Well, you figure that with events like chasing wheels of cheese down a hill, there's going to be a championship for just about everything. This includes a "game" that seems like it'd be really hard to
Well, you figure that with events like chasing wheels of cheese down a hill, there's going to be a championship for just about everything. This includes a "game" that seems like it'd be really hard to practice, at least without ending up going deep into your bench and alternates. The World Championship of Russian Roulette is a new card game that's up on Kickstarter.
The game is a bluffing/push-your-luck game. Players have a deck of cards representing the chambers of their gun. Players take one card out and place it in front of them. They then shuffle their deck (representing spinning the cylinder). If you feel someone is cheating (by placing their one bullet card in front of them, not in their deck), you can reveal your card to force them to reveal theirs. Players then "bid" on how many trigger pulls they'll perform (I.E. - draw from their deck) by using a D6. They then draw cards equal to that amount. If they draw a bullet, one of the people on their team is removed (obviously) and get an action card. If they don't draw a bullet, they get VPs equal to the amount of trigger pulls. It's high stakes without being the ultimate high stakes.
The game's already made it to their funding goal, so it's on to stretch goals for the next 11 days.
Well, as I sit here, assembling The Horus Heresy set, working on articles related to it for next week and beyond, I think about other games and other review articles.Oh hey, here's a whole bunch of th
Well, as I sit here, assembling The Horus Heresy set, working on articles related to it for next week and beyond, I think about other games and other review articles.
Oh hey, here's a whole bunch of them in one, convenient spot for you. It's today's Review Roundup.
In this installment we have articles on: Age of Tyrants, Mansions of Madness, More Cash ‘n More Guns,DC Dice Masters: War of Light, The King is Dead, Fury of Dracula, Roll for the Galaxy: Ambition, Two Rooms and a Boom, Aura, T.I.M.E. Stories, WWE Superstar Showdown, and Pathfinder Adventure Card Game - Wrath of the Righteous.
Something stirs in the West ... Something huge ... I take my sauce to this sentence contained in Lord of the Rings (JRR Tolkien for the uneducated and NOT: the book is not released after the film but a good fifty years before thank you to revise your classics low floor moviegoers) who spoke of Mordor (well there is but it was not my fucking rot dramatic introduction slamming I like to do long brackets from the outset !!) to talk about a future project that seems figurinistique promised a real success.
As an investigator, you believe you have seen it all: grisly murders, seemingly unsolvable mysteries, and all the horrible nightmares that comes along with these things. Nothing surprises you anymore, and you would be shocked if you found something that did. But perhaps, this new job you have taken is a bit more than you can handle?
In Mansions of Madness, you play the part of the investigator, sent to explore a seemingly normal crime in a seemingly normal house. But things aren’t always as they seem. It appears that the unseen forces in the darkness are working against you. Not only are you unsure if you will solve the mystery, but will you even escape the house alive?
So you opened up your copy of Cash & Guns and you were pretty happy with all the contents; as advertised, you found both a stack of cash and a pile of guns.
But maybe, just maybe, you looked in that box and you said to yourself, “Really? This is it?”
I’ve got great news for you, stranger. There’s a new box in town, and once again it brings exactly what it advertises:
War of Light is the second DC Comics Dice Masters set. It revolves around the various Lantern Corps. It also includes the Teen Titans. Yep. There are a handful of popular characters and villains recurring from the first DC set, Justice League. However, here of course each of those is associated with its role in the War of Light story arc. The general mechanics and game play remain the same as with other sets and IPs across the system. You can reference our review of the original Marvel Dice Masters sets for the basic rules.
Being a gamer it also gives you an ideal time to break out the occasional party game and see if you can convert some non-gamers. This is always somewhat tricky to me because there’s typically no grey area with party games. They usually make the party epic or bust it up in my opinion.
So, given my boom or bust party game gauge, we look at the social, party game: Two Rooms and a Boom. This game breaks the party people in two teams spread between two rooms who try to blow the other team’s leader away. Does Two Rooms and a Boom make your party night epic or was it just another party game dud? Read on!
Two Rooms and a Boom is a social party game for 6-30 players runs between 7-20 minutes per play. Two Rooms and a Boom plays best with 12+ players.
More often than not, I look for games that provide me a thematic experience, with a rich story and setting and the ability to interact with both. However, there are also times when all I want is to play something abstract and strategic.
Some of my earliest gaming memories are of playing Uno with friends and family. There’s an elegance and simplicity there that sometimes I yearn for. To meet that want, I was interested in trying out Aura by Michael Orion and WhoaWorthy Games, a newcomer to the card game scene. Are Aura’s colors vibrant and vivid, or do they take on a dull and muted pallor? Read on to find out!
Aura is an abstract strategy card game for 2-4 players, that plays in about 30 minutes. Aura plays well with any number of players.
It's time for another of 2015's most breathtaking releases, and that's not a euphemism for a fart. Rather, T.I.M.E. Stories is a whole new kind of co-op board game. Your team will complete each time travel scenario in a blistering five hours and then it's time to buy a whole new deck, making this the most expensive game we've ever covered. Great Scott!
On the other hand, the only thing Quinns loves more than the movie Primer are board game expansions. What happens when an immovable force meets an unstoppable object? Tune in and find out.
Wrath of the Righteous is the latest base set in the Pathfinder Adventure Card Game series. It follows the same formula as previous sets with a few new additions.
Well, as I sit here, assembling The Horus Heresy set, working on articles related to it for next week and beyond, I think about other games and other review articles.Oh hey, here's a whole bunch of th
Well, as I sit here, assembling The Horus Heresy set, working on articles related to it for next week and beyond, I think about other games and other review articles.
Oh hey, here's a whole bunch of them in one, convenient spot for you. It's today's Review Roundup.
In this installment we have articles on: Age of Tyrants, Mansions of Madness, More Cash ‘n More Guns,DC Dice Masters: War of Light, The King is Dead, Fury of Dracula, Roll for the Galaxy: Ambition, Two Rooms and a Boom, Aura, T.I.M.E. Stories, WWE Superstar Showdown, and Pathfinder Adventure Card Game - Wrath of the Righteous.
Something stirs in the West ... Something huge ... I take my sauce to this sentence contained in Lord of the Rings (JRR Tolkien for the uneducated and NOT: the book is not released after the film but a good fifty years before thank you to revise your classics low floor moviegoers) who spoke of Mordor (well there is but it was not my fucking rot dramatic introduction slamming I like to do long brackets from the outset !!) to talk about a future project that seems figurinistique promised a real success.
As an investigator, you believe you have seen it all: grisly murders, seemingly unsolvable mysteries, and all the horrible nightmares that comes along with these things. Nothing surprises you anymore, and you would be shocked if you found something that did. But perhaps, this new job you have taken is a bit more than you can handle?
In Mansions of Madness, you play the part of the investigator, sent to explore a seemingly normal crime in a seemingly normal house. But things aren’t always as they seem. It appears that the unseen forces in the darkness are working against you. Not only are you unsure if you will solve the mystery, but will you even escape the house alive?
So you opened up your copy of Cash & Guns and you were pretty happy with all the contents; as advertised, you found both a stack of cash and a pile of guns.
But maybe, just maybe, you looked in that box and you said to yourself, “Really? This is it?”
I’ve got great news for you, stranger. There’s a new box in town, and once again it brings exactly what it advertises:
War of Light is the second DC Comics Dice Masters set. It revolves around the various Lantern Corps. It also includes the Teen Titans. Yep. There are a handful of popular characters and villains recurring from the first DC set, Justice League. However, here of course each of those is associated with its role in the War of Light story arc. The general mechanics and game play remain the same as with other sets and IPs across the system. You can reference our review of the original Marvel Dice Masters sets for the basic rules.
Being a gamer it also gives you an ideal time to break out the occasional party game and see if you can convert some non-gamers. This is always somewhat tricky to me because there’s typically no grey area with party games. They usually make the party epic or bust it up in my opinion.
So, given my boom or bust party game gauge, we look at the social, party game: Two Rooms and a Boom. This game breaks the party people in two teams spread between two rooms who try to blow the other team’s leader away. Does Two Rooms and a Boom make your party night epic or was it just another party game dud? Read on!
Two Rooms and a Boom is a social party game for 6-30 players runs between 7-20 minutes per play. Two Rooms and a Boom plays best with 12+ players.
More often than not, I look for games that provide me a thematic experience, with a rich story and setting and the ability to interact with both. However, there are also times when all I want is to play something abstract and strategic.
Some of my earliest gaming memories are of playing Uno with friends and family. There’s an elegance and simplicity there that sometimes I yearn for. To meet that want, I was interested in trying out Aura by Michael Orion and WhoaWorthy Games, a newcomer to the card game scene. Are Aura’s colors vibrant and vivid, or do they take on a dull and muted pallor? Read on to find out!
Aura is an abstract strategy card game for 2-4 players, that plays in about 30 minutes. Aura plays well with any number of players.
It's time for another of 2015's most breathtaking releases, and that's not a euphemism for a fart. Rather, T.I.M.E. Stories is a whole new kind of co-op board game. Your team will complete each time travel scenario in a blistering five hours and then it's time to buy a whole new deck, making this the most expensive game we've ever covered. Great Scott!
On the other hand, the only thing Quinns loves more than the movie Primer are board game expansions. What happens when an immovable force meets an unstoppable object? Tune in and find out.
Wrath of the Righteous is the latest base set in the Pathfinder Adventure Card Game series. It follows the same formula as previous sets with a few new additions.