Hello, and welcome once again to Saturday. Mine so far has been… busy. Wake up, groceries, mechanic, and now here. Birthday party for a friend later (for whom I made a cheesecake last night), and possible gaming to be had. Should be a good time. But before we get to that, we’ve got some reviews and previews to talk about.
In today’s batch we have: 7 Wonders Duel & 7 Wonders, Dark City 30 Aircon Ducts, Machi Koro: Millionaire’s Row, Ashes: Rise of the Phoenixborn, Creature College, Out of the Abyss, Cartagena, Morocco, and Mistfall.
The Board Game Show:
7 Wonders is the wildly popular card game by Antoine Bauza, and a game my group returns to time and time again. That’s why my excitement for the upcoming two-player version of this game — 7 Wonders Duel — led me to read the rules recently. I wanted to find out if this new game will reflect the excellence of its predecessor.
In order to successfully translate 7 Wonders into a game for two players, I think it’s important that Duel maintains a strong connection to the core game. I still want to feel like I’m playing 7 Wonders, but in a way that recognizes the unique demands and balance that a two-player version requires.
Welcome to our review of the Aircon Ducts kit available as part of the Dark City 30 range from Multiverse Gaming, we’ve already reviewed their beautiful Corner Apartment Building, so check that out it you’ve not seen it. This is a modular terrain kit that is compatible with 25-28mm tabletop wargames and skirmish games such as Warhammer 40k or the Batman Miniatures Game.
In Machi Koro you built a small city and became a successful Mayor. In the Harbor expansion, you added more landmarks and industries to make your city bigger and more prosperous. Now, in the Millionaire’s Row expansion, it’s time to swank up the neighborhood. Parks, vineyards, wineries, French restaurants, member’s only clubs, and exhibition halls are just some of the upgrades your city will be getting. Oh, and loan offices are also included because primo real estate ain’t cheap.
Shut Up & Sit Down:
This week, Paul takes a trip to the clinic, as a result of looking at another new title from Plaid Hat Games. To everyone’s surprise, he finds himself deckbuilding with Ashes: Rise of the Phoenixborn. Deckbuilding! Whatever will happen next?
Seriously, what will happen next? Paul’s been unable to get hold of Quinns since setting up the North American office and now he’s acting a little out of character.
Creature College Kickstarter Preview
Happy Otter Games have taken the Pixar approach when making Creature College, by trying to design a game that is squarely marketed at younger gamers but has more than enough strategy to keep grown-ups happy, and do you know what, I reckon they’ve pulled it off.
At its heart Creature College is a bidding game. You will bid on a variety of creatures available each round and at the end of each term (three rounds) you’ll send your creatures off to battle. There’s also a simple dice system that gives you a random choice of some juicy bonuses to acquire.
On the surface it’s a very simple game, bid on the creatures you want, win points for being victorious in battle and get some extra points for a secret, set collection mission. But scratch beneath the surface and there’s a lot more game underneath.
Play Board Games:
Out of the Abyss is a campaign for Dungeons and Dragons 5e. It takes place in the Underdark and is full of unique creatures, powerful demons and madness.
The board for Cartagena is made up of five sections of a path. Each section has six symbols on it in a random order. The symbols are a lantern, grappling hook, jug, gun, keys and telescope. You deal each player five cards and the start player gets one extra. The cards have one of the same six symbols on them. You also take four pirates and place them on the start space.
Board Game Quest:
I jumped on the chance to preview Morocco when I saw it was a game created by the design team of Matt Riddle and Ben Pinchback. This team has brought us such favorites as Fleet and Eggs and Empires. They are also the brains behind the soon to be released titles Fleet Wharfside and Floating Market.
When I read the description of Morocco on BGG I became really captivated when it said “In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers.”
Okay it sounds like a Euro-style game… Check… It sounds like an Area Control/Area Influence game… Double-Check. Indeed these are all checks on the plus-side of my gaming ledger.
Morocco is going to be produced by Eagle-Gryphon Games and is currently in funding on Kickstarter. So let’s dive in and see if it’s a game for you to back on Kickstarter.
It’s a world of mystery, eldritch powers, dire enemies, and powerful heroes. Welcome to Mistfall, a game where players must work together to survive perilous, monster-ridden locations. Mistfall is not just another dice-rolling, dungeon crawling board game. It’s a unique game where players take on the role of a hero, each with their own special abilities, equipment, and feats.
Sound intriguing? That’s good because the high-fantasy genre has no shortage of games to entice potential game buyers. Designed by B?a?ej Kubacki, Mistfall promises a fully cooperative game with a good amount of variety and a strong challenge. Did publishers NSKN and Passport Games Studio succeed? It’s time to dive into this card game and find out.
Mistfall is a cooperative, deck building fantasy game for 1-4 players that takes about 90-120 minutes to play. Mistfall plays best with 2-3 players.