Adventurers tend to group together. It's just sort of a natural occurrence. When doing so, they might even form guilds. This can allow them to get better resources, attract better contracts, and have a nice home base to come and rest at when not out on an adventure. In Guild Master, players are in charge of their own guild of adventurers. Of course, there's only so many adventurers and contracts to go around, so each one of you is trying to make your guild the best in order to attract the best talent and work. The game is up on Kickstarter now.
From the campaign:
You start with 4 novice adventurers with skills (dice you roll in skill checks) and abilities that shape the course of events.
To become the most famous guild, you and your rivals secretly order small teams of your adventurers to:
- Attempt contracts to gain coin, fame and other rewards
- Recruit adventurers to take on more difficult contracts
- Hire builders to upgrade your guild to increase your capacity to do more
There are just 13 of these objectives on the board. You must read rivals' needs and limits to discern their likely orders.
The game is roughly 4/5 of the way to its goal with still 22 days on the clock.