Fresh off of their visit to Gencon in August, Ryan and Geoff talk about the subcultures of gaming, their similarities, differences, and the ways they interact.
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Episode 13 of Ludology is live. We are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.
Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements. Andy is a designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife. You can download the new episode on iTunes or at http://www.ludology.net.
Ryan and Geoff conclude their discussion of balance by looking at a variety of questions:
- What does it mean for a game to be balanced?
- What are the different types of balance?
- Can a game be too balanced?