I always find it interesting when you get to hear a game designer talk about the games that they have worked on. Interviews can really help you get an idea of why a designer put certain aspects into the game that they did, or why they got inspired to make the game to begin with. Perhaps you get a little history into where the game started and you can then see just how far it's come. Well, Warlord Games has posted up an extended interview with Rick Priestley, designer of Beyond the Gates of Antares.
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