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You Gotta Be Kitten Me

The holiday season is well and truly upon us. It's the last weekend before Christmas and all through the house, my D&D group had to cancel because everyone had last-minute stuff come up due to the holiday and the end of the year :/ ... But waddyagonnado? Me? I'm gonna probably bake some cookies and just chill, watching some Christmas movies, including MST3K's Manos, the Hand of Fate. Why is that a Christmas movie? Because it's in the same 2-disk box with Santa Claus Conquers the Martians. But that's me.

As for the exact moment, it's time to get you a bunch of reviews.

Today we have: Mythos Tales, BattleGoats, Murder at Blood Mansion, Timeline: British History, The Refuge, Ice Cool, You Gotta Be Kitten Me, Colony, CVlizations, Star Wars: Destiny, Pocket Madness, The King's Armory, La Granja: No Siesta, Escape Room: the Game, Ponzi Scheme, Doom: The Board Game, Deathwatch: Overkill, and Blood Bowl (2016 Edition).

Fuzzy puppies and kittens!
That's what my gaming group decided a character said when the player, in a bit of confusion from lack of sleep, said, "My character says something comforting." and left it at that. I mean, wouldn't you want a bunch of fuzzy puppies and kittens? I know I would. Sadly, I don't have the means to get a bunch of fuzzy puppies and kittens, except when it comes to You Gotta Be Kitten Me from Stone Blade Entertainment, whose official launch day is today.
So, maybe not as big of news as being now teamed up with Ultra Pro, Stone Blade Entertainment does have themselves another announcement to make. This time around it's a new card game called You Gotta Be Kitten Me. It involves really cute animals (not just kittens) wearing hats, bow ties, glasses, and stuff like that. It's cute!