Review Roundup

In case you hadn’t noticed… It’s Saturday! Woo!
Considering time differences and all, I hope a lot of you had a good time at Salute today.
Did any of you pick up some awesome stuff while there?
I, obviously, couldn’t go (much as I wanted to). I did, however, pick up my limited-edition Flint figure for Guild Ball in their online store.

But that’ll get here when it gets here. As for now, it’s time for some reviews.

Today we have: Above and Below, Odin’s Ravens, Glass Road App, High Command Rapid Engagement, Aradia Miniatures’ Toad King, Android: Netrunner Card Game, Through the Ages: A New Story of Civilization, Expedition RPG, Kodama, VS 2PCG: The Defenders, And Then We Held Hands, Timeline Challenge, and Tumult Royale.

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Privateer Press Holiday Sale Happening Now

Privateer Press is getting into the holiday season with their Holiday Sale happening now. If you want any Privateer products, or have been wanting to try out their various game systems, they’ve got quite a lot of bundle deals going on.
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New Releases Available From Privateer Press

If you’re a Hordes, Warmachine, or High Command player, it’s a good day for you, because Privateer Press has some new releases available for those games over in their webshop. *hits the “New Releases” alarm*
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Privateer Press Announces High Command: Rapid Engagement Set

Privateer Press has announced a new expansion set for their popular High Command card game. Rapid Engagement pits the industrial might of Khador against the woodsy know-how of Circle in this two-player starter set. While all High Command products have always been compatible, be they on the Warmachine or Hordes side of things, this new set is the first to bring the “two halves” together in one box.
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TGN Saturday Edition: Review Roundup

Welcome back to Saturday, dear friends. Hopefully you’re enjoying the day. I’ve been running around like crazy this morning, getting stuff done before I head to my friend’s place this evening for gaming fun. Once I’m done making this post, I need to bake cookies. But that’s as may be. I know you’re here for the reviews. So let’s get to them.

In this batch of reviews/previews, we’ve got: Warchimera Hammer Armoured Personnel Carrier, Lords & Ladies, Darkest Night, Hordes: High Command, Dogs of War, Race to the Rhine, Fishing Party, Machi Koro, Imperial Settlers, Cards Against Humanity, Witness, Tinku, Dragon Punch, and Mining Maniac.

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TGN Saturday Edition: Review Roundup

If you’re reading this, you’ve made it to Saturday. You should reward yourself with some gaming with friends. You’ve earned it!

At the time this posts, I’ll be D&Ding it up with my gaming group. We managed to retrieve what is essentially “The Arc of the Bahamut” and are now trying to bring it back to its rightful owners (it’d been stolen by pirates, not the equivalent of Nazis). We were able to get it semi-easily because my Bard was able to get a local indigenous tribe to help us on the island we were on. High Charisma and Diplomacy for the win!

Anyway, we’ve got a couple reviews/previews for you this week.

In this group we’ve got: Hyperborea, Warmachine: High Command – Ultimate Weapons Expansion, Paperback, Pyramix, Just Desserts, and The Siblings Trouble.

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TGN Saturday Edition: Review Roundup

Saturday night’s alright for fightin’… orcs, and zombies, and evil robots, and elves, and any other sort of nasty you can think of.

Saturday’s also the day for rounding up all the reviews we found over the past week and presenting them to you.

In this batch, we have reviews of: Robinson Crusoe (the board game, not the book), Abyss (the board game, not the movie), Pretty Pretty Smash Up Expansion, Warmachine: High Command – Engines of Destruction Expansion, Sherlock Holmes: Consulting Detective, The Ion Age – Habitation Outpost, and the Best D&D 5e Actual Play Podcasts.

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TGN Saturday Edition: Review Roundup

It’s another Saturday. Hopefully you’ve got something fun going on.

Anyway, here’s the reviews we found during the week (it was apparently a big week for posting reviews. There’s quite a lot to go through).

We’ve got reviews/previews of: Chaos & Alchemy, Fields of Arle, High Command – Escalating Conflict, Sellswords, War Stories, Trains: Rising Sun, Kalypto, 7 sins, Hitman Holiday, Amber Route, Twisting Catacombs Dungeon Scenery, M4 Sherman from Warlord Games/Italeri, Trikerion: Legends of Illusion, Games Workshop’s Wood Elf Treeman, Sisters of the Thorn, Dark Eldar Voidraven Bomber, and the Zen Terrain Fast Food Stall.

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Hordes: High Command – Castle of the Keys Campaign Expansion Review posted on Play Board Games

High Command’s Castle of the Keys expansion gets itself reviewed by the experts over at Play Board Games.

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From the post:

Stats:
No. of players: 2-4
Amount of time to play: 60-90 min
Age requirements: 12+
Set-up time: 5-10 minutes

Castle of the Keys is the first campaign expansion for Hordes High Command. It adds the usual warriors, warbeasts and warlocks as well as new locations and Winds of War cards.

High Command: Faith & Fortune Review posted on Play Board Games

High Command has their Faith & Fortune expansion reviewed by the experts over at Play Board Games.

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From the post:

Warmachine: High Command – Faith & Fortune is a new core set for the High Command series. It adds four new factions, new Winds of War cards and new locations also.

Warmachine: High Command – Colossal Warfare Expansion Review posted on Play Board Games

High Command’s Colossal Warfare expansion gets reviewed by the experts over at Play Board Games.

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From the post:

Colossal Warfare is the latest campaign expansion for Warmachine High Command. It adds new warriors and war casters and introduces colossal warjacks and battle engines to the game

Hordes: High Command – Gargantuan Might Expansion Review posted on Play Board Games

High Command’s Gargantuan Might expansion, from Privateer Press, gets reviewed by the experts over at Play Board Games.

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From the post:

Gargantuan Might is the latest expansion pack for Hordes: High Command. It adds four new warlocks and new units, including the powerful gargantuan warbeasts to the series.

Warmachine: High Command – Invasion of Sul Expansion Review posted on Play Board Games

Privateer Press gets their Invasion of Sul expansion for High Command reviewed by the experts over at Play Board Games.

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From the post:

Invasion of Sul is the first campaign expansion for Warmachine High Command. Not only does this expansion add new units and warcasters for the four factions, it includes new location and Winds of War cards.

Hordes: High Commmand Immortal Tales Expansion Review posted on Play Board Games

Privateer Press has their Immortal Tales expansion for High Command reviewed by the experts over at Play Board Games.

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From the post:

The third expansion for Hordes: High Command is Immortal Tales. It adds new warlocks and units to expand your options when adding detachments.

Warmachine: High Commmand Heroes & Legends Expansion Review posted on Play Board Games

Privateer Press gets their Heroes & Legends expansion for High Command reviewed by the experts over at Play Board Games.

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From the post:

Heroes and Legends is the latest expansion for Warmachine: High Command. Like the others it adds more warriors and warjacks to the series. The warcasters are more powerful versions of some from the base game.

Play Unplugged Review – High Command: Savage Guardians

Play Unplugged posted another Louisiana State Fair Cook-off award-winning review. This time it’s High Command: Savage Guardians.

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From the review:

Play Unplugged’s Matt Snodgrass gets feral with his review of Privateer Press’s Savage Guardian expansion for Hordes: High Command!

Play Unplugged Review – High Command: Into the Breach

Play Unplugged posted up another of their Nobel Prize in Physics reviews wherein they take a look at the Into the Breach expansion for Privateer Press’ High Command card game.

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From the article:

Play Unplugged’s Tony Borzok charges Into the Breach, to review the eponymous High Command expansion from Privateer Press!

Hordes: High Commmand Elemantal Rage Expansion Review posted on Play Board Games

Privateer Press gets their Elemental Rage expansion for High Command reviewed by the experts over at Play Board Games.

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From the review:

Elemental rage is the second expansion for Hordes: High Command. It adds more warlocks and units to expand your deck-building capabilities.

Play Unplugged Review – Hordes: High Command

Play Unplugged posted another Nickelodeon Kid’s Choice Award-winning review article. This time it’s Hordes: High Command.

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From the review:

Play Unplugged’s Matt Snodgrass reviews Hordes: High Command from Privateer Press. Will it bring a boost to his tabletop collection or cause him to frenzy?

Hordes: High Command Review posted on Play Board Games

Privateer Press gets their Hordes version of High Command reviewed by the experts over at Play Board Games.

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From the review:

Hordes: High Command is a deck-building game set in the Iron Kingdoms. It is compatible with War Machine: High Command too. But which should you buy (maybe both?) and what are the differences??

War Machine: High Command – Into the Breach Expansion Review posted on Play Board Games

Privateer Press gets their Into the Breach expansion for High Command reviewed by the experts over at Play Board Games.
I still think it’s an LCG and not really a deck-builder, but that’s me.

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From the review:

Into the Breach is the second expansion for War Machine: High Command. Like the first expansion it adds more war casters and units to the series.

Play Unplugged reviews The Big Guns from High Command

Play Unplugged takes a look at the The Big Guns expansion for High Command.

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From the review:

Play Unplugged’s Tony Borzok once again takes command of the forces of the Iron Kingdoms to review High Command: The Big Guns from Privateer Press.

War Machine: High Command – The Big Guns Expansion Review posted on Play Board Games

Privateer Press gets their Big Guns expansion for High Command reviewed by the experts over at Play Board Games.
Note: I have a question for you readers. Having played High Command and seeing how expansions come out, I am of the impression that it more fits into the game form of “living card game” as opposed to “deck builder.” The main reason being, if I had High Command and the expansion, I can create my deck ahead of time, bring it over to my friend’s house, and play with his High Command set. I can create my deck ahead of time to play, picking and choosing from the expansions what I want to have in there.
Now, we don’t cover LCGs here on TGN. So what say ye? Should I continue to cover High Command?

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From the review:

The Big Guns is the first expansion for War Machine: High Command. It adds new war casters and units to the base game.

Board to Death posts video review of Warmachine High Command

Board to Death has another video review up. This one’s for High Command from Privateer Press.

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From the review:

The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!

Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This game can be played on its own or combined with Hordes: High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!

Warmachine High Command review posted on Play Board Games

High Command is the deck-building game from Privateer Press (though with how it plays, it’s more like Living Card Game to me, but we can discuss that in the comments if you’d like). See what the experts at Play Board Games thinks about it in their latest review.

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From the review:

Warmachine: High Command is a deck-building game set in the Iron Kingdoms. You battle over locations to score VPs. Can you build a better army than your opponents?

Lost Hemisphere reviews Warmachine High Command

Lost Hemisphere takes a look at High Command, the new deck-building game from Privateer Press, and gives you their thoughts on the subject.

From the review:

Lost Hemisphere has posted an overview of the newly released Warmachine High Command, from Privateer Press.