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XCOM Board Game

Hello, Saturday. How are you? I'm alright. Still a little sick. Bit of a lingering cough, but I'm working through it. So no gaming will be had by me today (I'm actually just contemplating a nap). But I hope that your Saturday is a bit more exciting than what I've got going on.
At the very least, though, before I take another shot of medicine and go lay down, I gotta make sure you get those reviews you so desperately desire.

This week we have: Museum Heist, Race for the Galaxy iOS Expansions, Battle for Rokugan, Yogi, The Pursuit of Happiness: Community Expansion, Bubblee Pop, XCOM: Evolution Expansion, Dicetopia, Hot Shots, NewSpeak, Dragonfire, Codenames: Duet, Outpost Siberia, and Mage Wars Academy Warlord and Forcemaster Expansions.

Fantasy Flight has some expansions available for some of their popular board games. Whether you're a Star Wars fan or more into an Earth-centered sci-fi world in the form of XCOM, there's some new releases that will change how you play the game.
With aliens destroying the cities, shooting down our communication satellites, and even secret human organizations looking to gain power in the chaos, it could seem as though everything we hold dear in this world is doomed. But the elite organization, XCOM, is fighting back on all fronts. What sort of advantages can they bring to battle? That's what we get a view of here in this preview for the Evolution expansion for the XCOM board game from Fantasy Flight Games.
Aliens are invading. That's bad enough. You've got humanity on the bring of hysterics as UFOs circle the planet, attacking wherever defenses are the weakest, resources being rather scarce. But now, the XCOM teams have more things to deal with. Never underestimate a group of people looking for any advantage in order to put forth their own agendas during a time of crisis. That's just what we've got in the Evolution expansion for the XCOM board game.
So, over the weekend, many companies had a lot of announcements about games and expansions they're coming out with. I was able to get photos of many of them. Here, now that Gen Con's over, it's time to post up the website updates for many of them. Fantasy Flight Games certainly had a lot to talk about. They've got a new expansion for the XCOM board game, a bunch of things coming out for Imperial Assault, as well as the next wave of ships for Star Wars Armada.
Welcome to another Saturday. This week went by quick (at least for me). I hope you've been enjoying the Adepticon photos we've been posting. Be sure to check out the ones of the Desert Hydra. Makes me almost wish I played Skorne. I might get one of those just to paint up.

Anyway, as is custom here on TGN, we've collected the review articles from the week and have them here in one place for you here today.

In this batch we have previews/reviews of: Kromlechs' Armoured Orc Assault and SMG Squads, Urban Commando and Battleground Gaming Mats, Deus Board Game, Dead Man's Draw, The Institute of Magical Arts, Board Game Quest's Top 10 Cooperative Games, Port Royal, Saboteur, Mysterium, Wizard's Academy, and XCOM.

Fantasy Flight Games lets you see what you're getting into before you buy it, by posting the XCOM Board Game rules up online for your downloading pleasure. The game sees players working together to thwart an alien invasion while trying to keep everyone on Earth calm (as much as you can, anyway). Meanwhile, an AI, run on a tablet or smartphone, works to conquer our little, blue marble of a planet.

From the post:
Love is in the air.
We here hope you're spending the day playing the games you love with the people you love.

And as usual, we've got our Review Roundup for Saturday.
Did the reviewers love the games they tried? Only reading on will find out.

In this week's installment, we've got reviews/previews of: Arcadia Quest, G-Mat Snow Storm Terrain Mat, The Meeple Mechanic's Top 8 Kickstarter Games Going On Now, Cyclades: Titans Expansion, Rhino Hero, Noctu the Bounty Hunter by Savage Forge Minis, The 5th Land, Road Rally USA, Machi Koro, XCOM, the expansion for Mascarade, San Juan, Pagoda, Rise of Cthulhu, and Hitman Holiday.

Fantasy Flight Games tells you to watch the skies, their new XCOM board game is now available. Players must attempt to thwart an alien invasion, played by an application on your smart phone, tablet, or online, in order to protect the world. But it's not just the aliens you have to worry about. Panic caused by their attacks has the civilian populations uneasy. You must balance between focus on the skies and focus on those around you.
And I know it's not the same franchise at all, but when I think alien invasions, I think, " *punch alien in the face* Welcome to 'erf!"


From the announcement:
Fantasy Flight Games has another preview up for their XCOM board game. This time, they give us a look at the Resolution Phase.
And no, they're not talking about pixels on your screen.


From the post:

XCOM: The Board Game is divided into two phases: the timed phase and the resolution phase. These phases are not intended to replicate the strategic and tactical dimensions of the acclaimed computer game series, but they do lend a familiar call-and-response structure to your game rounds.

Much has already been made of the timed phase. We’ve offered closer looks at the game’s digital companion app and how it generates tension by forcing you to respond to the alien invaders’ three-pronged attack in real-time. Additionally, players and reviewers who participated in demos at Gen Con Indy and PAX have contributed their own insights into the nature of the app and the tough decisions that you’re forced to make quickly with limited information. They have also addressed how these elements work together to forge an XCOM experience that is every bit as intense and compelling as it is unique.

Less has been said about the resolution phase. This isn’t because it’s any less interesting or vital to your game. It’s simply because, even though the app still guides you through your actions, the resolution phase isn’t as immediately tied to the app. The timer is turned off. You’re not receiving any new alerts. All the intel you need to make your decisions is openly available on the table. The pressure, however, doesn’t ease off for a second.

Fantasy Flight Games gives us a further look inside the XCOM board game with a look at how you can be victorious over the alien hordes.



From the post:

Just in case you thought it was going to be easy to win your war against the alien invaders of XCOM: The Board Game, think about this: There are two ways to lose the game, but only one way to win it…

In our last preview, we looked at the game’s free digital companion app. Integral to your XCOM experience, this app allows us to push the game’s design well beyond what would be possible without it. And it coordinates the alien invasion.

There are five different invasion plans, which we’ll explore in more depth in a later preview, but all of them share three common elements: UFOs, enemies, and crises. These are the invaders’ weapons as they strike against you. With these weapons, they hope to sow chaos, topple nations, and cause the collapse of human civilization.