The Wargaming Addict takes a look at Two Hour Wargames’ 5150: Fighter Command game and gives you their thoughts on the subject.
From the review:
Have you ever watched Star Wars and thought, “I wonder what it would be like to pilot an X-wing or Tie fighter?”
Well 5150: Fighter Command from Two Hour Wargames is a sci-fi wargame that gives you the chance to get into the cockpit and blast away at your foes with lascannons and rail guns.
But before you scramble, let’s take a look at what’s in the rule book and how the game mechanics hold up.
The Wargaming Addict has released a new book that’ll help out you gamers out there that like playing games set during WWII.
From the release:
Ever wished for a wargaming book that could actually help you to become a better wargamer? Well you don’t have to look any further than the new Wargaming World War Two book by Justin Tonna.
Not only does it help beginners get into wargaming World War Two, and the hobby in general, but it also offers advice on converting real tactics to tabletop battles. There are even tactical exercises to help you to build your wargaming skills so that you can win more often.
Within its 150+ pages there is advice on collecting armies, choosing rules sets, buying and painting figures, as well as a sample wargame to get you into the feel of the hobby.
The author, Justin Tonna, has over 30 years experience in wargaming, and this book is the first in a series that looks at improving your wargaming skills. Wargaming World War Two is currently for sale on Amazon.com, and you can read more about it on Justin’s blog.