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TGN Saturday Edition: Review Roundup

If you're reading this, you've made it to Saturday. You should reward yourself with some gaming with friends. You've earned it!

At the time this posts, I'll be D&Ding it up with my gaming group. We managed to retrieve what is essentially "The Arc of the Bahamut" and are now trying to bring it back to its rightful owners (it'd been stolen by pirates, not the equivalent of Nazis). We were able to get it semi-easily because my Bard was able to get a local indigenous tribe to help us on the island we were on. High Charisma and Diplomacy for the win!

Anyway, we've got a couple reviews/previews for you this week.

In this group we've got: Hyperborea, Warmachine: High Command – Ultimate Weapons Expansion, Paperback, Pyramix, Just Desserts, and The Siblings Trouble.

Play Board Games

Hyperborea Board Game Review


Hyperborea is a fantasy-themed, 4x game that uses cubes and bag building to let you take your actions on the board.

Warmachine: High Command – Ultimate Weapons Expansion Review


Ultimate Weapons is the third expansion for Warmachine: High Command – Faith & Fortune. It adds colossals and epic warcasters to the Faith & Fortune factions.

Board Game Quest:

Paperback Review


Ask anybody what their favorite word game is, and I’d wager that the majority of them say Scrabble. Ask them what their second favorite one is, and there is a good chance you’ll get a blank stare. While there are in-fact other word games, Scrabble has long reigned as the king of the mainstream, word building games.

Paperback is a newcomer to the word building genre that cleverly combines elements from two very popular games. Game designer Tim Flowers took elements from Scrabble and tossed it in his board game blender with some parts from the popular deck building king, Dominion. What he ended up with was Paperback, a word building card game. Was this fusion a good idea? Let’s find out!

Paperback is a word building card game for 2-5 players that takes about 45 minutes to play. Paperback plays well with any number of players (see more on that below).

Pyramix Review


Abstract games are not a segment of the gaming world that I wait for in eager anticipation. My gaming groups tend to want to play more thematic games and I don’t get them to the table that often. Even though most abstract games are simplistic with their components, they can offer some very unique looking games.

The game I’m reviewing today was one of those abstract games that I was interested in because of how the game looks. Pyramix is a game for up to four players as they pull cubes from a 3D pyramid attempting to score more points than their opponents. The game has a simple premise, but there is a lot of strategy within that simple decision, like in most abstract strategy games. Let’s get into the review to see if this game can be worth a spot in your collection.

Pyramix is an abstract strategy game for 2-4 people to play in just fifteen minutes. In my experience Pyramix the game plays well with all player counts.

Board to Death TV:

Just Desserts Review

The guests are here, and they’re hungry, so try to be the best waiter at this café by making sure that all the guests get their Just Desserts!
In this card game, each player starts with a hand of three dessert cards while three guest cards are placed in the center of the table; each dessert card shows 1-3 tastes that it satisfies, such as chocolate, fruit, or pastry, while the guest cards show what they crave as well as what they refuse to eat. On a turn, you draw a dessert card, add a guest card to the table from the deck, then take one of three actions:
Serve (and claim) one or two guests by discarding one or more dessert cards to give them what they want (while avoiding what they don’t want); if you give a guest their favorite item, you get tipped with an extra dessert card.

The Meeple Mechanic:

The Siblings Trouble Review

the Siblings Trouble

The Siblings Trouble is a storytelling game, and makes no apologies about it (unless by apology you mean reminding players countless times in the rules to act out every action you take in the game). Well, it claims to be a storytelling game, but it really isn't (in the best way possible), but I'll get to that. Just hearing the genre "storytelling game" is a big turn off to a lot of gamers, but hear me out. The Siblings Trouble is fun and easy to play. Not the same fun heavier gamers will have playing a 5-hour-long match of Eclipse, but fun in the sense that you really feel like you are just playing a game more than calculating strategies and dominating opponents. I haven't even mentioned the art yet! You know how Dixit's art helps players turn on the imagination mode in their brain? That's exactly what The Siblings Trouble's art does for the storytelling in this game. On art alone I would say this is a great game. That being said, the game isn't terribly balanced, mostly because all of your treasure and points are decided by the luck of the dice roll. Also, which card you draw isn't really a choice and is more of a traditional luck of the draw arranged deck. THAT being said, because storytelling is front and center throughout the game, not getting a great dice roll didn't take away from the fun, mostly because the many times it happened to me I had a funny reason why I sucked so bad. As far as legacy is concerned, I don't own any storytelling games currently, so if I had kept the game it would definitely have a spot in my collection.