As the moons wheel in the sky, they influence different schools of magic. Down on the ground, wizards are competing to gain power and knowledge. In the end, only one will stand supreme. That's the sto
As the moons wheel in the sky, they influence different schools of magic. Down on the ground, wizards are competing to gain power and knowledge. In the end, only one will stand supreme. That's the story behind Arcana Rising, a drafting/engine building game that's up on Kickstarter now.
From the campaign:
The game is making its way to 8x funded with 10 days left to go.
It takes months, if not years, to get a game ready for even a Kickstarter campaign. There's concept, design, graphics, layout, writing a rulebook, all sorts of things that take time. So, I don't doubt
It takes months, if not years, to get a game ready for even a Kickstarter campaign. There's concept, design, graphics, layout, writing a rulebook, all sorts of things that take time. So, I don't doubt that Grey Fox Games has been working on For Science! for a while now. But damn... the story's that you're a bunch of scientists looking to cure a worldwide pandemic. Yeah, hits the nail pretty much on the head for what's going on outside right now. The game is up on Kickstarter now.
From the campaign:
A fast-paced, cooperative, block-stacking game about saving the world from a pandemic in the name of science!
The campaign's more than 3x funded with 14 days left to go.
It's been a while since I played a deck-building game. They used to be on my table almost every time I went to game. Maybe I just need to find a new one, and Tortuga 2199 might just be it. In the game
It's been a while since I played a deck-building game. They used to be on my table almost every time I went to game. Maybe I just need to find a new one, and Tortuga 2199 might just be it. In the game, you're a space captain who's looking to recruit a crew, go out and find some adventure (and loot), and backstab your opponents along the way. The game's up on Kickstarter now.
From the campaign:
The campaign's making its way to 2x funded with 21 days left to go.
Kickstarters are fickle things. Sometimes, the first campaign doesn't go as expected or desired. Or the backers point out something that could be easily fixed. Or a million other things that oculd cha
Kickstarters are fickle things. Sometimes, the first campaign doesn't go as expected or desired. Or the backers point out something that could be easily fixed. Or a million other things that oculd change the course of the campaign. Sometimes, it's just better to cancel and relaunch. And that's what Grey Fox Games has done with After the Empire.
From the campaign:
After the Empire is a tower defense and worker placement game for 2-4 players. In After the Empire, you'll be recruiting refugees, gathering resources and fortifying your defenses in order to prepare for assault after assault of invaders seeking to sack your castle and take its riches.
The campaign's more than 2x funded with 22 days left to go.
The previous empire may be gone, but a new one is being built. In After the Empire, players are looking to build and fortify their new castles, recruit refugees and bring their valuable skills to thei
The previous empire may be gone, but a new one is being built. In After the Empire, players are looking to build and fortify their new castles, recruit refugees and bring their valuable skills to their budding kingdoms, and protect their people against raiders. In the end, the most successful new civilization will be the winner. The game is up on Kickstarter now.
From the campaign:
After the Empire is a tower defense and worker placement game for 2-4 players. In After the Empire, you'll be recruiting refugees, gathering resources and fortifying your defenses in order to prepare for assault after assault of invaders seeking to sack your castle and take its riches.
The campaign's around 2x funded with 21 days left to go.
I know I try and give you a bit of an intro to the game here, but looking at this Kickstarter campaign, what Grey Fox Games has typed at the top I can't improve on at all. "A game about killer robots,
I know I try and give you a bit of an intro to the game here, but looking at this Kickstarter campaign, what Grey Fox Games has typed at the top I can't improve on at all. "A game about killer robots, sad whales and moon demons. If that doesn't interest you, we're out of ideas."
I mean, really.
From the campaign:
Tsukuyumi is a highly asymmetrical strategy game involving deep game play and an immersive story. It has been launched once before and released to rave reviews from both Dice Tower and the BGG community. This time, however, we are including miniature figures giving this game the treatment is deserves. We also have a few new surprises planned along the way, we hope you join us.
Tsukuyumi - Full Moon Down is a unique board game set in an original setting envisioned by designer and artist Felix Mertikat. Set in a future where the Moon has crashed to the Earth’s surface and caused immense chaos, devastating mankind and mutating a number of species.
It’s a game that focuses on strategy, skill, and the unique characteristics of each faction. Do you overwhelm the battlefield with the mighty swarm that is the Dark Seed? Or do you pick and choose your fights with the mobility, weaponry, and guerilla warfare of the Nomads? Maybe it’s the cold science and technological advantage of the CyberSamurai that appeals to you, or the tenacity and ferociousness of the mighty Boarlords. No matter who you choose, everyone faces the Oni, the servants of the white dragon who inhabits the moon!
Variability is the name of the game with Tsukuyumi and not just because of the diverse factions. From the mission-oriented two-player mode to the six-player battle royale with the expansion, you never have to play the same game twice. Not only can you choose WHO you play, and HOW you play, but there are more than 40 tiles to choose from to make the battlefield different every time you play. Choose your game modes, choose your faction, then choose your battlefield, and fight for world domination in Tsukuyumi - Full Moon Down!
The campaign's working its way to 2x funded with 18 days left to go.
It's Saturday and I'm painting minis.... I'm not good at painting minis...But, y'know, it's just about getting the colored goop on the figure. I'm not going to be winning any Golden Demons or Crystal
It's Saturday and I'm painting minis. ... I'm not good at painting minis... But, y'know, it's just about getting the colored goop on the figure. I'm not going to be winning any Golden Demons or Crystal Brushes, but hey... they'll be painted.
But while the last color dries, I'm gonna post your reviews for you.
Today we have: War of Supremacy, Laruna: Age of Kingdoms, Harvest Dice, Ex Libris, Legacy of Dragonholt, Boom Blast Stix, A Column of Fire, Cytosis, Dream Catchers, Arkon, Fabled Fruit, Queendomino, and Clans of Caledonia.
I will be taking a look at this new Kickstarter tactical card game from Lost Treasure games called War of Supremacy. I will give you a basic rundown of the different cards and their role within the game. A look at how the game is setup and basics of player turns and combat. I will also give you my thoughts and opinions on the game, and would love to hear yours.
In this video I will be taking a look at a brand new game on Kickstarter. All components are prototype versions and will be much better with the final production version. I will also give you my thoughts and opinions on the game, and would love to hear yours.
theMCGuiRE review takes a look at Charterstone from StoneMaier Games. You are pretty much getting one special experience in this box. Its a legacy game and a fantastic one that offers 12 games within the campaign and then the ability to flip the board over and purchase the recharge pack to play the entire campaign again (if you choose to). You will be building out a small charter within this world and working to lock in the most VP's per game. You are constantly balancing either building, opening crates, going for advanced upgrade cards or just stocking up on resources. There are so many strategies to deploy in obtaining VP's. There are also really cool hidden "special" things you will be unlocking you will never expect. At this point, this is a favorite of mine and the final map will be framed on the wall! It does not get much better than this fantastic legacy experience for the entire family. Jamie and Stonemaier Games - well done - very well done! Team this is a 100% buy recommendation.
As you might expect from a roll and write game, Harvest Dice is easy to learn. Each player starts with a blank harvest sheet and a pencil. Each round, the first player rolls the 9 veggie dice (3 dice per crop). Then, each player drafts one die and adds it to their plot. When adding a die, you must place the crop in a column that matches the number on a die. The trick is, a veggie must be placed orthogonally next to the same type of veggie (after the first).
In Ex Libris, you are attempting to collect book cards and assemble them into rows that both stack above each other and are arranged in alphabetical order. At the start of the game, each player chooses a library tile. These tiles provide a unique assistant for each player as well as two workers.
Like other roleplaying games, a campaign of Legacy of Dragonholt (the only way to play) begins with character creation. Characters do not have attributes like Strength or Dexterity. They merely have a list of Skills, a Stamina score, tracked Experience, and an Equipment list.
The skills a character may have is based on a selection of a Race and Class, both of which are mostly typical high fantasy selections based in the world of Terrinoth, Fantasy Flight Games’ generic fantasy world of choice. Once characters are created, players read the introduction in the first book and the game mostly introduces rules as needed.
The goal in Boom Blast Stix isn’t to be the winner, just not to be the loser. On a player’s turn, they place one of the triangle shaped sticks on top of the canister cap. If nothing happens, the next player takes their turn. If the pile explodes, that player is the loser.
A Column of Fire is an adaptation of the third novel in Ken Follett’s “Kingsbridge” series following The Pillars of the Earth and World Without End. (The novel is titled A Column of Fire in English, and Das Fundament der Ewigkeit (“The Foundation of Eternity”) in German.)
In the game, set in Europe during the time of Elizabeth I, Catholics and Protestants compete for power and influence in England, France, Spain, and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions — and not infrequently, those who sympathize with the weak are expelled from the country.
Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!
Dream Catchers is a cooperative casual game for 2 to 4 players. Players are dream catchers who visits children in their sleep to collect sweet dreams and remove nightmares to help them sleep tight for the night.
Play power cards to catch a sweet dream for the sleeping child or remove a nightmare to prevent them from attacking the poor kid. Players may trade cards with each other to help in their task.
I was going to start this review by saying that Arkon is a bit like Ronseal, and then I realised that not everyone in the world will be familiar with a wood staining product and its advertising slogan. For those who haven't got a nostalgic history of UK television commercials, Ronseal's slogan was "it does what is says on the tin" and I feel that by describing Arkon as a take-that card game with set collection and bidding, you more or less know most of what you need to about the game, but we have been tasked with reviewing this product and so we are honour bound to tell you more.
Hopefully you’re very thirsty or really dig the latest health drink craze, because the goal in Fabled Fruit is to collect sets of fruit to mix into particular juices. Innovative designer Friedemann Friese combines worker placement and set collection, but that’s not the game’s central conceit. Rather he has worked those two familiar mechanics into his inventive Fable System – a sort of minimalist campaign-style twist and/or legacy element. Except you don’t permanently alter anything like most legacy games, so you can start over any time. And it’s not a campaign as in a contained story, but more an ongoing evolution of game play. That’s the design’s draw.
To concoct delicious juices players will visit location cards. There are fifty-nine different locales. Don’t worry…they’re not all out at once! Indeed you’ll play with but a handful each game. The locations deck is stacked in descending numerical order. Each spot (except #59) has four copies. Your very first game begins with all of the first six locations stacked together by number. These are places you may visit.
Queendomino is, like its predecessor, a tile-laying game that takes the familiar game of dominoes and adds a few twists. The goal in Queendomino is the same as in Kingdomino: Score the most points to win the game. (Since Queendomino shares a lot of commonalities with Kingdomino, for the sake of brevity here I’ve glossed over some of the common aspects in this review, both in terms of rules and basic strategy. If you’ve never played Kingdomino, please read my earlier review to get a sense of that game.)
In Clans of Caledonia, you lead a Scottish clan over the course of six rounds in an effort to cultivate and export agricultural goods. Each round, players will successively take a single action until all players have passed. On your turn, you have a litany of actions to choose from.
You can deploy a unit from your player board to the map by paying the cost of the unit and the cost printed on the map. The unit must be placed adjacent to one of your units already on the map and be on the appropriate type of terrain. Miners go on mountains, sheep go in fields, etc.
First part of the weekend is already a success. The pizza last night was pretty much everything I could've hoped for. It's nice when a week-long cooking project turns out good (ok, the pizza doesn't r
First part of the weekend is already a success. The pizza last night was pretty much everything I could've hoped for. It's nice when a week-long cooking project turns out good (ok, the pizza doesn't really take a week to make, but parts I was able to do ahead of time like render the bacon and such was done along the way, instead of doing it all last night). Today it's all about the Board Game Day at the Milton Library. If you're in the Atlanta area, stop on by.
But that's for later (well, later to me now as I'm typing this, not later from the time you read this, since I'm typing this at 6am and will be gaming at 2pm when it posts).
Right now we've got reviews of: London, Colosseum, Ophidian 2360, Ore-Some, Critter Combat, Gloomhaven, Runebound: The Gilded Blade Expansion, Mage Wars: Arena Paladin vs Siren Expansion, Conquest of Speros, Castles of Burgundy, Flamme Rouge, and Ponzi Scheme.
theMCGuiRE review takes a look at the new Critter Combat from Rare Mind Games. This is currently on Kickstarter with a super low funding goal. Please go out there an check this out as it is really a great little card game for kids and adults.
The mechanics are simple but the game still offers a good level of strategic thought process as you decide how to use 1 of your 3 available actions on your turn.
theMCGuiRE review takes a look at Gloomhaven! This is the game play review featuring game mechanics, my thoughts on quicker startup, layout and all the goodness that makes Gloomhaven. I will have to say, it will not be surprising to see this game make best game of 2017 as it is fantastic and the more you play the more you want to play and build out your board. It really offers a full RPG experience in a traditional board game setting.
So get out there and pick up a copy when it hits retail as this is a gamer's paradise!
theMCGuiRE review takes a look at The Gilded Blade a Runebound 3rd edition expansion featuring a new miniature, items, abilities and adventure cards. So as the festival takes place, buy sell and loot all you can - but watch out for thieves because they are everywhere in this one.
In Conquest of Speros, each player will take control of one of four different factions and battle for various locations. Location types and resources from those locations translate into points at the end of the game, with the player having the most points being crowned the winner.
Based on The Castles of Burgundy, the card game of the same name has players as lords of lands in renaissance France. Their goal is the expanding of their estates through the construction of buildings, creating farms, mining, shipping goods, and constructing castles. This is accomplished through the playing of cards to form sets and using cards with dice symbols as virtual dice. The player who earns the most points from this variety of activities wins.
There’s a fundamental question that every race-themed board game has to ask and answer, and that is this: what makes the track any more than a simple scoreboard? Or, in other words, what makes the race a race?
Ponzi Scheme is an economic trading game for three to five players. Players are fraudsters luring investors with impossible promises, trying to build the most profitable shell companies. The player with the most points in industries (without going bankrupt) wins.
Welcome back once again to Saturday. I hope it's treating you well.Lots of things to look at today, so let's just get right to it.Today's articles include: 7 Ronin, Adventure Land, Karuba, Warehouse 5
Welcome back once again to Saturday. I hope it's treating you well.
Lots of things to look at today, so let's just get right to it.
Today's articles include: 7 Ronin, Adventure Land, Karuba, Warehouse 51, Aether Captains, Rattle Battle Grab The Loot, Istanbul, Wings for the Baron, Shenanigans The Musical Kickstarter, Brass, Star Realms, Star Vixen from Kabuki Models, and Mage Wars Academy.
Warehouse 51, designed by Bruno Faidutti, Sergio Halaban, and Andre Zats, focuses mostly on a closed-economy auction. The game is essentially a series of auctions where players try to accumulate sets to score the most points at the end of the game.
Relics are one of four colors and three different values. Players earn points at the end of the game for having the most or second-most value of each color. Additional points are scored for having sets that include each color. However, some relics will turn out to be fakes and not counted in the final tally. Managing limited money and using a small amount of hidden information to your advantage is key to successfully purchasing the best collection.
In Aether Captains, one player takes on the role of the Commander and controls a powerful navy zeppelin (or two), while the rest of the players control one of the Sky Captains. The Zeppelins are massive, lumbering warships with multiple hull sections that will fly around the skies of Arkady, punishing the nimble sky captain ships. The other players, each controlling a specific faction and three of these smaller ships, will be tasked with not only damaging the Zeppelin(s), but also completing a specific objective.
You are the captain of your very own pirate ship. However, you are not famous yet and your ship is still somewhat mediocre. But that’s OK because it’s time to go on an adventure. Each game of Rattle Battle is played out over a number of rounds. Each round, divided into two stages. The first stage is the sea battle (quest stage), where players go out on an adventure that is resolved by dropping dice into the box lid, fighting other ships, and collecting loot.
In the second stage, players head back to port to upgrade their galleons, hire crew, and maybe buy some victory points as they prepare for the next round of plundering. After a few trips out to sea, the pirate with the most victory points will be the winner!
Nothing captures the heartbeat of a city like the local market. It’s a blur of sights and movement, a well of sounds and smells. The movement of vendors and shoppers melds with the colors of the food and wares sold by the hawkers. The haggling and advertising creates a relentless murmur that’s impossible to escape. It can be overwhelming to some, but not for you. This is your territory. This is your home. It’s where you’re most comfortable. It’s probably why you became a merchant in the first place. But simply being a merchant isn’t enough for you. You want to be the best and you’re out to prove it. Though it would be a lot easier if the competition weren’t so tough.
In Wings for the Baron, players are German plane manufacturers during the Great War competing for government contracts by creating effective designs. But with a war on your struggle isn’t just against rival companies, but also a deteriorating economy. One can be just as cutthroat as the other!
Shenanigans is a light hidden role and deduction party game. You are all members of an orchestra, along with your classical instrument of choice, but one player is the artiste, who is obviously a pompous prick as another player is the Manager and their job is eject the Artiste from the orchestra.
OH MY GOODNESS! Just one week on from Paul tackling Through the Ages, Quinns is cracking open another board game classic. Brass is an incredibly nuanced game of carving out the industries of England's industrial revolution that dates all the way back to 2007, when Elvis Presley was on the radio and Vietnam was all anyone could talk about.
Will we recommend this game? Will Quinns have anything informative to say about England? Click play, and find out.
Earlier this year, Kabuki Models (Now Kabuki Studios) released the Star Vixen as the first model in their new Cal 75 Range. Being a rather big Star Wars fan that has so far missed out on every Knight Models Star Wars piece that has popped up on ebay at a reasonable price, she was an insta-buy.
Mage Wars Academy features a more streamlined ruleset and is quicker to play than its big brother Mage Wars Arena. But that doesn’t translate to this version being less fun.
Yeehaw!Get on there, little dogie! Hup! Hup!Hey there, pardners, it's time once more for a Review Roundup.So let's get this rodeo on the road!Today we have: Super Dungeon Explore: Forgotten King, Mage
Yeehaw! Get on there, little dogie! Hup! Hup! Hey there, pardners, it's time once more for a Review Roundup. So let's get this rodeo on the road!
Today we have: Super Dungeon Explore: Forgotten King, Mage Knight, Lil' Cthulhu, Fleet Wharfside, Patchwork App, Techno Bowl, Rubicon's Opel Blitz, Arena Rex, Black Hat, Captain's Wager, T.I.M.E Stories: A Prophecy of Dragons, Quadropolis, Orphan Black, City of Spies, and Empires: Age of Discovery.
Li’l Cthulhu is a press-your-luck game for 2 to 5 players, ages 6 and up, and takes about 30 minutes to play. It is currently seeking funding on Kickstarter, with a $25 pledge for a copy of the game (or $30 for the game plus a bonus expansion). Note to parents: although the game is about Lovecraftian horrors, it’s all done in a funny, cute way, so there’s nothing too terrifying for younger players. Except Li’l Cthulhu’s diaper. I don’t even want to think about that.
A look at the upcoming Techno Bowl from Bombshell Games.
Brent Spivey at the moment is an unknown name in the board game world. He's designed several excellent miniature game rule-sets including Havoc: Tactical Miniature Warfare, The Battlefield, and Rogue Planet. When I heard he was entering the board game world my eyebrows arched skyward like my 75 pound horse of a dog hearing the word "walk". When I discovered it was an 8-bit American Football game I was left dumbfounded, like my 75 pound horse of a dog trying to apply the Pythagorean Theorem to an obtuse triangle.
In this first of a series of reviews of Rubicon Models' 28mm (1/56th scale) World War 2 plastic vehicles kits, I take a look at the ubiquitous Opel Blitz truck.
As always this in-depth review contains large sprue pictures, the historical background, my experiences building and painting the model followed by a summary of my opinions on the kit.
I've spent the last few months working those pectorals and drenching myself in olive oil. Why? So that I can now sit shirtless at my computer for a proper review of Arena Rex.
But what IS Arena Rex? It's an excellent miniatures game of gladiator combat in a semi-mythological classical world, where your tiny team of just 3-5 fighters square off with their foes in a battle TO THE DEATH! Or, at least, to the filling of the last wound box and the removing of the little resin figure.
Black Hat pits players against each other as hackers infiltrating a network, hopefully without leaving a trace of their transgressions. With a hand of cards essentially representing your hacking skills, you and others vie to win tricks in order to root into the network’s path laid out along the board. Spaces represent accounts, assets and cyber traps worth varying points, so some are better than others. While there is a final critical asset space triggering the endgame, its occupant doesn’t always signify the winner. Instead, whoever leaves the least evidence of their presence by occupying low-key spots and dumping high skill hacking cards will prove the ultimate black hat.
I used to really enjoy playing card games of chance like Poker. There was no better feeling when you won the pot with a great hand or bluff. It’s harder now to find the time to get friends together to play given everyone’s schedules and “adult” responsibilities. So when I was offered the chance to play and review, Captain’s Wager, a hand management card game of chance from Grey Fox Games, I pounced on it. Does Captain’s Wager stand up to other games from my past or should you pass? Read on!
Captain’s Wager is a hand management card game for 2-5 players and plays between 25–30 minutes. Captain’s Wager plays best with 4-5 players.
A Prophecy of Dragons is the second expansion, and therefore third adventure module for T.I.M.E Stories, and while T.I.M.E Stories remains one of my favourite games of 2015 and one of the best cooperative game experiences to date, A Prophecy of Dragons is by far the worst adventure for the system and its approach to rules and story threaten to undo all the great work accomplished by Asylum and The Marcy Case.
I will try and keep this review as spoiler free as possible; however some mild spoilers will come out in the discussion.
And here we are in Saturday.I hope your day is full of gaming. I've got some hobby projects I'm working on, as well as taking photos of some stuff I'm gonna be looking to sell in order to fund/get roo
And here we are in Saturday. I hope your day is full of gaming. I've got some hobby projects I'm working on, as well as taking photos of some stuff I'm gonna be looking to sell in order to fund/get room for some new stuff. There's only so much room around here before I can get some more. What can I say? There's just too much cool stuff coming out. What kind of stuff? Well, the stuff we've got reviews of here for you.
Today we have: Imperial Settlers, 504, Poseidon's Kingdom, Operation F.A.U.S.T., Over/Under, SpaceTeam, Titus Tentacle, and Lands of Ruin's Miniatures.
Imperial Settlers is a re-implementation of 51st State and The New Era. In its new form the theme has been changed, some rules have been streamlined and each civilization has its own faction deck. There is also a common deck that all players draw cards from.
It's been styled as an experiment, but is it more of an extravagance or perhaps even some crazed meddling with the forces of nature themselves? 504 is no simple board game, but instead a... gigantic collection of cards and components and pieces and possibilities.
Is this a revolution? This this hubris? Is this madness? This week, Paul faced down one of his greatest challenges ever...
Under the sea! Under the Sea! There'll be no complications, just friendly crustaceans, under the sea! Unfortunately your friendly crustaceans have been kidnapped by the Kraken and it’s your job to free them from his tentacled grasp and so begins the game of Poseidon's Kingdom, and a bright friendly colourful game it is too.
Operation F.A.U.S.T., published by Grey Fox Games, is a game for 3-8 players. It plays in 30 minutes which holds true even at higher player counts. It was designed by Robert Burke himself who is a self-proclaimed lover of bluffing and deduction-style games.
In the game we will be looking at today, we won’t be able to reach into our pockets for the answer because in Over/Under it’s all about guesstimates. In Over/Under, players are trying to collect the most cards by guessing whether the group’s answer to a question is either over, under, or exactly the correct amount. Do you have a guess if this game will be worthy to add to your collection? Read on to find out.
Over/Under is a card game for 2 or more players that you will complete in about 30 minutes. In my experience the game plays best with 2 to 4 players.
Whatever your mission was before, the only thing that matters in Spaceteam is putting your ship back together, and it seems that it is falling apart at the seams. Literally the moment you fix one system, another system breaks, and some joker down in accounting dotted some T’s instead of crossing the I’s, so you only have one set of tools on board. It’s a race against time before your ship falls apart completely, leaving you for dead. But, if you can repair all the malfunctions and get your main systems back online, you have a chance of surviving. Maybe.
Titus Tentacle is a children’s game for two to four players. Each player moves around the board trying to avoid Titus and collect coins. The first player to earn three coins wins.
Today we will be reviewing the new post-apocalyptic Lands of Ruin miniatures which are created as part of the ongoing Kickstarter to launch the Lands of Ruin hydrid wargame.
Hey everyone. I hope those of you that celebrated it had a good Christmas. If you don't celebrate Christmas, I still hope you had a kick-ass Friday. As for today, I hope you're having a great Feast of
Hey everyone. I hope those of you that celebrated it had a good Christmas. If you don't celebrate Christmas, I still hope you had a kick-ass Friday. As for today, I hope you're having a great Feast of St. Stephen. Or, again, if you don't celebrate such, I hope you're having a kick-ass Saturday. Being Saturday, it's time to get you some reviews.
Today's offerings include: Food Chain Magnate, Fleet Wharfside, Tumult Royal, Tail Feathers, Deception: Murder in Hong Kong, New York 1901, Mission: Red Planet, Orleans, Flick 'em Up, The Bloody Inn, Tide of Iron: Stalingrad, VS System 2PCG, and Le Havre - The Inland Port.
Your goal is to become the most successful developer in all of New York. You want to build the most buildings and largest skyscrapers which will earn you victory points. You will do this by placing your building tiles on vacant lots and then demolishing and upgrading those buildings as the game progresses. You begin with a single starter property. Everything else you must earn on your own.
In Mission: Red Planet you head up a mining company exploiting the fourth rock from the sun. Given its colorful nickname, and the year 1888, you’d think the main ore in demand would be iron. Alas, not so! Instead, scientists have discovered two new resources – sylvanite and celerium – and of course these minerals will revolutionize our own world. As if using steam power to reach Mars wasn’t amazing enough! Of course, this is no altruistic endeavor for the good of humanity, but one of venture capitalism for the profit of your investors. And if you’re going to beat your competitors to these valuable resources, you’ll need to move boldly and employ some dastardly cunning.
Orleans was published in 2014 by dlp games. The game was designed by Reiner Stockhausen and illustrated by Klemens Franz, famous for his illustrations in such games as Agricola and Le Havre.
Flick ’em Up! was published in 2015 by Pretzel Games. It was designed by Gaëtan Beaujannot and Jean Yves Monpertuis. Illustrations in the game were done by Marie-Elaine Bérubé, Philippe Guérin, and Chris Quilliams.
That’s the rather unique theme to The Bloody Inn, a new card game designed by Nicholas Robert. In The Bloody Inn, players take on the role of the proprietors of the inn, trying to earn some Francs through any means necessary. Does this rather dark theme make for an entertaining game? Time to find out!
The Bloody Inn is an economic and hand management card game for 2-4 players that takes about 45 minutes to play. In our experience, The Bloody Inn plays best with 4 players.
When I reviewed the new version of Tide of Iron from 1A games, I found the game to have great components, unique scenarios, and solid mechanics that blended well together to create a memorable tactical war game experience.
It isn’t a game for the general gaming audience, rather a game that is best enjoyed over and over again with the same people. Even though there are plenty of scenarios in the box and online, players could eventually grow tired of playing as American and German forces across northwestern Europe.
Fear not! There are four expansions you can purchase that add new locations and Soviet and British troops to your arsenal. Today, we will be looking at one of those expansions, Tide of Iron: Stalingrad. This expansion allows players to battle as either Soviet or German troops in urban warfare. Let’s get into what this expansion brings to see if it is worthy of adding to your war gaming experience with Tide of Iron.
The Inland Port is a shorter, two-player version of La Havre. The Inland Port App lets you play against the AI, online with friends or a pass and play game.
Board to Death has posted up another video review. This time it's for Run, Fight, or Die from Grey Fox Games.SourceFrom the website:The undead hordes are back! But this time they’re not miniatures sha
Board to Death has posted up another video review. This time it's for Run, Fight, or Die from Grey Fox Games.
The undead hordes are back! But this time they’re not miniatures shambling around a modular board – the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die!