Kickstarters are fickle things. Sometimes, the first campaign doesn't go as expected or desired. Or the backers point out something that could be easily fixed. Or a million other things that oculd change the course of the campaign. Sometimes, it's just better to cancel and relaunch. And that's what Grey Fox Games has done with After the Empire.
Grey Fox Games
The previous empire may be gone, but a new one is being built. In After the Empire, players are looking to build and fortify their new castles, recruit refugees and bring their valuable skills to their budding kingdoms, and protect their people against raiders. In the end, the most successful new civilization will be the winner. The game is up on Kickstarter now.
I know I try and give you a bit of an intro to the game here, but looking at this Kickstarter campaign, what Grey Fox Games has typed at the top I can't improve on at all. "A game about killer robots, sad whales and moon demons. If that doesn't interest you, we're out of ideas."
I mean, really.
... I'm not good at painting minis...
But, y'know, it's just about getting the colored goop on the figure. I'm not going to be winning any Golden Demons or Crystal Brushes, but hey... they'll be painted.
But while the last color dries, I'm gonna post your reviews for you.
Today we have: War of Supremacy, Laruna: Age of Kingdoms, Harvest Dice, Ex Libris, Legacy of Dragonholt, Boom Blast Stix, A Column of Fire, Cytosis, Dream Catchers, Arkon, Fabled Fruit, Queendomino, and Clans of Caledonia.
But that's for later (well, later to me now as I'm typing this, not later from the time you read this, since I'm typing this at 6am and will be gaming at 2pm when it posts).
Right now we've got reviews of: London, Colosseum, Ophidian 2360, Ore-Some, Critter Combat, Gloomhaven, Runebound: The Gilded Blade Expansion, Mage Wars: Arena Paladin vs Siren Expansion, Conquest of Speros, Castles of Burgundy, Flamme Rouge, and Ponzi Scheme.
Lots of things to look at today, so let's just get right to it.
Today's articles include: 7 Ronin, Adventure Land, Karuba, Warehouse 51, Aether Captains, Rattle Battle Grab The Loot, Istanbul, Wings for the Baron, Shenanigans The Musical Kickstarter, Brass, Star Realms, Star Vixen from Kabuki Models, and Mage Wars Academy.
Get on there, little dogie! Hup! Hup!
Hey there, pardners, it's time once more for a Review Roundup.
So let's get this rodeo on the road!
Today we have: Super Dungeon Explore: Forgotten King, Mage Knight, Lil' Cthulhu, Fleet Wharfside, Patchwork App, Techno Bowl, Rubicon's Opel Blitz, Arena Rex, Black Hat, Captain's Wager, T.I.M.E Stories: A Prophecy of Dragons, Quadropolis, Orphan Black, City of Spies, and Empires: Age of Discovery.
I hope your day is full of gaming. I've got some hobby projects I'm working on, as well as taking photos of some stuff I'm gonna be looking to sell in order to fund/get room for some new stuff. There's only so much room around here before I can get some more. What can I say? There's just too much cool stuff coming out. What kind of stuff? Well, the stuff we've got reviews of here for you.
Today we have: Imperial Settlers, 504, Poseidon's Kingdom, Operation F.A.U.S.T., Over/Under, SpaceTeam, Titus Tentacle, and Lands of Ruin's Miniatures.
Being Saturday, it's time to get you some reviews.
Today's offerings include: Food Chain Magnate, Fleet Wharfside, Tumult Royal, Tail Feathers, Deception: Murder in Hong Kong, New York 1901, Mission: Red Planet, Orleans, Flick 'em Up, The Bloody Inn, Tide of Iron: Stalingrad, VS System 2PCG, and Le Havre - The Inland Port.
From the website:
The undead hordes are back! But this time they’re not miniatures shambling around a modular board – the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die!