Many RPGs take shortcuts when it comes to combat. At the very least, it tends to put things in 2 dimension and just kinda doesn't do much with elevation. Zafir: Tactical RPG looks to make it much more granular. As you can tell from "Tactical RPG" in its name, it looks to give you a combat system that is full of potential tactical choices each round for your characters. The book is up on Kickstarter now.
From the campaign:
Zafir: Tactical Roleplaying Game is a brand-new tabletop RPG and campaign setting. Set in a world on the brink of war, it has much in common with Earth in the 1930's, but instead of mundane technology powered by steam, coal, and oil, this world is powered by magic, enthralled daeva, and lightning! Imperial superpowers teeter on the edge of cross-continental conflict, while beautiful and deadly airships patrol the skies. Adventurers wield both machine guns and magic, spirits haunt the desert night and the dead have been known to walk again. Seek out adventure, mystery and great fortune as an elite soldier, a powerful mage, or a cosmically-attuned spiritist!
When we set out to develop the combat of Zafir, we were reacting to traditional RPGs like D&D and Pathfinder. In these games, combat often feels simplistic, leaving the players with very few tactical decisions. For many characters, the optimal play is simply to move toward an enemy, then strike them with your weapon until they drop. The decisions a player makes on the battlefield don't feel nearly as impactful as they should.
Zafir is much more nuanced. As well as being played on a three-dimensional, one-inch grid where verticality and elevation are critical, it boasts a cover system that rewards careful movement and and gives bonuses for attacking targets caught out in the open.
Every turn, each player will weigh up a host of tactical considerations. Should you move out of a defensive position in order to get an attack advantage? Should you hunker down into full-cover and lob grenades? Or maybe it's time to grab the high ground and gain that elevation bonus. Zafir creates an experience where every move and every attack is so much more meaningful, and one critical decision or tactical error could change the outcome of an entire fight.
The campiagn's at about 1/3 of their goal with 19 days left to go.