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Mutants & Masterminds

Sometimes you want to have your super-hero fighting a dragon, a demon, a dire wolf, or a dragon ("You said dragon twice." I like dragons). Unfortunately, while we often get mastermind evil professors, aliens, or giant robots, the options for superhero-fight-worthy badguys in terms of critters is pretty low. Well, the fellows over at Rogue Genius Games have decided they want to fix that. Hence the Super Powered Bestiary Kickstarter campaign.
One of the many things that The Hitchhiker's Guide to the Galaxy taught me is that there are multiple dimensions out there... or out here... or... just... in existence. So in some other dimension, super heroes exist. Unfortunately, we got sort of a lame-o dimension and we just get to read about super heroes in our fiction and in our RPGs. Aegis Studios, with their Superstring Multiverse books, let your Mutants & Masterminds characters travel to alternate dimensions in order to fight crime. The second book is now available.
One of my earliest memories is going to the circus. It was when I lived in Chicago. I don't remember much about it, except that it was really loud. I also don't remember any super villains being involved. But that could just be my youth. I do remember my denim jacket, though. But that's beside the point. Wyrmkeep Entertainment is now bringing all that excitement that I don't really remember to your tabletop with their Heroic Havoc #1 super heroes gaming module.
Aegis Studios knows some of the most-interesting story lines from comics are the "what if" and "alternate universe" stories, where you take pre-established characters, change things around a little bit, and see how they go. Well, they've got their Superstring Multiverse Worldbook 1 for Mutants & Masterminds now available to bring a couple of those worlds to your RPG.


From the post:
Aegis Studios subscribes to the multiverse theory of reality (and being a big science buff, myself, I could go on and on about the subject, though really just from a layman's perspective, but still, I find the multiverse to be fascinating, but I digress...) and wants to let you bring that into your Mutants & Masterminds games. Their Superstring Multiverse supplement has new rules and power sets for jumping between realities. They're good for a single session, or a whole campaign of alternate timelines.


From the release:
BlackWyrm Publishing is running a Kickstarter campaign for The Algernon Files 3.0, their expansion to the Mutants & Masterminds game system.

The Algernon Files


From the campaign:

Now, BlackWyrm has a brand new version of the Algernon Files ready to throw out into the world, this time tooled to work with the system’s spectacular 3rd edition.

But wait, there’s more.

Instead of just a single relatively small book with a small cross-section of characters and locations, BlackWyrm is actually starting a series of Algernon Files releases, of which the first two books (Volume 1: Abraxas to Arsenal of Democracy, and Volume 2: Artificer’s Guild to Blackheart) are already done and ready to go to print right now. If the series successfully gets off the ground, there are a couple of dozen more volumes to get us all the way through the rest of the alphabet, as well as several stand-alone supplements, all planned and in the works.


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