Like most companies, Looney Labs will be headed to Gen Con Online this weekend. While they're showing off Spongebob Squarepants Fluxx, they've also got handy links for all your Gen Con Online needs, from where to get a badge to how to find events and so forth. Have yourselves a look.
From the announcement:
SpongeBob is reeeaaadddyyyyy, are you? Gen Con Online starts this Thursday, July 30th and runs through Sunday, August 2nd, and we'd love to see you there! Badges are FREE this year, and you can attend from the comfort of your own home, so let's make this the biggest Gen Con yet!
We will be releasing our newest Fluxx, SpongeBob Fluxx, as a Gen Con release at the show. You can pick it up along with hundreds of other Gen Con releases at the Gen Con online store, or you can grab it from your local game store. SpongeBob Fluxx is simple and silly and adorable, just like SpongeBob himself. And you'll get a collectible coin and seven extra cards as well!
Once you've grabbed your new releases, you'll want to check out the events... there are over 6,000 of them, so you'll have plenty to choose from! Whether you want to play a game, chat with a designer, watch a livestream of the Board Game Geek crew showing off the new offerings, or participate in a Pandemic tournament, Gen Con Online has got you covered.
And in between all your events, please stop by and see us at our "booth" in the Looking Glass. There you will find this schedule of Looney Labs events. Only one made it into the official Gen Con Online schedule, but we've got lots of opportunities to talk to the Looneys, learn a new game, or grab an autograph.
Do you really want to attend, but you're not sure about the technology involved? Not to worry... it's all free, takes little time to set up, and the folks at Gen Con have got an entire video tutorial series for you. See you there!
Fluxx is endlessly reskinnable. Looney Labs has made quite a few so far with no intent to stop. This time, they're headed under the ocean down to Bikini Bottoms for some of cartoon's most beloved characters. It's SpongeBob Squarepants.
From the website:
You probably already know who lives in a pineapple under the sea, but now you can join the whole Bikini Bottom gang in an undersea version of Fluxx! You can steal Mr. Krab’s Money or Squidward’s Clarinet, give a Krabby Patty to Plankton – you could even drive off in the Invisible Boatmobile! So, if nautical nonsense be something you wish, you don’t have to use your imaaaagination, just play Fluxx like a fish! Includes a collectible coin (and 7 bonus cards).
Looney Labs are masters at making quick, little, fun games that can fit in your pocket. They tend to take simple mechanics and pieces and turn them into something greater. Well, they're looking to expand their game line by four new sets. As such, they've launched their Pyramid Quartet Kickstarter campaign.
From the campaign:
Pyramid Quartet is a set of 4 portable and delightful abstract games that use these Looney Pyramids. You can take them anywhere and play them everywhere! With a wide range of game styles, there’s something for everyone!
Nomids is a fast and very easy game with a simple goal: get rid of all your pyramids first. Each player starts with one of each size, all different colors. A roll of the special die provides a variety of different actions players can use to move pieces around. If you build a matching set you can dump 3 pieces at once. First player with no 'mids wins! The Nomids set includes a trio of all ten colors in Pyramid Arcade, making it the perfect set of building blocks for expansion. For a few more details about Nomids, check out this article about the development of the game from Andy's blog.
Ice Duo is actually two complete games in one box: Ice Dice and Twin Win. Ice Dice is a press-your-luck game that was specifically designed to be an introductory game for the pyramids. It features a special pair of dice designed for this game but useful now for many others. Twin Win is a quick little hidden-goal game that has turned out to be the sleeper hit of games in Pyramid Arcade. The Ice Duo set contains 2 trios each of five colors (red, yellow, green, cyan, and purple).
Martian Chess is a fast and easy to learn Chess-style game with a difference that really makes you think: ownership of pieces is determined not by color, but by location on the gameboard. For this new edition, we are creating a new color, chrome silver, and since color has no meaning in this game, all 18 pieces in the set will be of this new color. Old-school fans can think of this as being like a new monochrome stash expansion.
Homeworlds is a complex-yet-elegant abstract strategy game: an epic interstellar space war with no luck and no hidden information. Using just 36 pyramids, Homeworlds is actually a 4X conquest game (Expand, Explore, Exploit, Exterminate) with amazing depth of gameplay. It features the four classic colors, which each provide specfic powers in the game (red for attack, yellow for movement, green for growth, and blue for transformation). This is the game Andy Looney likes so much he will give a medal to anyone who can beat him. (So far, only 19 people have. )
The campaign's more than 2x funded with 26 days left to go.
Robots. They're indespensible in today's day and age. But it's a bit of a pain when they go on a murderous rampage, infiltrating human societieis, posing as us to take us out one by one. I mean, rude. But that's just what's happening in Are You A Robot?, a new card game coming soon from Looney Labs.
From the website:
Our space colony has been infiltrated by murderous androids who look just like us. We are gradually being replaced by
look-alikes! The only way to find out for sure if someone is a robot is by shooting them with your laser pistol. Our only hope is to destroy the robots one by one!
Each player gets a random card, which they must look at but let no one else see. Gameplay consists of talking: asking each other questions to figure out who became a Robot. Players can say anything: lying is part of the game. The game ends when a Human decides to either shoot or shake hands! Humans prosper if they correctly shoot the Robot but the Robots win if humans turn on each other. Peace can be achieved by a handshake but sneaky Robots have an iron grip...
Draw one card, then play one card. That's all the rules there are to Fluxx... well, in the beginning, anyway. It tends to get a bit more complicated than that. The game of ever-changing rules is endlessly reskinnable, and Looney Labs has a new one for you Trekkies out there. They've released Star Trek: DS9 Fluxx for your gaming pleasure.
From the website:
Explore the farthest reaches of the universe in Star Trek: Deep Space Nine Fluxx! Work alongside Benjamin Sisko, Quark, Jadzia Dax, Worf and all your other favorite space station personnel while you try to gather Gold-Pressed Latinum and study the Wormhole, but watch out for nasty Surprises and Creepers like the Founders and the Jem'Hadar!
While time travel might be one of humanity's greatest advancements, it has also opened the door for nefarious types to try and go back in time and change things. That's just what the Time Breaker is doing, and you're on the hunt to stop them! That's the story behind Time Breaker, a new card game that's available now from Looney Labs.
From the website:
It’s a chase across time to catch a chrono-criminal!
The Time Breaker is running amok in time, jumping from one tile to another, each representing a different year. In this fast-paced card game, you must carefully navigate the time-stream to find and arrest the Time Breaker. Then, return with them to Time Repair HQ before your opponents catch up or the Time Breaker slips away. Good luck, Agents!
You work in the security division of the Time Repair Agency (TRA). As you know, changing history is a crime, so our job is to apprehend the Time Breaker currently at large. Unfortunately, we don’t have a good description of the perp, so we’re using a cube to represent them. The sooner we can capture this Time Breaker, the less damage they’ll be able to do to the Time-Space Continuum. Therefore, whoever bringsin this dangerous criminal will earn a bonus and maybe even get a promotion. Quick everybody, into your Time Machines!
Fluxx is a game that's infinitely re-skin-able. There's dozens out there, each one tailored to what you might love the most. Soon, two new sets will be coming out. Looney Labs has announced a partnership with Cardinal/Spinmaster and they will be coming out with both Marvel Fluxx and Jumanji Fluxx.
From the announcement:
Cardinal/Spinmaster and Looney Labs are pleased to announce a new partnership to create licensed card games for all channels. The companies are currently working on two games—Marvel Fluxx and Jumanji Fluxx. Both companies will publish versions of the games, each in the same slightly-larger-than-typical sized box. The Cardinal version will release with a $15 MSRP for mass market, whereas the Looney Labs version will contain seven bonus cards, and will sell for $20 in specialty and hobby. In addition, both versions will display a premium poker chip style collectible turn token in a clear window on the front of the package! This is the start of a creative partnership between the two companies, which will see more jointly released games in the future.
“We are so excited about these titles! Andy has created some really innovative new cards for these versions that will keep Fluxx fans coming back for more, and partnering with Cardinal means that we will be able to introduce Fluxx, the card game of ever-changing rules, to a much broader audience than ever before,” said Kristin Looney, CEO of Looney Labs. “Our goal is for a win-win-win. Cardinal adds Fluxx to its line of classic card games, Looney Labs reaches a larger audience, and specialty retailers not only get to sell a special version, but they will hopefully experience a sea change in the level of demand for Fluxx products.”
The Looney Labs versions will release in July of this year and the Cardinal versions will release in August. Look for them in stores everywhere!
Time travel is now possible. Which, in a way, means that time travel has always been possible. But that's beside the point. The point is that time travelers have strict rules about changing the past. Unfortunately, someone's not paying attention to those rules, and it's up to the members of the Time Repair Agency to set things right. That's what's happening in Time Breakers, a new card game coming from Looney Labs.
From the website:
It's a chase across time to catch a chrono-criminal! The Time Breaker is running amok in time, jumping from one tile to another, each representing a different year. In this fast-paced card game, you must carefully navigate the time stream to find and arrest the Time Breaker. Then, return with them to Time Repair HQ before your opponents catch up or the Time Breaker slips away. Good luck, Agents
Looney Labs is coming out with a new version of Loonacy, their crazy real-time matching game. In this case, they're turning to world-renown artist Mary Engelbreit. Her artwork has been seen just about everywhere, and now she's turning her signature style to tabletop cards. The game hits store shelves tomorrow.
From the announcement:
Known for her spirited, witty, and whimsical calendar and greeting card illustrations, Mary Engelbreit's artwork now brightens the cards of our latest version of Loonacy! This version features some of Mary Engelbreit's most beloved works in a fast-paced matching game that's fun for all ages. When Mary Engelbreit and Looney Labs join forces, the result is truly magical!
Looney Labs is coming out with a new version of Fluxx. This time, it's headed to the land of gnomes, sprites, and fairies. It's Fairy Tale Fluxx. Collect cards to recreate your favorite stories, but always be aware of the changing rules. Pre-orders are being taken now.
From the website:
Fairy Tale Fluxx brings the zaniness of the card game of ever-changing rules to the land of happily ever after! Gather Keepers to fit the current fairy tale Goal and you win; but look out for the Witch and the Wolf! With delightful illustrations by Mary Engelbreit, this version of Fluxx is a wish come true.
My favorite day of the week, as I can just sit back, relax, and do some gaming.
Nevermind that this week I'm vacuuming, dusting, and cleaning countertops in the den. That's important, too.
So, while I try and figure out just how much dust a single lamp can acquire, let's get you those reviews you so desperately desire.
Today we have: Atlantis: Island of the Gods, Build It with Bryan, Sea of Plunder, Buffy the Vampire Slayer, Tiny Epic Quest, Way of the Panda, Dogmight Games Sentinel Board Game Box, Anatomy Fluxx, Head of Mousehold, Robinson Crusoe 2nd Edition, Who Should We Eat?, Among the Stars iOS, Thunderstone Quest, Ticket to Ride: New York, Die Quacksalber von Quedlinburg, Junk Orbit, Nine Worlds, Nimble, For King & Parliament, and Warhammer 40k: Kill Team.
Atlantis: Island of the Gods Review
Build It with Bryan Review
Sea of Plunder Review
Learn to Play:
Buffy the Vampire Slayer
In this video I will teach you how to play including: Components, Setup, players turns, monsters activation, boss effects, and end game conditions. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Tiny Epic Quest
In this video I will teach you how to play Tiny Epic Quest including: Components, setup, the four phases of a round, and scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Way of the Panda Review
theMCGuiRE review takes a look at Way of The Panda - a new board game from Pendragon and CMON. In this title you are fighting off ninjas and empire building! this game offers flavors of worker placement and area control - with a very nice balance of both working together. If you are into those gaming styles and Panda's - you have found your game!
Dogmight Games Sentinel Board Gaming Chest Review
theMCGuiRE review takes a look at Dogmight Games brand new SENTINEL - a board gamer's chest delight! Team, this is an awesome product and I highly recommend it. It's built to last and comes in a variety of options, woods and customization's! You can change the top, bottom, wood, and even have an engraving put on top. Both the quality and functionality is there with this product and every gamer deserves to have one of these!
Board Game Quest:
Anatomy Fluxx Review
Head, Shoulders knees, and toes… Anatomy Fluxx gets a LEG up on other editions by adding a few new rules, making the game a little less cutTHROAT by putting a priority on BRAIN power! Fast paced and every changing, gameschoolers, budding biologists, and Fluxx fans will enjoy this new twist on the classic game.
Anatomy Fluxx is a hand management and set collection game for 2-6 players. Games can last from 10-30 minutes. Anatomy Fluxx is best at 4-5 players.
Head of Mousehold Review
In Head of Mousehold, players will play cards to the mouse traps laid out in the center of the table. Each trap has one or more cheese tokens worth anywhere from 2-4 points.
At the beginning of each round, the relative speed of each mouse is determined randomly. A column will be created next to the traps showing how the various colored mice stack up speed-wise. Each player receives a deck of cards depicting 5 different colored mice and selects three cards to play each round.
Robinson Crusoe 2nd Edition Review
This second edition of Robinson Crusoe’s rulebook was overhauled by Gaming Rule’s Paul Grogan. He went through years of rules questions to compile a 40 page rulebook that should guide players through the gameplay. I’ll be giving you a brief overview of how the game is played here, but I’d recommend downloading a PDF of the rules should you want the full details.
Who Should We Eat? Review
The concept in Who Should We Eat? revolves around the players acting as the remaining people on a deserted island after some catastrophe. The group has decided to build a raft and the pressure is on because there’s not enough food. The players need to finish the raft to escape the island before enough players die, become ghosts, and spoil the plans of the survivors.
Among the Stars iOS Review
The gameplay in Among the Stars is fairly easy to learn. Each player is building out their own space station over the course of 4 rounds. Each turn, players will choose a card from their hand to either play (costing you credits), discard for 3 credits, or turn into a reactor (some cards require energy as a second form of currency). The cards come in 5 different categories and each have a special ability. Cards will also earn you victory points, either scoring immediately or at the end of the game.
Thunderstone Quest Review
Thunderstone Quest is a deck-building game of fantasy adventure published by Alderac Entertainment Group (AEG). This is the latest in the line of Thunderstone deck-building games originally created by Mike Elliott in 2009. Whereas older Thunderstone games served as standalone sets with a loose story, Thunderstone Quest adds a campaign mode. Stalwart adventurers progressively unlock new cards, dungeon setups, items, spells, and heroes as they unravel the story of the Stormlands.
In this review, I’ll be delving into the the “Champion” edition of the game, which comes with a premium box, and two more quests than the regular edition.
Ticket to Ride: New York Review
Days of Wonder have ripped out the lengthy routes and longest train bonuses. They’ve trimmed down the footprint by providing fewer taxis, removing the scoring track from around the edge of the board, and reducing the board size dramatically. They’ve even excised an entire player (lowering the max player count from 5 to 4). All of this results in a game which fits in a box smaller than a sheet of paper.
Die Quacksalber von Quedlinburg Review
The quacks are getting ready for the local festival, which means they are brewing their best potions. But the people of Quedlinburg aren’t the most discerning, and they care more about quantity than quality–as long as a potion fills the bottle, there’s less concern about whether it works. They like the appearance of a bargain, and you like the relief of not having to worry about effectiveness.
Put on your apothecary’s cap, drag out your best ingredients (and even some rat’s tails, if you need them), and strive to be the wealthiest quack in all of Quedlinburg.
Junk Orbit Review
Junk Orbit is a pick up and deliver game with a thematic twist: Every time you fling junk in one direction, your spaceship moves an equal amount in the opposite direction. If you remember your physics from school, Newton’s Third Law of Motion states that for every action there is an equal and opposite reaction. So if your spaceship exerts energy to fling junk in one direction, energy is also exerted to fling your spaceship an equal distance in the opposite direction. This turns pick up and deliver into a bigger challenge as you have to plan your movements both “forward” and “backward.”
Nine Worlds Review
In Nine Worlds you will be battling against the other denizens of Norse mythology's multiverse, sending your troops between worlds in an attempt to control as many of the realms as possible. You will achieve this by spending a number of action points to move your troops, and your avatar, around the board. It's all very abstract, as in reality you are shuffling coloured beads around a board.
Nimble is a game that will present you with neither interesting nor agonising choices. It will not test your resolve, or your ability to read a bluff in a friend's face. It will—as the name may hint at—test your reactions, your nimbleness if you will.
The rules and gameplay are very simple; all you have to do is draw a card from the top of your player deck, briefly place it on your discard pile and then place it on one of the central piles, where you will match the frame of your card to the circle of one of the central cards.
Meeples & Miniatures:
For King & Parliament Review
Being a British wargamer, I have often thought that I should take more interest in the wars that have shaped the island on which I live – let’s face it, there are numerous ones to choose from.
The English Civil War has always seemed a challenging period of warfare – tactics were evolving with the introduction of large numbers of troops armed with firearms. However, it’s not a period of history I really studied very deeply, so in gaming terms I am really after a set of rules that captures the essence of warfare in the period, without becoming bogged down in the detail.
For King And Parliament seem to be that set of rules.
Warhammer 40k: Kill Team Review
Intro (00:00); component overview (02:09); building a Kill Team and campaign overview (09:47); gameplay overview (25:21); final thoughts and review (36:37);
From the announcement:
We are very excited to announce three new Star Trek Titles from Looney Labs - two standalone card games and an expansion pack that allows you to shuffle both decks together!
Star Trek Fluxx: Featuring characters from the Original Series, including Spock, Uhura, and Scotty!
Star Trek: The Next Generation Fluxx: Featuring TNG characters, including Troi, Riker, and Worf!
Star Trek Fluxx Bridge Expansion: 12 cards that allow Kirk to meet Picard, Spock to meet Data, and the Past to meet the Future!
It's all bit Dr. Frankenstein, isn't it?
From the website:
Anatomy Fluxx is the newest addition to our education line and takes you deep into the human body. From Bones to Blood Vessels, Anatomy Fluxx is packed with all the body bits that keep you ticking. But be on the lookout for Virus, Mutation, and Bacteria Creepers! Plus, two Learning Rules will get your Brain in gear with anatomical trivia. Anatomy Fluxx - for external use only!
From the website:
MacGuffin (n) - the object in a story that everyone wants, but which might have little or no explanation as to what it actually is.
Get the MacGuffin is a quick game where players must make clever use of a limited hand of cards ranging from ridiculously powerful to just ridiculous. A calculated risk might gain you the coveted MacGuffin, but can you hold onto it until the last card is played? Is the MacGuffin even out there at all?
To start, deal the cards out equally (maximum five cards). Set the remaining few cards aside. On your turn, either play a card, discard an Object, or use the power of an Object. There are several powerful cards that may become yours during the course of gameplay. The player with the MacGuffin will frequently win the game, but holding onto that card can prove quite difficult! When you're out of cards, you're out of luck!
From the website:
After years of refinement and playtesting, we are proud to present our new vision of this popular 2003 classic.
The new Zendo is available for pre-order now!
For those who’ve never played Zendo, it’s an inductive logic game in which one person serves as Moderator, and sets forth examples of arrangements of pieces (Structures) which either follow, or do not follow, a secret Rule. Players take turns building additional Structures and learning whether or not they also follow the secret Rule. The first player to officially guess the secret Rule wins!
From the announcement:
Where are we? Who is there? What's going on? And how is it all going to end? These are the crucial questions each player answers, choosing from the cards they're dealt to tell a very short story. Players combine Settings, Characters, Problems, and Resolutions to create a story they then tell to the other players.
Nanofictionary is a story-telling game in three rounds. In the first phase, everyone builds a collection of story elements, featuring at least one of each type.
Next, players take turns telling a brief story based on the ideas in the set of cards they selected.
Lastly, everyone votes for the story they liked best (besides their own). Whoever gets the most votes wins!
From the announcement:
Math Fluxx really is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it's not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (for example, the rule "Plus Victory" lets you win if your Keepers add up to the current Goal number).
Math Fluxx is a very special version of Fluxx. It's as fun as all the other Fluxx versions, but this one actually has a nice emphasis on practical math skills. Math Fluxx is also a great way to introduce the fun of Fluxx into any classroom setting. Because with Math Fluxx, change really is the only thing you can count on and the fun is exponential!
You can expect Math Fluxx to hit store shelves on March 9th.
Well, ok, technically it's been as long as pretty much every other week. But it seems that it really slowed down starting Wednesday afternoon. I'm certainly ready for the weekend, anyway. Gotta refuel in order to make it there, though. So I'm going to chow down on some bite-size gaming stories. Don't worry. I'll share.
Today we have: The Big League Campaign Deck and Hunter's Guild Token Set are now available for pre-order, Fantasy Flight Games Releases New Allies and Adversaries Packs for Star Wars RPG, Red Panda Miniatures Shows of Painted Tank Mini for Wander, Club Fantasci Sets Up GoFundMe Campaign To Recoup Gear Stolen During Origins, Coins of the Forge Candle Set with Embedded Metal Coins Up On Kickstarter, Eternity Dungeon Tiles And Dice Up On Kickstarter, Free Shipping This Weekend From Bits of War, and Firefly Fluxx Coin Available From Looney Labs.
The Big League Campaign Deck and Hunter's Guild Token Set are now available for pre-order
The Big League Pack provides you with all you need to run the Big League, rules for which are in the Season 2 Rulebook. The Big League Campaign Deck contains:
- 9 Guild Sponsorship Cards
- 12 Favour Cards
- 46 Generic Guild Plot Cards
- 72 Guild Specific Plot Cards (8 Cards for each Guild.
The Hunter's Guild Token Set will allow you to show of the Hunter's Guild colours on the pitch. These high quality acrylic tokens will ensure that you do not forget those key synergies in the heat of the game.
Fantasy Flight Games Releases New Allies and Adversaries Packs for Star Wars RPG
The galaxy is full of different individuals, each of whom has his or her own story to tell. And each represents a different possible direction for your future…
Expand your galaxy. Explore the many possibilities your future may hold. Three new Adversary Decks are now available for your Star Wars roleplaying campaign!
Creatures of the Galaxy
Imperials & Rebels II
Hunters & Force Users
Red Panda Miniatures Shows of Painted Tank Mini for Wander
Hey everyone! We are making amazing progress on this campaign! Within the first week we've already cleared 2/3 of our funding goal. With your help we have set an incredible pace ! You guys have been amazing at sharing posts and telling people about our campaign, its helped us extend our reach infinitely farther than we could do on our own, so thank you once again. Lets see if we cant keep it up and knock out this base goal!
In the last update we shared a progress piece of the fabulous Elizabeth Beckley's work on one of our base goal models, Tank! Well, much to our surprise she has finished painting him! And she absolutely knocked it out of the park! :D
Club Fantasci Sets Up GoFundMe Campaign To Recoup Gear Stolen During Origins
We ask that you stand with us and help me raise the money back to purchase our gear back to be able to bring you more content or help promote your games.
This gear is essential to us being able to produce the video content that has been sent our way to help the publishers promote their games.
Any addition funds raised will be used solely for the improvement or purchase of additional equipment to better produce the best video production possible.
Coins of the Forge Candle Set with Embedded Metal Coins Up On Kickstarter
Our first Kickstarter campaign catapulted our small business--Boonzy Arts Candles--to the next level. That campaign was called the Wheel of Flame candle line, and it featured six candles themed around realms in a swords and sorcery setting, along with premium metal dice embedded in the wax. We've been steadily selling our gaming candles ever since. In fact, the response has been so great that we knew we had to revisit the idea of enhancing tabletop gaming with evocative scents, top-notch label design, and fun embeddables.
Eternity Dungeon Tiles And Dice Up On Kickstarter
Handmade solid Tiles and Dice for Demanding Gamers, Masters, Designers and Collectors. A modular dungeon for your role playing game! Highly-detailed 1,18x1,18" dungeon tiles made of a durable real stone. The tiles (DARK) are carved directly from the rare volcanic lava stone of last Vesuvius' eruption (Naples, Italy 1944).
Free Shipping This Weekend From Bits of War
today in Poland we are celebrating Father’s Day.
I am a father, maybe you are or you have one or there is one around
One way or another let’s celebrate!
Starting today at 16:00 CET till the end of Sunday we have free shipping promo for all orders.
Just use voucher code FREE_SHIPPING during checkout process.
Firefly Fluxx Coin Available From Looney Labs
When we didn't include a turn token with the launch kits we made in conjunction with the release of Firefly™ Fluxx, our game techs were more than a little disappointed... so we made them a coin - and put it in our store for anyone to buy, not just our demo team! And it's very Shiny! Well, not shinier than usual, but unlike all the others launch coins, it's gold tone instead of silver. That's pretty shiny!
Please limit yourself to three per customer, please.
This is a 1.75" inch Challenge Coin, featuring the Serenity & the words "Firefly Fluxx" on one side, and "Looneylabs.com Turn Token" on the other with "It's My Turn!" in the center surrounded by some lovely art.
If you like being able to have a whole library of games all in your backpack, look no further. This set gives you various game boards, game cards, rules, and enough pyramids to play 22 different games of various game length and complexity. There's also special Kickstarter Green pyramids you can get for the games, or just pick them up separately if you just want to expand your Pyramids collection.
The campaign is already over their funding goal with still 30 days left on the clock.
The fine people over at Looney Labs sent me a copy of the new Firefly Fluxx to try out.
So get ready, it’s time for another TGN Review. This time it’s Firefly Fluxx by Looney Labs. Pay attention, or by my pretty, floral bonnet, I will end you.
If you still don’t know about Fluxx, first let me welcome you out from the rock you’ve been living under. But I’ll give you an overview of the rules here, and then get to what makes Firefly Fluxx unique.
The goal of Fluxx is to have the right combination of Keepers (or potentially Creepers) in play in front of you. What’s the right combination? Well, we don’t know, nobody’s played that card yet. Fluxx is a game that’s constantly changing. The rules and win condition in play one round almost guaranteed won’t still be the rules and win condition when it gets back around to you. Let’s start out by looking at the different types of cards. They are Keepers, Creepers, Goals, New Rules, Actions, and Surprises.
Keepers have a green edge and are played in front of you on your turn. These are the main cards you’ll use to win the game. Many of them don’t have any special rules. They just play in front of you and look pretty. Several of them, though, have some sort of ability on them, mostly revolving around stealing Keepers from other players.
Creepers are like Anti-Keepers. If you draw one from the deck, you must play it in front of you and draw another card. They will keep you from winning (unless a Goal specifically says otherwise). Generally, you’ll want to get rid of Creepers as soon as possible.
Goals are the win-condition cards for the game. They’ll list some specific combination of Keepers and/or Creepers that a player has to have in play in front of them in order to win. You don’t have to have played the Goal in order to win. You also don’t have to just have the cards listed on the Goal in order to win. Generally, only one goal will be in play at a time. But there can potentially be more because of…
New Rule cards alter the Basic Rules of the game. The Basic Rules are “On your turn, Draw 1 Card and then Play 1 Card.” Many of the New Rule cards will alter one of those two. So you might end up Drawing 4 and Playing 3 or some other sort of combination. Other things New rules might do are limit how many cards you can have in your hand or let you discard cards to draw more.
Actions are one-off special things you can do. They run the gamut of possibilities. They can have you Draw and then Play a certain number of cards, clear out New Rule cards from play, or take cards from other players (among other things). They, along with New Rules cards, are what makes Fluxx a different game not only each time you play, but each turn you play.
Surprises are the only cards you can use on other players turns. They let you interrupt some other action that another player is taking. They’re mostly used to cancel out a card a player just played. But they can also be played during your turn, generally for a greater effect by discarding other cards already in play.
Setting up a game is simple. Just shuffle the deck and deal out 3 cards to each player. Any Creepers that are dealt are played and those players can draw again to get back up to 3 cards in hand. Somehow determine who goes first and that player takes the first turn using the basic rules of Draw 1 Card and Play 1 Card. Basically, you just keep going until a Goal card is achieved. That can sometimes be pretty quick, or it could be a couple rounds. That’s the fluctuating nature of Fluxx.
So what makes Firefly Fluxx stand out from the others? Does it really feel like a different version of Fluxx, or is it just a themed set of cards? Well, it does have a cool theme going for it. As with other versions, the Keepers, Creepers, and Goals all have to do with characters and items from the series. The New Rules, Actions, and Surprises mostly are the same ones you’d see in many other Fluxx sets, but there are also several of each type that pertain directly to the show. I honestly think the special Actions and the Surprise, especially, out of the “theme cards” were strokes of brilliance by the design team. The Action Card “I’ll Be In My Bunk” literally has you get up and leave the table for a couple minutes (nobody can mess with your cards while you’re away). Meanwhile, the Surprise, “You Can’t Take This Guy From Me” is both a Firefly reference and a Jimi Hendrix reference. Sheer Brilliance!
The other thing that I really think sets this set apart is the Keeper-stealing. The crew of the Serenity is a pretty tightly-knit group. You’ve got the “old” crew that have quite a history and work well together. Then you’ve got the Tam siblings who would do anything for one-another. And, of course, they’re smugglers and thieves and just general scoundrels, so you’ve got contraband running around. The “I’m just gonna help myself to your Keepers” aspect (unless you’re armed with guns, that is. Then people can’t steal from you) is in line with the show and something I think really makes the Firefly Fluxx set feel like a different set than previous ones.
So if you’re a fan of Fluxx or a fan of Firefly, or if you want another quick, easy-to-learn/easy-to-play game for your gaming backpack, grab a copy and head out into the black. They’re available now at your LGS or from the Looney Labs webshop.
In the game, players start with seven cards in their hand. Each card has two different Uglydolls on it. To play a card from your hand, it must match an icon with one on one of the stacks of cards in the middle of the table. There's no turns. It's a free-for-all as you try and empty out your hand. First player to do so wins.
You know, that really does only work with Monday. So be it.
Today, however, is not a Monday. It's a Saturday. And for that, we can all rejoice. Saturday means a Review Roundup! (ok, so you're probably not looking forward to Saturday just because of the Review Roundup, but I can dream that it's a major part of your life).
Today we have reviews of: Kromlech Basing Sands and Static Grasses, Pathfinder Battles: Gargantuan Red Dragon, The Assault Group WW2 Infantry, Halfling Feast, Takenoko Chibis Expansion, Fluxx Dice, Elysium, Sun Tzu, Animal Upon Animal, and Icarus.
Kromlech Basing Sands and Static Grasses Review
Join us as we try out the new range of basing materials including sands and static grasses from Kromlech. Kromlech have previously specialised in miniatures, but have recently expanded into a range of modelling and basing tools/materials, check out our recent cutting mat review if you’ve not seen it.
Kromlech have kindly sent us a sample of their 7 new basing materials, each of which come in protective plastic container. All of these basing materials are priced at €3.99 (around $4.50) and contain enough material for many, many bases. The containers of sandy materials come with 150g of material, and the grasses come with 15g.
Pathfinder Battles: Gargantuan Red Dragon Review
ROAR!! It’s time to take a look at the Gargantuan Red Dragon that is the premium figure from the Paizo/WizKids Pathfinder Battles: Dungeons Deep range of miniatures. We’ve already reviewed the small/medium/large miniatures that come in the standard boosters, if you’ve not already seen it check out our Pathfinder Battles: Dungeons Deep Booster Review. This is the 45th figure in the Dungeons Deep set and is a pre-painted plastic representation of a terrifying dragon for use in your tabletop RPG sessions. You should be able to pick your own one of these premium figures up for around $49.99.
Battle Brush Studios:
The Assault Group WW2 Infantry Review
In his latest review, Sigur of Battle Brush Studios has a close look at The Assault Group's 28mm WW2 infantry.
Halfling Feast Review
Who ate all the pies? Who ate all the pies? You fat Halfling you fat Halfling, you ate all the pies! Which in Halfling Feast is actually a good thing, because the aim of the game is to cram as much food down your face hole as possible.
Halfling Feast is a game about a hairy footed eating contest, you have to scoff the most dishes without getting full and avoiding your opponents' sneaky tricks. It's an unbelievably simple game to play and goes faster than a tray of hot cakes due to its limited ‘take one action per turn’ aspect of the game.
Board Game Quest:
Takenoko Chibis Expansion Review
Back in 2013 we reviewed a fantastic game called Takenoko. This cleverly designed tile laying game sucked us in with its simple mechanics and stunning visuals and components. We had few criticism of this gem and it has made its way to our gaming table countless times.
Recently, game designers Antoine Bauza (7 Wonders, Hanabi) and Corentin Lebrat (Open Sesame) jumped back into the bamboo garden and gave us a new expansion. Takenoko: Chibis gives our lonely panda some company, and also new areas to explore. Today we are going dive in to the Chibis expansion and see if it can improve upon an already great game.
Play Board Games:
Fluxx Dice Review
Fluxx Dice adds even more chaos to your existing game of Fluxx. It can be easily added to any of the base games.
Fluxx Dice Rules Description:
You need to have a base game of Fluxx to use this expansion. It can work with any of them, but on its own it is useless. If you have not played Fluxx, read my review and overview here. The rest of this post will focus on the ways this expansion changes things up.
Elysium is a card-drafting game. Many of the cards you draft provide powers until you bank them for VPs. You score VPs by creating sets or runs of your banked cards.
Elysium Rules Description:
In Elysium you are a demigod trying to claim your place in Olympus. You write Legends to gain fame and score VPs.
The Art of Game (A Review of Sun Tzu)
The historical Sun Tzu once said, “All warfare is based on deception.” Today, he might say the same thing about card games. Bluffing and misdirection have always been critical in both warfare and card play. And so the game Sun Tzu is a good mesh of both the man’s military philosophies and good old traditional cards. After all, every great card game requires you to read your opponent’s mind as the ancient general would say is true of war. You need to know when to strike, know when to hold ‘em, know when to fold ‘em, know when to walk away, and know when to run. Wait a minute? I think I just established that Kenny Rogers is a direct descendant of Sun Tzu?
Feel the Bern (a review of Animal upon Animal: Crest Climbers)
Animal upon Animal: Crest Climbers is a stacking dexterity game for two to four players. Players place their animals on the central Alpine display, ideally without making it fall. The first player to get rid of all his or her animals is the winner.
The rules for Crest Climbers are identical to the rules for the standard Animal upon Animal game. Each player takes one of each of the seven different animal pieces included in the game, and players set the long Alps piece in the center of the table.
Wings on Fire (a review of Icarus)
Icarus is a bidding and bluffing game for three to seven players. Players compete to make outrageous (and also safe) bids while challenging their opponents’ bids. The player with the fewest negative points when the game ends wins.
To begin, players shuffle the seven different colored decks and place them where indicated on the board. (The decks are the same, featuring fifteen number cards from 0 to 7.) Players also place the feather tokens on the board and draw one card from each deck. Then one card from each deck is drawn face down and placed back in the box.
So kick that creeper to the side, it’s time for another TGN Review. This time it’s Batman Fluxx, Adventure Time Fluxx, and Fluxx Dice.
We’ll start out with Batman Fluxx (because to hell with alphabetical order). As with all Fluxx games, the rules start with you drawing and then playing a single card. The game is won when someone has the requirements listed on the Goal card (that someone will play at some point). So what makes this version different? Well, like Cthulhu Fluxx and Zombie Fluxx, the deck is rather Creeper-heavy. An interesting note about the Creepers in the Batman Fluxx deck is that the rule of “you can’t win when you have this card in front of you” has been modified to “no one can win if you have this unless the Goal requires a Villain.” That means if there’s a Creeper out on the table, nobody’s winning unless the goal very specifically says you need to have a Villain as part of it.
So how do you get rid of the Creepers? Well, there are a couple Actions that let you get rid of them (and several that will bring them back out into play), but mostly, there are the various crime-fighting Keepers that you can have in play. Batman, Robin, and Batgirl all let you discard any Villain in play once, each, on your turn. The Batcuffs will also let you hide a Villain underneath them. Several of the other Keepers also give you some sort of bonus. The Batmobile lets you take 2 turns in a row. The Batarang lets you take it back into your hand to put a card from the Discard pile on top of the Draw pile. The Bat-Signal lets you exchange it for Batman from another player. Of course, many of the Goals require some combination of heroes or villains. So just sending all the Creepers right to the Discard pile might not be the best idea.
In Batman Fluxx, as opposed to many other Fluxx sets, the Keepers really change something about the game. Several almost feel like “New Rule” cards on top of being Keepers. There’s a level of interaction that is sometimes lacking from other Fluxx sets. This is one thematic reskin that really does play like something new and different from the standard Fluxx game.
The Adventure Time Fluxx set is a bit more “traditional” in terms of Fluxx. There are only four Creepers in the deck, and they once more go back to the “You can’t win if this is in front of you unless a Goal says otherwise” rule. All four do allow you to perform some sort of action, though. Either they move around, or they allow you to steal Keepers from other players. Of the 21 Keepers, 6 of them have special rules. The set also has Surprise cards. There’s the four “general” ones that deal with the four types of cards, plus one extra called “I Have a Sword” that keeps an opponent from stealing a Keeper, or lets you discard a Keeper or Creeper from in front of you.
Like I mentioned, the Adventure Time Fluxx set feels like the “traditional” style of Fluxx with some cards that go with the theme, but many that are simply reskins of the older cards.
That brings us to Fluxx Dice, which is an entirely different thing. Unlike all the other Fluxx expansions which are stand-alone games, Fluxx Dice is simply an add-on accessory. The set comes with two dice and five cards. To use the Fluxx Dice, take out the Meta Rule card and Dice Override Rule card and place them next to the Basic Rules card. The other three cards get shuffled into whatever deck you’ve decided to play. The dice represent the Draw and Play totals for your turn. Instead of the New Rule cards that tell you how many cards you draw and play during your turn, you roll the dice. The black die is the Draw die and the white die is the Play die. While the Dice Override Rule is in play, all regular Draw and Play Rule cards instead turn into Action cards that will replace what you roll on the dice for your turn. The Keeper, Creeper, and Action cards that come with the Fluxx Dice set give you some sort of interaction with the dice. Note: The Creeper from this set doesn’t say you can’t win with it in front of you. So that’s different than most. The Fluxx Dice set takes the already really random nature of Fluxx and just ramps it up to 11. For those of you that thought Fluxx was too structured, this might be the set for you.
So there you have it. Adventure Time Fluxx, Batman Fluxx, and Fluxx Dice. Out of the two sets, Batman Fluxx I think is the "better" one. I like how the Keepers and Creepers interact. With how nobody can win when any of the Creepers is out, it almost becomes a little bit of a cooperative game… almost… kinda. It really feels like a new direction for Fluxx and I really enjoyed it. Not to say that there was anything wrong with Adventure Time Fluxx. I enjoyed it as well. And if you’re a fan of the show, you’ll certainly enjoy the set (I know Spencer here is chomping at the bit to get more time in with it). As for Fluxx Dice, as I mentioned, if you want some extra randomness throw into your games of Fluxx, then it’s a good addition to your collection.
If you're a Fluxx Fan, I recommend checking them out over on the Looney Labs website.
Looney Labs is teaming up once again to bring you a new version of their popular card game, Fluxx. This time the partner is Gale Force 9 and the Fluxx variant is based on the popular series Firefly.
Andy Looney, Chief Creative Officer of Looney Labs said, "We love the adventures of the crew of the Serenity, and welcoming them into the Fluxx 'Verse has been wonderful. It's a natural fit, as both Mal and Fluxx players have to constantly adapt the rules in order to win!"
John Kovaleski of Gale Force Nine stated, "We are excited to introduce the Browncoat Nation to Firefly Fluxx. We have been playing Fluxx for years and this version of the card game with ever-changing rules will not disappoint. It's fast, fun, and Shiny!"
Expect Fluxx: Firefly to be on store shelves early in 2016.