In most RPGs, the gods are already set as part of the campaign setting and you merely get to play the heroes that roam around in the world that they've created. In Incarnis, you get to play as those gods and part of what you're doing is you're creating that world that the heroes will eventually adventure around in. Of course, each god has their own thoughts on how things should be. And down on the world, there are mortals just trying to get by. How will they all interact? That's up to you to decide. The game's up on Kickstarter now.
From the campaign:
Incarnis is a tabletop role-playing game about a pantheon of gods who are all about interfering with each other's lives and with the mortals 'down below'. Think of Disney's Hercules, Terry Pratchett's The Gods Trilogy and Neil Gaiman's American Gods. The gods are people; prone to being emotional and very interdependent. They just happen to be the almighty incarnations of raw creation as well. So, as your gaggle of gods pursue their individual needs, the world trembles in their wake, forever changed.
The 32-page booklet contains all the rules and flavour you need to create your own myth in a single session. It lets you switch the role of game master between each myth, and helps you string your myths together into a wider mythology. Just add a pen, some paper and a handful of six-sided dice, and you're good to go. The game features deity creation rules, emotional ties between them for you to explore, additional deities for you to switch between, and an intuitive journey system in which you can become the game master using your own gods to shape the world.
The Kickstarter's already up and over its funding goal, but there's only 6 days left to get in on the action.