Evil things prowl the night, attacking villagers. The villagers do what they can to fight back. It's the classic set-up for Werewolf, which Growl already puts a twist on. Well, now they're twisting some more by adding the Madness expansion. All of these strange happenings can have weird effects on people, and the new cards play into that, adding to the "social deduction" part of the "social deduction game." The project is up on Kickstarter now.
From the campaign:
Madness is a new expansion for the card game GROWL. While previous expansions have given players more cards and special abilities, Madness focuses on the social in social deduction. Possessing both a Tainted Gold and a Tainted Bite triggers strange behaviors – madness. The behaviors reveal hints about player allegiances, so the meta gameplay is tied directly to the social deduction.
The Plagues expansion adds 10 new "plague night" cards, new Spells, and 30 Heresy tokens. On your turn you may give a Heresy token to a player you suspect is not on your team. When a Plague Night is revealed, everyone flips over any unrevealed tokens and the player or players who have the most heresy become victims of the plague! Depending on the plague, the "heretic" players may lose abilities or gain new, tougher, victory conditions. Some plagues can even turn the heretics into a new faction!
The campaign is up and over its funding goal with 9 days left to go.