I mentioned earlier that this weekend I'll be playing D&D again. In the campaign, we're just about to get into a huge fight against a bunch of monsters. We're not 100% sure what we'll be fighting yet, so that'll be interesting. I've always said that a GM can't have too many pre-made resources at their disposal, and if you're a GM who's about to throw a ton of monsters at your party, you might want to check out Kobold Press' Tome of Beasts 2. It's got over 400 new monsters for 5th edition. The book is up on Kickstarter now.
I mainly play Bards in D&D. As such, I'm primarily a spellcaster. I'm constantly on the lookout for new spells that I can possibly add to my repertoire. The ones in the PHB are nice... but it'd be nice to have more options. Thankfully, that's exactly what you get with Deep Magic, a new 5th edition magic supplement that's up on Kickstarter now from Kobold Press.
The undead. You'd think they'd be happy with just being "alive" forever. But that's rarely the case. They are constantly looking to harass and mess with the living. They're not alive and they're not good. They're... evil dead, if you will. Of course, that means that an adventuring group needs to go deal with them. And that's just what you have in the Empire of the Ghouls campaign for Dungeons & Dragons that's up on Kickstarter now.
Tales of the Old Margreve is more than just an adventure module. It's a whole tome of material that can take characters all the way from Level 1 to Level 10 in 5th Edition. And if players want to really specialize and work with the setting, there's even a Player's Guilde that will give them new options like races, sub-classes, and other such things. The Old Margreve is a huge enchanted forest, very ancient, that will protect itself rom all outside intrusion. Of course, being adventurers, you're going to intrude. The game is up on Kickstarter now.
Well, Winston might've been saying you should lie about your status as a deity, but in Arena: Fury of Hellas, a new card game that's up on Kickstarter, you really do play as a god. A god looking to create the greatest arena spectacle of all.
From the campaign:
The Southlands takes you to the great empires and wealthy kingdoms of the hotter climates, drawing on a range of fantasy traditions from the Arabian Nights, to Egyptian mythology, to the tales of King Solomon's Mines and Prester John. Imagine the Scorpion King, Conan, and Sindbad joining forces to find a lost treasure, and fighting dinosaurs, great white apes and were-hyenas along the way—plus djinn, ifrit, and snake-headed, six-armed demon lords.
Players will find many new character options for Pathfinder RPG. GMs will find kingdoms, treasures, monsters and adventure hooks for desert, jungle, and tropical mountain adventures. There’s also a dollop of esoteric lore for those who seek the type of knowledge only found within the most ancient papyrus scrolls.
From the campaign:
H.P. Lovecraft invented the Necronomicon. Neil Gaiman wrote The Books of Magic. The classic Dungeons & Dragons had its Unearthed Arcana, and the Pathfinder RPG raised the bar with Ultimate Magic. No matter how you slice it, magic is at the heart of fantasy. Nothing says magic like a massive tome of spells.
That's exactly what we're compiling here. A tome of every awesome incantation, spell, cantrip, and glamer derived from seven years of Kobold Press publishing—more than 500 new and compiled spells by the best in the business, including Paizo staffers and A-list freelancers. And we're adding a lot more to that list: magical academies, variant magical systems, real scrolls for amazing props, and more new spells.
This project is not just for wizards and sorcerers. Deep Magic is going to expand the horizons of what's possible for wizards, sorcerers, clerics, and oracles with something new for every casting class!