Skip to content

HARP


A good RPG is all about immersion. You don't feel like you're a group of gamers sitting around a table (or computers if you're using a VTT), but you're actually your characters out on an adventure. On
The acquisition of stuff.To some gamers, that's what they really want. They have that enchanted item in mind and they're saving every copper piece they find until they can afford their magical-whatsit
The acquisition of stuff.To some gamers, that's what they really want. They have that enchanted item in mind and they're saving every copper piece they find until they can afford their magical-whatsit
As you've seen me type many times in the past, there's no such thing as "too many resources" for a DM/GM to draw from. Well, Iron Crown Enterprises is here to help with Guild Adventurer #4, available