And we're back. I hope everyone that had yesterday off had a great Juneteenth. For those that didn't, well, it's still Tuesday, so that's gotta be good for something, right? Well, I think it is. It means we're already into the meat of the week and that weekend will be here sooner rather than later. And to help it along some more, let's kill time with some gaming podcasts. This week on the dial we have:
One correction to save us some money, it is Oceania not Oceanic for the Wingspan expansion. Not sure why it got stuck in my head that it was Oceanic. Aside from that, good expansion if you don’t already have it for Wingspan. And for those who haven’t figured it out, Toot-a-Loop.
Gutenberg is one of the Euro games that people will enjoy for the simplicity of it and still feel like they were challenged strategically to beat their opponents. The planning phase can determine if you get what you need, but even if you don’t, you might have to adjust your strategy as you move down the execution order to achieve what you wanted to do. For example, maybe you needed a new order but didn’t like the one you were left with, then you might adjust a gear that lets you take a new order this turn at random. Little things like that might make a difference in your game.
Cat in the Box is going to be a big game for the card players looking for that next challenge. I remember when Diamonds hit the scene and everyone was enjoying that game. See the same future for this game as well.
Sakura Arms, Orlog and Radlands are enjoyable lunchtime games for two players. Look into those if you got a gaming pal at work.
Thanks for listening and we appreciate all the support
The D6 Generation Pip Episode 123: Hollywood Minute - Bow's, Kill Team, Bolt Action & More
Raef returns with a Hollywood minute covering a variety of topics: Euphemia's Bow Behind the Scenes; World of Warcraft, Core Keeper and Stellaris; Minuate Games Lego Bolt Action and Kill Team; Lego, Blanton's Bourbon and Guitar.
40K Radio Episode 84: Squats! and the Troy Weis Interview
In this episode we have a very special interview with Troy Weis, the man behind the massive Space Hulk game that you see every year at Adepticon! We discuss the evolution of the event, The Basement of Death blog, and his podcast Playin’ and Slayin’. We also take a look at the new Squat Prospectors and the Book of the Outlands.
The Secret Cabal Episode 251: Dice Realms and The Top 1000 Club
In Dice Realms, players vie to improve and expand their realms, represented by customizable dice with faces that can be popped out and upgraded for better ones. Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), Settlement (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice. Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players. If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point "misery" chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or "set-a-die" tokens (that allow you to choose the die face result) that they have previously invested in for further control. Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt). Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round. Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade. If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins. When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.