The ArmChair General When the Navy Walked: Airships and Skypirates
The ArmChair General wants to take your battles to the skies and beyond, When the Navy Walked: Airships and Skypirates is now available:
From their post:
For years, The Great Powers have ruled the skies above with their airships and battlecasters as unquestioned masters but with the discovery of Earthin the Skypirates have emerged and are terrorizing the citizens and challenging the Great Powers domination of the skies and the Aether.
When the Navy Walked Airships and Skypirates is a miniature rules set that covers an alternate history of Victorian Science Fiction set in the skies above the universe of When the Navy Walked!
When the Navy Walked Airships and Skypirates is not a stand-alone product and a copy of When the Navy Walked is required to play the game.
New Rules for Airship Combat Including:
-History of the Airships and Skypirates
-Description of Airship units in the WTNW world
-Rules for airship combat!
– Fleet rules for 1/1200 sky and in space battles
– Six new scenarios
– New edges and flaws for airship combat including rocket packs and bombs!
– New Aetheric combat chart
– Multiple Army lists for all three theaters of operation!