As I've said time and time again, having more resources for the GM is never a bad thing. They have an entire universe to populate while the players have to only worry about their own characters. I kno
As I've said time and time again, having more resources for the GM is never a bad thing. They have an entire universe to populate while the players have to only worry about their own characters. I know I've struggled to come up with all the NPCs that my group might encounter along the way. So it'd be handy to have something like the Ultimate NPCs Guide that's up on Kickstarter now. It's over 200 pages of pre-built characters of many different levels you can just drop into your game.
From the campaign:
From the campaign:
Following on from 2016's Ultimate NPCs: Skulduggery, Ultimate NPCs: Warfare presents a collection of 30 fully fleshed-out characters to populate your game world. From high command to the cook’s tent, you’ll find a variety of soldiers, auxiliaries, and noncombatants within, each with the backstory and statistics necessary to run as an NPC or player character.
How many times have you been put on the spot in the middle of a game and needed to generate one or more highly detailed and well thought-out NPCs? How many times have you spent valuable time pre-game building a fantastic NPC from scratch, only to have the players pass by the tavern they were located in? How many times have you been a player wanting to join a party but didn't have any good ideas for a character build? How many times have you been running a game and had a player want to join but just didn't know how to create a character and level them up to be comparable with the rest of the party?!
Ultimate NPCs solves all of these issues as well as a great deal more! The book is packed with exciting, versatile and dynamic character builds that can be used in a myriad of different ways in 5th Edition format.
The book has 30 uniquely designed characters at levels 1, 4, 8, 12, 16, and 20. This gives maximum versatility for minimal cost and shelf space. Some of the characters are ones that we, the designers, have run in our campaigns for years, some are NPCs we've used to challenge or aid our players, and others are brand new builds.