From the campaign:
In Iron Staff you take on the role of students at the Kaqul School for the Gifted. The headmaster, the Great Master Zin, has reached his 100th birthday and decided to relinquish his position.
In traditional fashion, someone must prove themselves worthy to fulfill his seat. Each of the students have trained for years at the school and wishes to show their worth. Not only does the winner get the seat, but they also gain the respect that comes with control of the Iron Staff of the Ancients.
With the mechanics in Iron Staff we tried to bring in some of our favorite game elements. We realized that might get convoluted, so we set a goal for ourselves. What's the most we could do with the fewest rules. It was a bit of a challenge, but we believe things turned out great.