Being a teenager is already pretty awkward. Your body's going through all sorts of changes. Puberty's a hell of a thing. Then, throw on the stresses of high school. Social cliques, homework, trying to fit in. Add in being a witch, werewolf, or vampire and things just become even more tricky. But that's what you'll have to navigate through in I Was a Teenage Creature, a new urban fantasy RPG that's up on Kickstarter now.
From the campaign:
I WAS A TEENAGE CREATURE is a narrative-focused, urban fantasy tabletop roleplaying game that emulates a young adult paranormal TV show such as Buffy the Vampire Slayer, Teen Wolf, or even the Dresden Files. What keeps fans of this genre coming back for every single episode of the show? Is it the monster of the week...or the angst and drama of the main characters' lives? An exciting paranormal threat or creature certainly helps, but it's mostly the audience wanting to witness the main characters go through the emotional wringer (and hopefully emerge generally victorious on the other side.) In this game, that's exactly what happens...it's actually the point of the game.
In IWATC, it doesn't matter how strong the werewolf is, or how fast the vampire is, or how beautiful the fae is...what matters is how each of these characters feels, WHY they're doing something, not just how capable they are of doing it. When the monster of the week invades Signal Lakes High School grasping the Hunter guy's mom by the throat, of course he attacks it...but why? Out of LOVE for his mother, or RAGE at the monster for threatening her? FEAR he's about to lose her? Or maybe he's PROUD to have learned the family business well and proves it by saving her all by himself! The Player tells their character's Story in this game, choosing why they do the things they do and how they try to do them.
The I WAS A TEENAGE CREATURE core gamebook is the complete roleplaying game, all in one ~350 page book. This epic tome of urban fantasy will contain everything needed to tell gripping and exciting young-adult paranormal drama stories with in-depth characters that have built-in emotional backgrounds and motivations. The book includes an introduction and an overview of the mechanics; an extensive character creation section that includes the character's base emotional matrix; explanations of the various Creature Types and their paranormal abilities; the metaphysical "laws" of reality for the setting; the game mechanics rules; GM sections on guiding character creation, running the game, creating scenarios & campaigns, and customizing the game's setting; the base setting of Signal Lakes; and 23 pre-generated characters along with three ready-to-run scenarios or "episodes" of the IWATC "show." The game also includes both a table of contents and extensive indexes to make locating desired information easy, as well as a variety of appendices for looking up point costs, mechanical effects, converting the crunch-light narrative mechanics into reliable dice modifiers, and more!
The campaign's about 2/5 of the way to its goal with 21 days left to go.