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NUTS!


War Without EndTwo Hour Wargames have begun shipping their War Without End Weird WWII supplement for the NUTS! rule system. From their announcement:
War Without End now available as a PDF and printed copy. WWE, what is it? Weird War 2 - Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them, and top off with the popular pulps and comic books of the day - and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds-barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies, and rayguns reduce tanks to glowing scrap metal. Here's what's included:
  • Some actual technology history
  • Fantastic technologies
  • Weird Science unit and vehicle lists
  • Special or expanded rules
  • General rules on creating your own Weird Science campaigns
  • Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side
PDF $20 USD Printed Copy* $25 USD plus shipping * Includes a PDF copy as well NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that ruleset, as well as gaming implements and miniatures, is required to play.
War Without EndTwo Hour Wargames will soon be releasing their War Without End Weird WWII rules. From their website:
NUTS! War Without End (WWE) is a supplement for the game NUTS! Europe 1944 by Two Hour Wargames. A copy of that rule set, as well as gaming implements and miniatures, are required to play. Here's what's included:
  • Some actual technology history.
  • Fantastic technologies.
  • Weird Science unit and vehicle lists.
  • Special or expanded rules.
  • General rules on creating your own Weird Science campaigns.
  • Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side.
Fire in Korea coverTwo Hour Wargames have announced the release of the Fire In Korea supplement for their NUTS! rules. From their website:
In Fire In Korea you are a Platoon Leader and your job is to complete all your missions while keeping your men alive. But that's a tough job as the war was constantly changing. Fire In Korea takes you through the Forgotten War. From the opening period of the NKPA offensive through the other four phases of the war ending with the last phase, the Static War. All are covered and all bring their unique challenges. Using NUTS! Second Edition as the base, this book gives you three ways to play: 1. You can play one of the six provided scenarios. These can be played solo, same side, or even head-to-head against your friends. 2.You can generate a game from scratch using the included tables and play either solo or same-side or head-to-head. 3.You can generate and play a series of connected games that span a campaign. Fire In Korea includes lists for the US Army, USMC, ROK, KATUSA, British, Australians, Canadians, Chinese and North Koreans. Vehicle statistics and rules are compatible with NUTS! 2nd Edition and we've added some new ones. Follow the link below to the Table of Contents for more information. And the nice thing is you can take these new rules and use them in your normal NUTS! games as well. In Fire In Korea you'll experience the Korean War in a way that no other rules has ever done before. In any case, all we can say is...
The Two Hour Wargames blog has an update on the status of the NUTS! Weird War 2 rules. From their website:
I've just finished the draft rules of the Superheroes & Sidekicks section of the NUTS. Weird War 2 book. The Weird Science section with panzermechs, rayguns and rocketeers is also done -- along with rules for real tech from the war like night vision systems, the X-7 ATGM and more. Next up is porting Hell on Earth into this book, with a few new treats like ZX-Gas...aka Zed Gas...while more occult materials will wait for a follow-on book. And of course, playtest, playtest, playtest.. Any serious volunteers, please let me know. I'm hoping to get this to Ed for release this Summer. This is a challenging book to write covering a lot of new ground and I hope it can support some great gaming fun.