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Some people are moving into new spots over in the Catalyst Game Labs offices. They have named John Helfers will move into the role of Executive Editor. Meanwhile, Ray Arrastia has been promoted to full BattleTech Line Developer. And a line that we've not heard from in a while is getting a bump as well with Bryn Bills taking over as Line Developer for Leviathans, which will have a Kickstarter relaunch in the summer of 2020.

Catalyst Game Labs gives us a look at some Ship Crew & Ship Quirk cards for Levithans in this new preview article.


From the post:

Been a good while since we’ve had an update for Leviathans. Things are still moving behind the scenes. For example we’ve been making progress with smaller, less complex miniatures, which I covered in the Spring in a lengthy update. We’ve started production on the first of the Shadowrun miniatures and we’ve got prototypes for Valiant Universe miniatures (as soon as I have photos to show off, I will).
Catalyst Game Labs has a new update about Leviathans up. It's not the most upbeat post ever about the future of the game.



From the post:

Been a number of months since the last update as we’ve continued to investigate how to proceed with Leviathans. And the conclusions we’ve come to at this stage is there simply isn’t a short-term fix.

It’s a multifaceted problem

Catalyst Game Labs has the next open beta PDF for Leviathans posted up online. Try it out and help shape the future of the game.


From the update:

irst, thanks to everyone that voted…got the tallies below. Really fascinating to see what the community is eager to try and what ranks lower on the list.

Rate of Fire: 13?Faction Abilities: 7?Steering Rolls: 6?Commanders: 5?Fog of War Initiative: 4?Mountains: 4?Range (Expanded): 4?Ship Repairs (Expanded): 4?Breaking the Keel Roll (Expanded): 3?Ramming (Expanded): 1?Cargo Ships: 1?Recoil: 1

So if those are the tallies and Fog of War Initiative is the fifth, why is it first? Easy, it’s ready to go now. I’d pinged Matt a while back to generate that PDF. Then after the fact I thought it would be far cooler to ask you guys what you wanted to see, but in the meantime Matt generated this PDF. So…this one comes first…and then we’ll start flowing into the order above in future weeks.

Catalyst Game Labs is working their way towards another Leviathans Kickstarter, but in the meantime, they've still got some new previews up.


From the post:

Hey all,

While we’re still in a holding pattern surrounding the Kickstarter due to production (still in negotiations but they’re dragging on, as usual), we’ve got a number of other items we’re working on that I wanted to share.

First, we’ve got a new James Fighting Leviathans PDF in the works; find one of the excerpts we’re looking at below, along with the game stats excerpted from our master spreadsheet.
Catalyst Game Labs takes to the skies with a set of rules for various elevations as well as clouds for Leviathans.


From the post:

Been a while since the last update and so thought I’d make it well worth your while.

First, the Kickstarter. If you’re wondering why we haven’t mentioned anything else, it’s because we’re still waiting on our own data. I turned over 9 spec sheets and then an initial rough estimate on the first few months of a schedule to several manufacturers and that’s simply a pile of data they have to work over. Once they’ve worked it over to generate price quotes, then we have to work it over. Then plug that data into what we’ve been tossing around on the Kickstarter side so that it all meshes and what we say we can provide is what we can provide and at the best price for both you guys and us. Hopefully in the next few weeks we’ll really start to be able to provide additional details.

Second, and the “hopefully worth the wait”, we’ve had a lot of players for a long time asking for the elevation rules. And I’ve been hesitant for a long time, but ultimately I decided that my hesitation was likely a hold over of previous ways of doing things. And releasing materials for the players to enjoy and bash is absolutely what Leviathans is all about.

While we were at it, while we’d previously released the clouds, we thought it a good idea to simply roll them all in together.

Catalyst Game Labs has announced that they'll be running a Leviathans Kickstarter this fall in order to expand the game.

From the announcement:

We know how to make books. I like to joke that we can fall out of a bed and stand up with a book in our hands. However, with Leviathans we tackled a slew of new manufacturing items we’d never dealt with before. It would have been bad enough to have even one of those additional elements on the table, but we went ahead and tried to tackle a dozen at a time.

Where does that leave us since Leviathans published late last year? Well, it pretty much sold right out when it published. Which is fantastic! However, the way in which we packaged the game makes it unsustainable (again, that learning curve). As such, we need to find a new way to repackage the line so it can sustain itself.

We are currently looking at reshaping the entire line into something similar to how Sails of Glory/Wings of Glory (as well as Star Wars: X-Wing or Star Trek: Attack Wing) package and release their games and miniatures. This would in effect be a re-launch for the game.

Catalyst Game Labs is previewing the new Ship Quirks and Crew Abilities they're looking to come out for Leviathans at GenCon.

From the announcement:

There won’t be new ships or the Captain’s Box at Gen Con. Still trying to work out a new process in production that will finally allow the line to move forward in a way that will be both profitable for Catalyst and a regular release schedule for players.

In the mean time, we’re trying to see if we can’t get something to Gen Con for Leviathans players. I’ve talked about this concept before. That we’ve been working on and off on these things forever, but we’re pushing to see if we can’t have a deck of Ship Quirks and Crew Abilities for sell; they won’t be for sell in stores anytime in the near future, but we’ll look at putting them on sell online after Gen Con.

Catalyst Game Labs is showing off a new ship for Leviathans with a preview of the SMS Wolve.

From the update:

Sigh…once again, have to start with an apology. The launch of Shadowrun, Fifth Edition has been an all consuming project that has sucked up most of Catalyst’s bandwidth and all of mine almost across the board. For those that don’t follow such things, the PDF & Print Preorders went on sale recently. Still a ton of SR-retaled stuff to do moving forward, of course, but SR monopilizing so much of my time is finally near an end.

Course, as an aside, the more fantastic Shadowrun does, the better it is for Leviathans as it gives us a better war chest to deal with the production issues still nagging at this game’s heels.
Nevertheless, I will be getting a swath of my time mostly back, which means more regular updates of various things, including getting PDF releases back on line.

As an apology for the dry spell of the last month or so, thought I’d give you the German SMS Wolveto play, along with the rules for the two new slots on this dangerous destroyer.

Leviathans, from Catalyst Game Labs, asked their fans to come up with some scenarios they'd like to see for the game. Those scenarios are now up for public viewing and review.

From the announcement:

Several blog posts ago I asked for fan-made scenarios. I received a good chunk which is awesome. However, the more I got thinking about this, the more I realized these should be about the community and you guys should be telling me what type of scenarios you like.

As such, I’m starting to post them up in batches. I’ve put the first three into the Communitysection of the website; I’ll post up more in the coming weeks.

I’ve also started a new thread in the forums where you can post your comments and reviews. (All names have been scrubbed from the scenarios so it’s just the scenario you are reviewing and not any individual.) Based upon the over-all feedback from the community I can then look at the styles of scenarios to continue with, as well as which people I might be contacting for paying writing in the future.
Thanks for your reviews in advance!

The Dice Tower took a look at Leviathans from Catalyst Game Labs and has posted up a video of their thoughts on the subject.

From the review:

Tom Vasel takes a look at this airship miniatures game

Catalyst Game Labs has posted up another of their Art Development posts for Leviathans, taking a look at the continuing creation of the German aesthetic.

From the update:

If you look at any of the French or Italian Recognition Cards, you’ll note the background sky for each ship has the same tone/coloring. This is particularly apparent when you take a look at the poster. Almost as if they’re all flying in the same sky “shot”.

This, of course, was done on purpose. Both to instantly provide a visual awareness of which ship is with which faction (even beyond the ships themselves), and ultimately to simply provide a cool look that sets the vibe for a given faction.

The Germans were no different…needed a new coloring/tone for the background, which J. embraced very quickly.

Catalyst Game Labs put up an excerpt from the Captain's Manual for Leviathans. They're also soliciting for scenario ideas.

From the website:

Got two great things to expand your Leviathans enjoyment in the coming weeks.

First up, a new open beta test.

Catalyst Game Labs is developing the Captain’s Box; a stand-alone expansion to the Leviathans Core Box that will include a slew of enhanced scenario rules, from weather and wind to elevation, alternate movement and combat options, and more. Those rules have been extensively play tested to date.

However, the two rules in this PDF have come up for potential inclusion in the Captain’s Box. Instead of simply play testing them internally, however, we want to run these externally as well. So here ya go…put together some games, run with it, and let us know. Visit the forums at A “Captain’s Manual Excerpt Playtest” thread has been created and will be active for a few weeks. Post your feedback, comments and especially your suggestions for tweaks to the rules that you feel will improve them.

You can also find that PDF on the downloads page as well.

Additionally, we’re putting out a call for your scenarios! We’re working on several new PDFs to release in the coming months, and one of them will be a collection of scenarios and we’d love to get the community involved!

Catalyst Game Labs shows off their awesome offerings for the next couple months, letting us know when all the goodies will be available in our gaming shops.
For you Billy Joel fans... Storm Front's comin'!

Catalyst Game Labs has been busy little bees. They've posted up Recognition and Ship Cards for Leviathans up online for your downloading and viewing pleasure.

From the announcement:

As promised, here’s the printable PDFs of every French Ship Card and Recognition Card found in the Core Box and British Fleet Box.

Catalyst Game Labs gives you another look into the design of the Germans for Leviathans in their latest design diary post.

From the update:

Okay…it’s been long enough…time to move onto the next stage of showcasing the development of the German art.
In the last blog, if you remember, J. had provided 4 different potential “directions” we could take…here’s the art direction I gave him based on those illustrations.

Catalyst Game Labs gives you the opportunity to look at the stat cards and recognition cards for the British Leviathans fleet by posting them up online.

From the announcement:

In the mean time, as with the Gazetteer we released at the end of the year, we’re continuing to embrace the Creative Commons nature of Leviathans by releasing printable PDFs of every British Ship Card and Recognition Card found in the Core Box and British Fleet Box.

Catalyst Game Labs gives us another look inside the design process for the new Germans coming out soon for Leviathans.

From the blog post:

So I started out the first blog post showing the earliest iterations of the look for the Germans.

After reaching a “close final” on the previous sketch 3, I asked Doug to sharpen the sketch up some more, giving us the following.

Catalyst Game Labs posted up some preview artwork for their upcoming German Leviathans ships.

From the preview:

It’s been a long, long times since I’ve been able to generate a blog post about art development…can’t tell you how awesome it is to have reached this place to start down this path again.

Germans. Digging back into my old, old files, I see that the very first concept sketch for what the German leviathans would look like was received from Doug Chaffee on April 8th, 2008. Wow…

Catalyst Game Labs put up the street dates for their offerings for Leviathans and Battletech this month.

From the website:

New October Street Dates
The following products have a Street Date of OCTOBER 17TH, 2012:

Leviathans, from Catalyst Game Labs, ran a huge Master's Game during GenCon. Well now they've got the rules for that out for everyone to see and try.

If you read the Gen Con Wrap-Up report, you know I ran a big “Masters Game” at Gen Con…was an absolute blast. Basically 12 ships on a side (every extent Ship Card I’ve got; both official and those I’ve not yet released but I’ve printed and laminated), and then some fun Captain’s Manual rules.

First, I decided there’s absolutely no reason you guys shouldn’t be able to play out that Masters Game, so here’s the PDF of the rules I used (for those that actually played at Gen Con, you might notice a slight tweak here or there from your rules set…learned from the Gen Con experience, but it’s 95% the same). Obviously running that many ships may be a little difficult…but even a smaller game with these additional rules can be fun.

Just note, once you’ve played with the Expanded Ship Repairs, you may never be able to go back…

Second, for those in the Seattle Area, as I previously noted, I’m excited to be running monthly in-store games of Leviathans once more. I’ll be running from noon to 5:30ish tomorrow at the Wishes store in the Everett Mall (check out their Facebook page). In fact, I’ll be running the rules above with as many ships and maps as I can fit on the tables there.

So I hope you can come on by and jump into a nice, big game…if you’ve only got an hour, no worries…just stop by and you can slide in an out of the game as your able.

See ya next duty shift.

Leviathans has had quite a year going around the convention circuit. They've posted up some of their favorite photos as well as some future events.

From the website:

I’ve mentioned several times now that the last 6 to 8 weeks have just been pure insanity as we’ve sprinted through our heaviest convention season, with Gen Con and Pax Prime. Thought I’d share some of my favorite photos from those two shows as related to our favorite steampunk game.

Leviathans is giving you a chance to help tweak their points system for their game by running an open Beta Test for their points system.

From the announcement:

Have you ever played a game and wondered how they generated the point value of a given unit? Or if the system is revealed, felt it didn’t reflect your style of gaming, or you might have done X or Y different? Well now’s your chance to participate in creating a point system for balancing fleets in Leviathans that mirrors what you want to see on your gaming table.

Last year Catalyst Game Labs ran an online Open Alpha Test of the Leviathans’ Point System. Now, you can leap into the action and participate in the Open Beta Test. First, download the free Leviathans Point System Open Beta Test PDF. It includes an already heavily playtested, full point system, along with pre-generated point values for all extent Ship Cards (including those currently released as PDF-only).

Leviathans is now on game store shelves. Woo! Now for some cool extras. Like this downloadable content including rules for adding clouds to your games.

From the update:

Been waiting to release this one for a while…but you know, Origins, then Gen Con, now Pax, blah, blah…but it’s finally here!

Go check out the downloads section and download the free PDF with the rules and print & play templates for the use with Clouds. While those just using the quick-start rules can use the Clouds as is, for those with the Core Box in hand, these rules plug into the Wind rules in the Captain’s Manual Excerpt in the Commander’s Manual.

See ya next duty shift!

So, for the first of our extra Con coverage, I had a talk with Herb Beas and Jason Hardy from Catalyst Game Labs about what they've got going on for GenCon and just new updates in general.