Been a good while since we’ve had an update for Leviathans. Things are still moving behind the scenes. For example we’ve been making progress with smaller, less complex miniatures, which I covered in the Spring in a lengthy update. We’ve started production on the first of the Shadowrun miniatures and we’ve got prototypes for Valiant Universe miniatures (as soon as I have photos to show off, I will).
irst, thanks to everyone that voted…got the tallies below. Really fascinating to see what the community is eager to try and what ranks lower on the list.
Rate of Fire: 13?Faction Abilities: 7?Steering Rolls: 6?Commanders: 5?Fog of War Initiative: 4?Mountains: 4?Range (Expanded): 4?Ship Repairs (Expanded): 4?Breaking the Keel Roll (Expanded): 3?Ramming (Expanded): 1?Cargo Ships: 1?Recoil: 1
So if those are the tallies and Fog of War Initiative is the fifth, why is it first? Easy, it’s ready to go now. I’d pinged Matt a while back to generate that PDF. Then after the fact I thought it would be far cooler to ask you guys what you wanted to see, but in the meantime Matt generated this PDF. So…this one comes first…and then we’ll start flowing into the order above in future weeks.
While we’re still in a holding pattern surrounding the Kickstarter due to production (still in negotiations but they’re dragging on, as usual), we’ve got a number of other items we’re working on that I wanted to share.
First, we’ve got a new James Fighting Leviathans PDF in the works; find one of the excerpts we’re looking at below, along with the game stats excerpted from our master spreadsheet.
Been a while since the last update and so thought I’d make it well worth your while.
First, the Kickstarter. If you’re wondering why we haven’t mentioned anything else, it’s because we’re still waiting on our own data. I turned over 9 spec sheets and then an initial rough estimate on the first few months of a schedule to several manufacturers and that’s simply a pile of data they have to work over. Once they’ve worked it over to generate price quotes, then we have to work it over. Then plug that data into what we’ve been tossing around on the Kickstarter side so that it all meshes and what we say we can provide is what we can provide and at the best price for both you guys and us. Hopefully in the next few weeks we’ll really start to be able to provide additional details.
Second, and the “hopefully worth the wait”, we’ve had a lot of players for a long time asking for the elevation rules. And I’ve been hesitant for a long time, but ultimately I decided that my hesitation was likely a hold over of previous ways of doing things. And releasing materials for the players to enjoy and bash is absolutely what Leviathans is all about.
While we were at it, while we’d previously released the clouds, we thought it a good idea to simply roll them all in together.
Catalyst Game Labs has announced that they'll be running a Leviathans Kickstarter this fall in order to expand the game.
From the announcement:
We know how to make books. I like to joke that we can fall out of a bed and stand up with a book in our hands. However, with Leviathans we tackled a slew of new manufacturing items we’d never dealt with before. It would have been bad enough to have even one of those additional elements on the table, but we went ahead and tried to tackle a dozen at a time.
Where does that leave us since Leviathans published late last year? Well, it pretty much sold right out when it published. Which is fantastic! However, the way in which we packaged the game makes it unsustainable (again, that learning curve). As such, we need to find a new way to repackage the line so it can sustain itself.
We are currently looking at reshaping the entire line into something similar to how Sails of Glory/Wings of Glory (as well as Star Wars: X-Wing or Star Trek: Attack Wing) package and release their games and miniatures. This would in effect be a re-launch for the game.
Catalyst Game Labs is previewing the new Ship Quirks and Crew Abilities they're looking to come out for Leviathans at GenCon.
From the announcement:
There won’t be new ships or the Captain’s Box at Gen Con. Still trying to work out a new process in production that will finally allow the line to move forward in a way that will be both profitable for Catalyst and a regular release schedule for players.
In the mean time, we’re trying to see if we can’t get something to Gen Con for Leviathans players. I’ve talked about this concept before. That we’ve been working on and off on these things forever, but we’re pushing to see if we can’t have a deck of Ship Quirks and Crew Abilities for sell; they won’t be for sell in stores anytime in the near future, but we’ll look at putting them on sell online after Gen Con.
Catalyst Game Labs is showing off a new ship for Leviathans with a preview of the SMS Wolve.
From the update:
Sigh…once again, have to start with an apology. The launch of Shadowrun, Fifth Edition has been an all consuming project that has sucked up most of Catalyst’s bandwidth and all of mine almost across the board. For those that don’t follow such things, the PDF & Print Preorders went on sale recently. Still a ton of SR-retaled stuff to do moving forward, of course, but SR monopilizing so much of my time is finally near an end.
Course, as an aside, the more fantastic Shadowrun does, the better it is for Leviathans as it gives us a better war chest to deal with the production issues still nagging at this game’s heels. Nevertheless, I will be getting a swath of my time mostly back, which means more regular updates of various things, including getting PDF releases back on line.
As an apology for the dry spell of the last month or so, thought I’d give you the German SMS Wolveto play, along with the rules for the two new slots on this dangerous destroyer.
Leviathans, from Catalyst Game Labs, asked their fans to come up with some scenarios they'd like to see for the game. Those scenarios are now up for public viewing and review.
From the announcement:
Several blog posts ago I asked for fan-made scenarios. I received a good chunk which is awesome. However, the more I got thinking about this, the more I realized these should be about the community and you guys should be telling me what type of scenarios you like.
As such, I’m starting to post them up in batches. I’ve put the first three into the Communitysection of the website; I’ll post up more in the coming weeks.
I’ve also started a new thread in the forums where you can post your comments and reviews. (All names have been scrubbed from the scenarios so it’s just the scenario you are reviewing and not any individual.) Based upon the over-all feedback from the community I can then look at the styles of scenarios to continue with, as well as which people I might be contacting for paying writing in the future. Thanks for your reviews in advance!
Catalyst Game Labs has posted up another of their Art Development posts for Leviathans, taking a look at the continuing creation of the German aesthetic.
From the update:
If you look at any of the French or Italian Recognition Cards, you’ll note the background sky for each ship has the same tone/coloring. This is particularly apparent when you take a look at the poster. Almost as if they’re all flying in the same sky “shot”.
This, of course, was done on purpose. Both to instantly provide a visual awareness of which ship is with which faction (even beyond the ships themselves), and ultimately to simply provide a cool look that sets the vibe for a given faction.
The Germans were no different…needed a new coloring/tone for the background, which J. embraced very quickly.
Catalyst Game Labs put up an excerpt from the Captain's Manual for Leviathans. They're also soliciting for scenario ideas.
From the website:
Got two great things to expand your Leviathans enjoyment in the coming weeks.
First up, a new open beta test.
Catalyst Game Labs is developing the Captain’s Box; a stand-alone expansion to the Leviathans Core Box that will include a slew of enhanced scenario rules, from weather and wind to elevation, alternate movement and combat options, and more. Those rules have been extensively play tested to date.
However, the two rules in this PDF have come up for potential inclusion in the Captain’s Box. Instead of simply play testing them internally, however, we want to run these externally as well. So here ya go…put together some games, run with it, and let us know. Visit the forums at www.monstersinthesky.com. A “Captain’s Manual Excerpt Playtest” thread has been created and will be active for a few weeks. Post your feedback, comments and especially your suggestions for tweaks to the rules that you feel will improve them.
You can also find that PDF on the downloads page as well.
Additionally, we’re putting out a call for your scenarios! We’re working on several new PDFs to release in the coming months, and one of them will be a collection of scenarios and we’d love to get the community involved!
Catalyst Game Labs shows off their awesome offerings for the next couple months, letting us know when all the goodies will be available in our gaming shops. For you Billy Joel fans... Storm Front's comin'!
Catalyst Game Labs gives you another look into the design of the Germans for Leviathans in their latest design diary post.
From the update:
Okay…it’s been long enough…time to move onto the next stage of showcasing the development of the German art. In the last blog, if you remember, J. had provided 4 different potential “directions” we could take…here’s the art direction I gave him based on those illustrations.