First part of the weekend is already a success. The pizza last night was pretty much everything I could’ve hoped for. It’s nice when a week-long cooking project turns out good (ok, the pizza doesn’t really take a week to make, but parts I was able to do ahead of time like render the bacon and such was done along the way, instead of doing it all last night). Today it’s all about the Board Game Day at the Milton Library. If you’re in the Atlanta area, stop on by.
But that’s for later (well, later to me now as I’m typing this, not later from the time you read this, since I’m typing this at 6am and will be gaming at 2pm when it posts).
Right now we’ve got reviews of: London, Colosseum, Ophidian 2360, Ore-Some, Critter Combat, Gloomhaven, Runebound: The Gilded Blade Expansion, Mage Wars: Arena Paladin vs Siren Expansion, Conquest of Speros, Castles of Burgundy, Flamme Rouge, and Ponzi Scheme.
The Esoteric Order of Gamers takes a look at A Study in Emerald from Treefrog Games in this review article.
From the review:
Sherlock Holmes, Neil Gaiman and H. P. Lovecraft walk into a bar. The bartender says “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”
The game is afoot! The Esoteric Order of Gamers review A Study in Emerald by Martin Wallace.
Play Unplugged unboxes A Few Acres of Snow from Treefrog Games.
From the article:
Load those muskets and prepare for adventure and battle in the frigid forests of what would become Canada. A Few Acres of Snow is a board game detailing the conflict between the British and French for domination of North America. Check out the contents as Enrico unboxes this award winner from Treefrog Games.
Treefrog Games is now accepting orders for their A Few Acres Of Snow deck building game set in the French-Indian War.
From their website:
This will be our next two-player only game. It will cover the long struggle between Britain and France for control of what eventually became Canada.
The game involves a deck-building mechanism which may be familiar to those people who have played another certain award winning card game. Each player starts with a small set of cards. Cards come in two general types, location cards and empire cards. You can add an empire card to your discard pile simply by taking one as an action. Adding a location card is a little more involved. Each location card has a list of locations that it connects to and the transport type required to move to each of those locations. To take control of a neutral location you would have to play a location card with that neutral location on it, then a card that has the correct transport symbol, and then possibly a card with a settler symbol on it if required. You then place a cube in the location and add the location card to your discard pile.
Players take it in turns to perform two actions. There are a range of actions available, such as settling new locations, besieging locations, trading fur, launching Indian raids, and building fortifications. There are also cards that allow you to perform actions to manage your deck, such as getting rid of useless cards and drawing additional cards from your pile. You can also place cards in reserve so that you can use them at a later point in time.