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You Gotta Be Kitten Me


The holiday season is well and truly upon us. It's the last weekend before Christmas and all through the house, my D&D group had to cancel because everyone had last-minute stuff come up due to the holiday and the end of the year :/ ... But waddyagonnado? Me? I'm gonna probably bake some cookies and just chill, watching some Christmas movies, including MST3K's Manos, the Hand of Fate. Why is that a Christmas movie? Because it's in the same 2-disk box with Santa Claus Conquers the Martians. But that's me.

As for the exact moment, it's time to get you a bunch of reviews.

Today we have: Mythos Tales, BattleGoats, Murder at Blood Mansion, Timeline: British History, The Refuge, Ice Cool, You Gotta Be Kitten Me, Colony, CVlizations, Star Wars: Destiny, Pocket Madness, The King's Armory, La Granja: No Siesta, Escape Room: the Game, Ponzi Scheme, Doom: The Board Game, Deathwatch: Overkill, and Blood Bowl (2016 Edition).

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Fuzzy puppies and kittens!
That's what my gaming group decided a character said when the player, in a bit of confusion from lack of sleep, said, "My character says something comforting." and left it at that. I mean, wouldn't you want a bunch of fuzzy puppies and kittens? I know I would. Sadly, I don't have the means to get a bunch of fuzzy puppies and kittens, except when it comes to You Gotta Be Kitten Me from Stone Blade Entertainment, whose official launch day is today.
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So, maybe not as big of news as being now teamed up with Ultra Pro, Stone Blade Entertainment does have themselves another announcement to make. This time around it's a new card game called You Gotta Be Kitten Me. It involves really cute animals (not just kittens) wearing hats, bow ties, glasses, and stuff like that. It's cute!
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