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Having extra adventure modules around is a good thing for a DM to have. Even if you don't run them exactly as-written (to me, every RPG book and supplement is *pirate voice* more like guidelines anyway */pirate voice*), you can get all sorts of ideas from them. Well, for those that have Sword Coast Legends, you can now get the Knights of the Green Flame adventure.
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What do spirit dragons, game designers, and Marty McFly have to do with Magic: The Gathering? We have no idea, but our own Doc Brown, Mike Eaton will surely explain. Gotta get back in time!

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As they do every winter, those Wizards of the Coast have produced a new Magic: the Gathering set. And, though I haven’t been behind the scenes in a meeting, I know the plot of Fate Reforged, and I feel like I can guess how the planning went down:

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Dungeons & Dragons has returned with a 5th edition of the classic fantasy RPG. TGN’s Enrico Nardini shares his adventures and experiences in this newest rendition of the Forgotten Realms.


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Spoiler Alert! This article contains spoilers for Chapter 1 of the Hoard of the Dragon Queen campaign. If you are planning on running or playing in these adventures and you wish to remain surprised, you will want to play through that chapter first and then return here to read this article.



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