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Fluxx Dice

Saturday, Saturday. Ba-laa, ba-la-la-laaaaa.
You know, that really does only work with Monday. So be it.

Today, however, is not a Monday. It's a Saturday. And for that, we can all rejoice. Saturday means a Review Roundup! (ok, so you're probably not looking forward to Saturday just because of the Review Roundup, but I can dream that it's a major part of your life).

Today we have reviews of: Kromlech Basing Sands and Static Grasses, Pathfinder Battles: Gargantuan Red Dragon, The Assault Group WW2 Infantry, Halfling Feast, Takenoko Chibis Expansion, Fluxx Dice, Elysium, Sun Tzu, Animal Upon Animal, and Icarus.

Looney Labs’ Fluxx is always getting new versions coming out for it. The game where “the rules are always changing” is easily reskinned to fit different themes. I’ve personally played 6, not counting the two (and a partial) that are in this review. But rather than just different pictures on the cards, Looney Labs really does try and make the sets act and play differently. Did they succeed with Batman Fluxx and Adventure Time Fluxx? And what about these Fluxx Dice? Well, that’s what we’re here to talk about today.


So kick that creeper to the side, it’s time for another TGN Review. This time it’s Batman Fluxx, Adventure Time Fluxx, and Fluxx Dice.
Fluxx is the chaotic game that you don't know how to win when you start playing (because nobody's played that card yet). Every turn the rules can (and certainly do) change. That's the fun of it. Well, with the coming of new Fluxx Dice, that chaos is expanded, as every turn will be different from the last, due to the roll of the dice.