You're just flying along your regular route, transporting cargo, when you end up in a different dimension. You may think, "that's cool," but then the pterodactyls start attacking and you're like, "May
You're just flying along your regular route, transporting cargo, when you end up in a different dimension. You may think, "that's cool," but then the pterodactyls start attacking and you're like, "Maybe we should get home..." That's where you find yourself in Sleeping Gods: Distant Skies, a new, standalone expansion for the Sleeping Gods game. You can check out the project on Gamefound now.
From the campaign:
San Francisco, 1937. Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes? Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. Adventure through a vast land as you read branching storylines, experiencing a thrilling tale that hinges on your choices.
The campaign's over 25x funded with 19 days left to go.
It's Saturday. Usually, that would mean gaming. But Friday meant gaming for me, as a friend came over after work and we played some Guild Ball, Bunny Kingdom, and Apotheca. Great way to spend a Friday
It's Saturday. Usually, that would mean gaming. But Friday meant gaming for me, as a friend came over after work and we played some Guild Ball, Bunny Kingdom, and Apotheca. Great way to spend a Friday. So, what am I up to Saturday? Well, I'm in the CMON Offices, helping pack orders for the holiday sale. Yeah, seems people loved those deep cuts. And since I feel partially responsible (as the one they tasked with actually changing the prices on all those things), I felt it only right to help pack everything up. But while I get orders together, I know you're here for a heaping helping of reviews. Heaping helping because we didn't have a Roundup last week, due to the holiday.
So, this week we've got: Near and Far, Queendomino, The Oregon Trail: Hunt for Food, Dog Might Games Traveler Dice Tower, Campy Creatures, Camel Up, A Game of Thrones Card Game, Colt Express, Truth Bombs, Ex Libris, Star Trek: 5-Year Mission, Slide Blast, Happy Salmon, DownForce, Smash Up iOS, Professor Evil and the Citadel of Time, Ink Monsters, The Quest for El Dorado, Reef Route, Crabs, Werewords, Fog of Love, Museum Heist, Crosstalk, Potato Pirates, Tulip bubble, The Chameleon, Ulm, Asset Drop Subscription Box, Tortuga 1667, Dwar7s Fall, The Expanse, Tokyo Highway, and Ulock!
theMCGuiRE review takes a look at The Oregon Trail Hunt for Food the card game. This is an expansion based off The Oregon Trail card game released last year and overly popular Target store purchase. Both of these are exclusive to Target and I do recommend picking them up (if you can find them). Each game has a different feel and that is what I like best about this expansion. It offers another type of experience that can be enjoyed as a stand alone or add-in to the original.
theMCGuiRE review takes a look at the new DOG MIGHT Traveler Dice Tower. This thing is pretty cool and hold up to 20 dice while allowing for 7 dive to be rolled all at once. It offers a back carving in the wood and a lazer engraved image in the front. You can choose from up to 20 different different woods/finishes and its on kickstarter doing very well right now! It has super small form factor for a dice tower and is a great add on to the Component Collector if you already have that.
In this video I will teach you how to play including: Setup, the different phases of the game and how they work, player turns, and final scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Campy Creatures is a love letter to the 1950’s monster movies played out as a deduction card game. You’ll be playing as a mad scientist on his devilish mission to collect mere mortals for your zany experiments. Of course, you’re not going to put yourself in danger, so you'll instead send one of nine different monsters to capture innocent engineers, teenagers and archaeologists.
Camel Up is a fun, fast paced racing game for the whole family. It has won numerous awards since it’s release in 2014; blending simple to understand gameplay with the perfect mix of strategy and luck, all rolled into the unique theme of camel racing.
Players control a set of camels racing around a track in the desert with coloured dice, betting on the camels as they go. Each camel has its own dice of the same colour that controls how many spaces forward it moves each time it is rolled. There are rewards for predicting the winner of each leg and the overall winner and loser of the entire race, with the person who has collected the most prize money at the end of the race becoming the winner.
A Game of Thrones is an advanced strategy game for 3-6 players designed by Christian T Peterson, the creator of the legendary Twilight Imperium and founder of Fantasy Flight Games.
The game is set on the island of Westeros, where each player takes on the role of one of the six Great Houses who inhabit the island at the start of the story. Over the course of ten game rounds, each player will attempt to gain control of the most castles and strongholds to cement their claim as holder of The Iron Throne, and subsequently ruler of Westeros.
Hold on to yer’ hats and climb aboard the Colt Express for a rootin’ tootin’ robbery ride and the chance to bag some serious loot. Colt Express is a turn-based family board game that puts you in the shoes of a Wild West Bandit looking to rob a train. Using cards from your hand, you take it in turns perform actions that will help you pilfer the most loot before your rival bandits get there first.
The game is designed for 2-6 players and features not only one of the best “boards” I have played on but also some of the most genuinely fun moments in my board-gaming career. The game table is comprised of a locomotive at the front of the train and then train carriages equal to the number of the players in the game, plus one.
A great party game for me involves learning some embarrassing truths about my friends and being able to taunt them for it, in a friendly well-meaning way of course. I got my hands on Big Potato games’ new party game ‘Truth Bombs’ and assembled the Playopolis team for a few games this week.
Ex Libris is a game about being a librarian, which at first may seem a bit monotonous, but given your library is set in a fictional town, where gnomes, goblins and mummies reside it is anything but dull. Add in one of the most anal library inspectors you will ever meet and hundreds of different books, and you have something a bit special.
As a self-confessed bookaholic I was excited to get my hands on a copy of Ex Libris to play and review. Published by Renegade Game Studios and designed by Adam P. McIver, Ex Libris was first debuted at the 2017 GenCon and generated a great deal of hype.
Games that are attached to a well know Intellectual Properties can be a bit hit and miss. What you tend to find is that many of these games rely heavily on the IP to drive sales (I’m looking at you, every TV/film version of monopoly) because the core gameplay isn’t all that great or different. Occasionally though, a games mechanics and its theme go together like bread and butter, with each element complimenting the other and providing a greater experience for players as a result. Is Star Trek: 5-Year Mission a shameless money grab or can it boldly go where no man has gone before?
After a little bit of time off, we are back with another edition of Parental Guidance. If you haven’t read any of our past articles, the goal of this series is to help you find games to play with your family and friends outside of the usual gateway games (which you are already probably sick of). Once again we are going to take a look at three board games I chose to play with my parents during our latest gaming session. For these reviews, I’ll provide a quick summary of the game, followed by why I thought it would be a good choice for my non-gamer parents. My mother will then comment on what she thought of the game.
On one side of the coin, Near and Far is a game about equipping an adventuring party by visiting various buildings in town. On the other side, players make choices about which locations outside of town to visit and, possibly, have adventures requiring heroic choices. The results of these and the placement of camps deliver journey points, the victory currency of the game.
The gameplay contained in Smash Up relies on a multitude of half-decks of cards, each with a theme (pirates, aliens, zombies, wizards, etc…).Each player makes a deck of cards from two different themes. The goal is for a player to take control of bases, which are worth a varying number of points, and the player with the most strength at the base when the threshold is reached, wins it. On a turn, a player can play 1 minion card to a base and 1 action card. Usually, players are trying to play cards with abilities to give them higher strength, play more minions, or disrupt other players. Once a player manages to get 15 points from winning bases, the game is over and highest points wins.
The goal in Professor Evil is to rescue 4 treasures before the Professor can lock enough away. Each player will get to control a unique character, each of which specializes in a specific area of the game (movement, locks, etc…). Once the board is seeded with switches and treasures, you are ready to begin.
Ink Monsters is played over a series of rounds. Each round, a 12-card circular layout of monster cards is placed on the table with the pen card above one of the monsters. Every player also has a hand of 3 action cards.
Every turn, players may play an action card to manipulate the movement of the pen card and draw a replacement. Then, they MUST take the card located under the pen. Once they do this, the pen moves to the next monster.
One of the most common ways people sum up a game (and indeed the same way Board Game Quest does it) is to mention the primary mechanisms in a game. For example, a press-your-luck, dice rolling game might immediately conjure visions of Yahtzee and other derivative games. Unfortunately, this can also have the effect of turning noses in the air when a particular mechanism is mentioned.
This deserves mentioning because the game reviewed here has two of the mechanisms some gamers love to hate. The Quest for El Dorado is a deck building race game set in the wilds of a South American jungle. Two to four players will be acquiring cards representing useful resources or personalities and use them to navigate the various terrain types.
There are some games that kids somehow become familiar with by the time they are about three years old. Tag, and all of its varieties, is one of those. At my son’s preschool they play a somewhat modified game of tag called Sharks & Minnows, which is basically tag where you try to be the last minnow standing.
Reef Route might as well be Sharks & Minnows: The Board Game. It plays 2-4 players, aged 5 and up, in about 15 minutes.
Crabs is a hand management card game for three to five players. Players are catching, raising, and binding crabs to fulfill contracts and get valuable crabs. The player with the most points after the points threshold is met wins.
Werewords is a social deduction guessing game for four to ten players. Players are members of a village on either the villager team or the werewolf team, trying to either guess the magic word or prevent it from being guessed, respectively. The team that reaches their goal without being discovered by the other team is the winner.
To begin, mix together the mayor card, a werewolf card, and the seer card, plus villager cards to equal the number of players +1, then deal one card to each player, placing one card face-down in the center of the table. The player who receives the mayor card receives the Yes/No, Maybe, So Close, and Correct tokens, takes the face-down role from the center of the table, and starts the app.
Fog of Love is a card-based “storytelling” game that attempts to replicate the experience of falling in (and sometimes out of) love with a partner. There are the usual butterflies of excitement at first, followed by the drama later. (Dealing with the in-laws, anyone?) I’m not going to try to explain every rule and phase of the game. It’s best understood as more of a story. The mechanics support the story, but it’s easier to wrap your head around it if you see what the game is trying to achieve.
Your goal is to satisfy your character’s destiny. You begin the game with the same number and type of destinies in hand as your partner. During the game you will gradually secretly discard destinies until you have only one left. This will be the one you must achieve at the finale in order to win. (More on that in a minute.)
The goal of Museum Heist is to claim 3 artifacts. Each round, a group of 7 thieves pursues 1 piece of artwork, but only one player will be able to claim it.
At the start of a round, each player secretly chooses one of the 7 thieves, placing a corresponding card facedown in front of them. No one knows who you chose, and you don’t know who others chose, and it’s entirely possible two or more players chose the same thief.
CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.
Roast, mash, or fry your opponents and send them down to Davy Jones’ locker — but before you can reign terror on the high seas, you have to first master the art of potato war. Use programming concepts such as functions, loops, and conditionals to fortify your attacks. If that’s not enough, you could just loot and hijack your way to victory by saving Potato King from the deadlock of doom.
When in need, summon the Kraken to your aid and deny everything…
In 1637, the tulip craze fuelled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started, the bubble burst when investors could no longer afford even the cheapest bulbs, leaving economic turmoil.
In Tulip Bubble, players buy and sell on a fluctuating market, trying to earn the most guilders. The game flow includes a preparation phase, buying phase, and selling phase, with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.
Ulm is at its heyday. The construction of the Ulm cathedral has not yet been completed, but the city is already wealthy and prestigious. In Ulm, players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral.
I recently ran a news item about a brand new subscription box service – Asset Drop. Andy from Asset Drop very kindly offered me the November box to review – here are my thoughts…
I must admit, I did rather enjoy The Curse of the Black Pearl – Captain Jack running around the Caribbean drunk and sunburned was an entertaining film that refreshed the way we looked at pirates. Even if it was responsible for a million poor attempts at dreadlocks from Hallowe’en partygoers from then on.
I say refreshed – we’ve always loved pirates and it seems that Façade Games agrees as their most recent game, Tortuga 1667, is centred around the loveable, survy-ridden rogues as they plunder a galleon for more booty than a Beyonce music video.
The initial reaction to Tortuga 1667 is that it is gorgeous. Even down to the fake book that it’s stored in and the roll out map you play on. It’s such a lovely looking game that you can’t help but like it right from the off.
I think I must secretly be a Dwarf. At 175 cm tall, it’s hard to justify that statement, but I have a beard, I don’t mind being underground, I like large stone structures, I enjoy drinking ale and I listen to loud music. So, I’m going with it. This kinship I’ve just made up is going to be used to thinly explain why I find Dwarfs’ Fall from Vesuvius Media so appealing, at least the idea of it anyway.
Actually, there’s a few reasons why I backed Dwarfs’ Fall on Kickstarter and it wasn’t entirely based on my affinity for rock. The artwork is very whimsical and I love its cartoon style. It’s cute and serious at the same time. There is the other hefty reason that it is in fact a worker placement, so of course I gave it a looksee being the Euro-lover here are Collider Towers.
Terrible war has been raging across the galaxy. Earth was one of the last casualties. Seeing that the species could not survive on the planet that sustained them for so long, a large population was se
Terrible war has been raging across the galaxy. Earth was one of the last casualties. Seeing that the species could not survive on the planet that sustained them for so long, a large population was sent off in a Worldship to the edges of the galaxy. Unfortunately, directly behind them were more worldships of their alien enemies. Upon reaching these outer fringes, all the groups look to build up their resources and mount an attack against their foes. That's the story behind Empires of the Void II, a new stand-alone board game that's up on Kickstarter now.
About the game:
Empires of the Void II is a brand new standalone game set in the same universe as Ryan Laukat’s first title, Empires of the Void, developed over six years ago. Empires of the Void II features all new mechanics, alien species, ships, and units. Set hundreds of years after the events of the first game, Empires of the Void II will not require players to have familiarity with the first game.
“By the time Captian Markan realized Earth was losing the war against the Znu, it was too late. Earth's shield fell and the Znu scorched the surface to an irradiated wasteland. In desperation and for the survival of the species, she sent Earth's massive worldship on a decade-long journey to uncharted space. Their destination was the fringes of the galaxy, where there was a chance to gain a foothold and grow in strength again, and perhaps find new allies for the fight against the Znu and Decima empires. Learning of this plan, the great empires sent their own worldships, following Earth to the edge, determined to stake their own claim and win the war for the fringe."
In Empires of the Void II, each player has been given command of a mission by an alien empire to establish a foothold at the fringe of the galaxy--a sparsely populated corner of space where many sentient species struggle to survive, leaving huge regions of planets open for exploration and colonization. The game begins when their massive worldships reach the fringe, where they must explore, wage war, use diplomacy, and construct buildings to gain victory.
At the core of Empires of the Void II is an original follow mechanic, where one player performs an action and all other players in turn order may copy that action or pass and choose one of several pass actions. With this mechanic, players are deeply invested in the actions of the other players, staying engaged in the game and keeping turns moving quickly. The active player can choose from a number of actions including playing cards from their hands, constructing buildings, recruiting units, moving and exploration, drawing new cards, and attempting diplomacy. Through these actions, players will explore the galaxy, revealing new planet tiles as they move around a modular board on their way to conquer planets, forge alliances, and engage in battle with rival empires.
Empires of the Void II is for 2-5 players, ages 13 and older and takes about 30 minutes per player.
The Kickstarter campaign is already 5x funded with still 24 days left to go.
In case you hadn't noticed... It's Saturday! Woo!Considering time differences and all, I hope a lot of you had a good time at Salute today.Did any of you pick up some awesome stuff while there?I, obvi
In case you hadn't noticed... It's Saturday! Woo! Considering time differences and all, I hope a lot of you had a good time at Salute today. Did any of you pick up some awesome stuff while there? I, obviously, couldn't go (much as I wanted to). I did, however, pick up my limited-edition Flint figure for Guild Ball in their online store.
But that'll get here when it gets here. As for now, it's time for some reviews.
Today we have: Above and Below, Odin's Ravens, Glass Road App, High Command Rapid Engagement, Aradia Miniatures' Toad King, Android: Netrunner Card Game, Through the Ages: A New Story of Civilization, Expedition RPG, Kodama, VS 2PCG: The Defenders, And Then We Held Hands, Timeline Challenge, and Tumult Royale.
Matt takes his first look at Odin's Ravens. On the video I said the game had a bgg rank of 150. The information given to me was incorrect, it's currently ranked 850. Anyway it's a game about racing around the world using a card driven mechanic.
Glass Road was released a few years ago and now it is getting the digital treatment. This digital port does a good job of representing the physical game.
Aradia Miniatures is a small miniature company from Italy. Their high class resin miniatures already caught my eye on some of the painting blogs around the web, and i had the chance to meet them at Scale Model Challenge.
In this review, i'll take a look at the Toad King. It is a resin miniature in 54mm scale.
Android: Netrunner is a Wizards of the Coast game, created by Richard Garfield, the famous author of Magic: the Gathering and Vampire the Eternal Struggle. In 2012, Fantasy Flight Games announced enhanced edition of the game and included it in the the Android University of Living Card Game series. On the second try, being released in the right time, the game bore fruit.
Steady your socks, folks, this week's review is a bumper one! Paul has been looking at Through the Ages: A New Story of Civilization, the latest version of Through the Ages. To many, this is new iteration of a modern classic, yet another fine work by talented game designer Vlaada Chvátil. What did Shut Up & Sit Down make of it? And is everybody feeling okay?
We should warn you that, as well as Paul, this video also contains some slight flashing or strobing at a particular point.
We don't normally review role playing games here at Polyhedron Collider, mainly because we rarely get the chance to play them, and it's not from want of trying. But when a Beta version of Expedition came along, an app integrated RPG that's hitting Kickstarter right now, it gave us the chance to take part in the RPG experience without any of the faff.
It's the app integration that really makes Expedition work so easily. The game can be played as a traditional role playing game, where one player takes on the job of the games master; writes a story, controls the plot and creates all those role playing experiences but due to a lack of time we didn't experience this side of Expedition, instead we played the game as a cooperative experience, where the story and the decisions available is controlled by the Expedition online app.
I feel like there has been a growing demand for 2 player games recently. And as I play many games with my wife, I’m actually really happy about that. There is nothing wrong with having a good amount of options to choose from when it comes to games for couples.
Recently, Passport Games Studios released a two player, abstract strategy game called …And Then We Held Hands. It’s definitely one of the more unique gaming titles I’ve seen so far. Designed by David Chircop and Yannick Massa, this cooperative game will require players to not only work well together, but also read each others emotions. Sound crazy? Let’s find out.
…And Then We Held Hands is a cooperative, abstract strategy game for two players that takes about 30 minutes to play.
Timeline Challenge takes the basic Timeline concept and turns a simple little card game into a full-fledged board game. Now, it would be fair to say that I approached this whole idea with some trepidation. After all, I enjoy all of the individual Timeline sets and even reviewed Americana, but sometimes making a game bigger does not make it better. In fact, it’s often the case that pumping up a game kills the things you loved the most and turns the game into a bloated beast that sours you on the original. Would that be the case for my beloved Timeline, once it blew up into Timeline Challenge?
Red Raven Games is running a Kickstarter campaign for Artifacts, Inc., their new card game.They're over their funding goal, so it's trying to get through as many stretch goals as possible for the next
Red Raven Games is running a Kickstarter campaign for Artifacts, Inc., their new card game. They're over their funding goal, so it's trying to get through as many stretch goals as possible for the next 19 days.
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
Club Fantasci takes a look at Red Raven Games' Eight Minute Empire in this new review article.SourceFrom the article:The game concept is simple to teach and play, you draft the card you want, collecti
Club Fantasci takes a look at Red Raven Games' Eight Minute Empire in this new review article.
The game concept is simple to teach and play, you draft the card you want, collecting a set of goods as you go while taking the action directed on the card. The actions allow you to add or move armies to control different regions, build cities and in a few instances, remove an opponent’s army. There is no combat in the game; you win the region by having more armies there than other players, think Risk without the dice rolling. The player who has the most victory points from regions owned, continents controlled and goods collected from these cards at the end of the game wins.
Red Raven Games has less than 10 days left in their The Ancient World campaign over on Kickstarter. They're around 2x funded, so your pledge goes just that much further.SourceFrom the campaign:In an a
Red Raven Games has less than 10 days left in their The Ancient World campaign over on Kickstarter. They're around 2x funded, so your pledge goes just that much further.
In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from the titans for centuries, but things are about to change. Growing kingdoms pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each kingdom competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.
Red Raven Games knows Rome wasn't built in a day... but possibly you could build it in 8 minutes. They get their Eight Minute Empire: Legends game reviewed by the experts over at Play Board Games.Sour
Red Raven Games knows Rome wasn't built in a day... but possibly you could build it in 8 minutes. They get their Eight Minute Empire: Legends game reviewed by the experts over at Play Board Games.
Eight-Minute Empire: Legends is a reworked version of Eight-Minute Empire, released on Kickstarter last year. This version has a fantasy theme and some tweaks that make it a similar game with a few distinctions.