game.

          • odinsgrandson

            I was watching the game from the outside during the Rogue Trader days, and I jumped at the chance to grab the box set for 2nd ed on day one. I started with Tyranids and I’ve played a lot of different armies over the years.

            2nd ed was a fun game, but not well balanced (Eldar always win unless the player is braindead- and Virus Outbreak will kill your whole Imperial Guard or Ork force, but never hurt a single space marine).

            3rd ed saw some huge changes, and it made for a much better game at the cost of character. When I saw the daemon princes from the first 3rd ed codex, I was pretty sad.

            For me, the best moment was sometime around the end of 3rd and beginning of 4th. They had added back a lot of the character that I missed when they switched to 3rd. but they kept it smoother and better balanced than 2nd.

            That was a moment when the codexes seemed to give you a lot of bang for your buck. The Chaos Space Marine book gave you unique rules for 9 traitor legions, and both the Imperial Guard and Space Marine codexes allowed you to create your own legion or use one of a dozen pre-designed ones.

            I really liked the changes to close combat that Andy Chambers made as well (and the way he took feedback with his open beta).

            However, I felt like they lost their way sometime during 4th ed, and I felt like the quality of their codecies was really dropping.

        • crazytuco

          I started in late 2nd and played faithfully through 3rd and 4th, with some waning interest as time went by. I picked up the rules for 5th, but I honestly don’t think I played more than one or two games.

          I also was a Khornate devotee who ran almost exclusively the frothing red tide of madman berzerkers. I had all berzerkers plus a unit of terminators and one chaos dreadnought (Egil Eight Skulls was his name); other than that my army was all units of berzeerkers in multiples of 8. My army chewed through a lot of enemies and I had a higher win than loss ratio for sure. Once 4th got here, and later 5th, my army didn’t feel like it used to as time went on. I honestly couldn’t have cared if my wins decreased. I wasn’t able to run my army the way it had been run before. It no longer felt the way it had. And as has been said here already, being able to customize IG legions and SM chapters was plain awesome. I miss that stuff.

          40k has always had a similar vibe to an 80s heavy metal band in a lot of ways. The look of the minis, the background, and earlier on, the rules. They all worked together to give that feel. And that feel has lessened over the years. The band has cleaned up, cut their hair, lost founding members, gotten serious, became beholden to “the man”, etc. The edge is gone. They’ve lost the eye of the tiger.

          But seeing that some concepts from 2nd are being kicked around for the next edition is making me take notice. Shadow Wars: Armageddon’s success and its hearkening back to the days of Necromunda’s crazy, sometimes silly, and cinematic play style is encouraging.

          Part of me hopes that maybe 8th ed will have us put the Blaze Bayley days behind us (sorry to any fans of Maiden from that era, but I’m trying to bring an analogy home here) and now things are moving into the post-reformation days that were ushered in by Bruce and Adrian returning and recording Brave New World back in 2000. I’d love to dust off all those berzerkers and start piling skulls up again. Even if I have to put them all on larger bases now…

          • odinsgrandson

            The heavy metal analogy seems just about right.

            I’m really excited that they’re doing well with Shadow War Armageddon.

            I’ve pretty much moved on from mass infantry games, but I could see coming back to 40k for a skirmish or board game once in a while.

            (that reminds me, I need to finish painting my minis for Space Crusade).