At Gen Con a year ago, I played my first session of a game without a GM. I actually got to sit down with Postworldgames Jim Pinto and play a session of Protocol. It was pretty cool. One of my fondest memories from that year's show. I'd never played a GM-less game before. And while I was originally mildly concerned for how it'd all go, it ran very smoothly. Well, if you are hesitant about such things like I was, Jim's made a whole guide for how to run GMless games and put it up on Kickstarter.
The guide is designed to help you get into the Protocol game system and have better scenes, create better characters, and overall have a more rewarding experience about the whole thing. If you have questions about how much you're allowed to run things or how far you can take them, this is the book for you. Been concerned about running such a game without some extra information? You'll want to check this one out.
The campaign is already over their funding goal, but there's only a week left to get in on the action.