Like most companies, Looney Labs will be headed to Gen Con Online this weekend. While they're showing off Spongebob Squarepants Fluxx, they've also got handy links for all your Gen Con Online needs, from where to get a badge to how to find events and so forth. Have yourselves a look.
From the announcement:
SpongeBob is reeeaaadddyyyyy, are you? Gen Con Online starts this Thursday, July 30th and runs through Sunday, August 2nd, and we'd love to see you there! Badges are FREE this year, and you can attend from the comfort of your own home, so let's make this the biggest Gen Con yet!
We will be releasing our newest Fluxx, SpongeBob Fluxx, as a Gen Con release at the show. You can pick it up along with hundreds of other Gen Con releases at the Gen Con online store, or you can grab it from your local game store. SpongeBob Fluxx is simple and silly and adorable, just like SpongeBob himself. And you'll get a collectible coin and seven extra cards as well!
Once you've grabbed your new releases, you'll want to check out the events... there are over 6,000 of them, so you'll have plenty to choose from! Whether you want to play a game, chat with a designer, watch a livestream of the Board Game Geek crew showing off the new offerings, or participate in a Pandemic tournament, Gen Con Online has got you covered.
And in between all your events, please stop by and see us at our "booth" in the Looking Glass. There you will find this schedule of Looney Labs events. Only one made it into the official Gen Con Online schedule, but we've got lots of opportunities to talk to the Looneys, learn a new game, or grab an autograph.
Do you really want to attend, but you're not sure about the technology involved? Not to worry... it's all free, takes little time to set up, and the folks at Gen Con have got an entire video tutorial series for you. See you there!
Fluxx is endlessly reskinnable. Looney Labs has made quite a few so far with no intent to stop. This time, they're headed under the ocean down to Bikini Bottoms for some of cartoon's most beloved characters. It's SpongeBob Squarepants.
From the website:
You probably already know who lives in a pineapple under the sea, but now you can join the whole Bikini Bottom gang in an undersea version of Fluxx! You can steal Mr. Krab’s Money or Squidward’s Clarinet, give a Krabby Patty to Plankton – you could even drive off in the Invisible Boatmobile! So, if nautical nonsense be something you wish, you don’t have to use your imaaaagination, just play Fluxx like a fish! Includes a collectible coin (and 7 bonus cards).
Draw one card, then play one card. That's all the rules there are to Fluxx... well, in the beginning, anyway. It tends to get a bit more complicated than that. The game of ever-changing rules is endlessly reskinnable, and Looney Labs has a new one for you Trekkies out there. They've released Star Trek: DS9 Fluxx for your gaming pleasure.
From the website:
Explore the farthest reaches of the universe in Star Trek: Deep Space Nine Fluxx! Work alongside Benjamin Sisko, Quark, Jadzia Dax, Worf and all your other favorite space station personnel while you try to gather Gold-Pressed Latinum and study the Wormhole, but watch out for nasty Surprises and Creepers like the Founders and the Jem'Hadar!
Fluxx is a game that's infinitely re-skin-able. There's dozens out there, each one tailored to what you might love the most. Soon, two new sets will be coming out. Looney Labs has announced a partnership with Cardinal/Spinmaster and they will be coming out with both Marvel Fluxx and Jumanji Fluxx.
From the announcement:
Cardinal/Spinmaster and Looney Labs are pleased to announce a new partnership to create licensed card games for all channels. The companies are currently working on two games—Marvel Fluxx and Jumanji Fluxx. Both companies will publish versions of the games, each in the same slightly-larger-than-typical sized box. The Cardinal version will release with a $15 MSRP for mass market, whereas the Looney Labs version will contain seven bonus cards, and will sell for $20 in specialty and hobby. In addition, both versions will display a premium poker chip style collectible turn token in a clear window on the front of the package! This is the start of a creative partnership between the two companies, which will see more jointly released games in the future.
“We are so excited about these titles! Andy has created some really innovative new cards for these versions that will keep Fluxx fans coming back for more, and partnering with Cardinal means that we will be able to introduce Fluxx, the card game of ever-changing rules, to a much broader audience than ever before,” said Kristin Looney, CEO of Looney Labs. “Our goal is for a win-win-win. Cardinal adds Fluxx to its line of classic card games, Looney Labs reaches a larger audience, and specialty retailers not only get to sell a special version, but they will hopefully experience a sea change in the level of demand for Fluxx products.”
The Looney Labs versions will release in July of this year and the Cardinal versions will release in August. Look for them in stores everywhere!
Looney Labs is coming out with a new version of Fluxx. This time, it's headed to the land of gnomes, sprites, and fairies. It's Fairy Tale Fluxx. Collect cards to recreate your favorite stories, but always be aware of the changing rules. Pre-orders are being taken now.
From the website:
Fairy Tale Fluxx brings the zaniness of the card game of ever-changing rules to the land of happily ever after! Gather Keepers to fit the current fairy tale Goal and you win; but look out for the Witch and the Wolf! With delightful illustrations by Mary Engelbreit, this version of Fluxx is a wish come true.
My favorite day of the week, as I can just sit back, relax, and do some gaming.
Nevermind that this week I'm vacuuming, dusting, and cleaning countertops in the den. That's important, too.
So, while I try and figure out just how much dust a single lamp can acquire, let's get you those reviews you so desperately desire.
Today we have: Atlantis: Island of the Gods, Build It with Bryan, Sea of Plunder, Buffy the Vampire Slayer, Tiny Epic Quest, Way of the Panda, Dogmight Games Sentinel Board Game Box, Anatomy Fluxx, Head of Mousehold, Robinson Crusoe 2nd Edition, Who Should We Eat?, Among the Stars iOS, Thunderstone Quest, Ticket to Ride: New York, Die Quacksalber von Quedlinburg, Junk Orbit, Nine Worlds, Nimble, For King & Parliament, and Warhammer 40k: Kill Team.
Atlantis: Island of the Gods Review
Build It with Bryan Review
Sea of Plunder Review
Learn to Play:
Buffy the Vampire Slayer
In this video I will teach you how to play including: Components, Setup, players turns, monsters activation, boss effects, and end game conditions. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Tiny Epic Quest
In this video I will teach you how to play Tiny Epic Quest including: Components, setup, the four phases of a round, and scoring. I will also give you my thoughts and opinions on the game, and would love to hear yours.
Way of the Panda Review
theMCGuiRE review takes a look at Way of The Panda - a new board game from Pendragon and CMON. In this title you are fighting off ninjas and empire building! this game offers flavors of worker placement and area control - with a very nice balance of both working together. If you are into those gaming styles and Panda's - you have found your game!
Dogmight Games Sentinel Board Gaming Chest Review
theMCGuiRE review takes a look at Dogmight Games brand new SENTINEL - a board gamer's chest delight! Team, this is an awesome product and I highly recommend it. It's built to last and comes in a variety of options, woods and customization's! You can change the top, bottom, wood, and even have an engraving put on top. Both the quality and functionality is there with this product and every gamer deserves to have one of these!
Board Game Quest:
Anatomy Fluxx Review
Head, Shoulders knees, and toes… Anatomy Fluxx gets a LEG up on other editions by adding a few new rules, making the game a little less cutTHROAT by putting a priority on BRAIN power! Fast paced and every changing, gameschoolers, budding biologists, and Fluxx fans will enjoy this new twist on the classic game.
Anatomy Fluxx is a hand management and set collection game for 2-6 players. Games can last from 10-30 minutes. Anatomy Fluxx is best at 4-5 players.
Head of Mousehold Review
In Head of Mousehold, players will play cards to the mouse traps laid out in the center of the table. Each trap has one or more cheese tokens worth anywhere from 2-4 points.
At the beginning of each round, the relative speed of each mouse is determined randomly. A column will be created next to the traps showing how the various colored mice stack up speed-wise. Each player receives a deck of cards depicting 5 different colored mice and selects three cards to play each round.
Robinson Crusoe 2nd Edition Review
This second edition of Robinson Crusoe’s rulebook was overhauled by Gaming Rule’s Paul Grogan. He went through years of rules questions to compile a 40 page rulebook that should guide players through the gameplay. I’ll be giving you a brief overview of how the game is played here, but I’d recommend downloading a PDF of the rules should you want the full details.
Who Should We Eat? Review
The concept in Who Should We Eat? revolves around the players acting as the remaining people on a deserted island after some catastrophe. The group has decided to build a raft and the pressure is on because there’s not enough food. The players need to finish the raft to escape the island before enough players die, become ghosts, and spoil the plans of the survivors.
Among the Stars iOS Review
The gameplay in Among the Stars is fairly easy to learn. Each player is building out their own space station over the course of 4 rounds. Each turn, players will choose a card from their hand to either play (costing you credits), discard for 3 credits, or turn into a reactor (some cards require energy as a second form of currency). The cards come in 5 different categories and each have a special ability. Cards will also earn you victory points, either scoring immediately or at the end of the game.
Thunderstone Quest Review
Thunderstone Quest is a deck-building game of fantasy adventure published by Alderac Entertainment Group (AEG). This is the latest in the line of Thunderstone deck-building games originally created by Mike Elliott in 2009. Whereas older Thunderstone games served as standalone sets with a loose story, Thunderstone Quest adds a campaign mode. Stalwart adventurers progressively unlock new cards, dungeon setups, items, spells, and heroes as they unravel the story of the Stormlands.
In this review, I’ll be delving into the the “Champion” edition of the game, which comes with a premium box, and two more quests than the regular edition.
Ticket to Ride: New York Review
Days of Wonder have ripped out the lengthy routes and longest train bonuses. They’ve trimmed down the footprint by providing fewer taxis, removing the scoring track from around the edge of the board, and reducing the board size dramatically. They’ve even excised an entire player (lowering the max player count from 5 to 4). All of this results in a game which fits in a box smaller than a sheet of paper.
Die Quacksalber von Quedlinburg Review
The quacks are getting ready for the local festival, which means they are brewing their best potions. But the people of Quedlinburg aren’t the most discerning, and they care more about quantity than quality–as long as a potion fills the bottle, there’s less concern about whether it works. They like the appearance of a bargain, and you like the relief of not having to worry about effectiveness.
Put on your apothecary’s cap, drag out your best ingredients (and even some rat’s tails, if you need them), and strive to be the wealthiest quack in all of Quedlinburg.
Junk Orbit Review
Junk Orbit is a pick up and deliver game with a thematic twist: Every time you fling junk in one direction, your spaceship moves an equal amount in the opposite direction. If you remember your physics from school, Newton’s Third Law of Motion states that for every action there is an equal and opposite reaction. So if your spaceship exerts energy to fling junk in one direction, energy is also exerted to fling your spaceship an equal distance in the opposite direction. This turns pick up and deliver into a bigger challenge as you have to plan your movements both “forward” and “backward.”
Nine Worlds Review
In Nine Worlds you will be battling against the other denizens of Norse mythology's multiverse, sending your troops between worlds in an attempt to control as many of the realms as possible. You will achieve this by spending a number of action points to move your troops, and your avatar, around the board. It's all very abstract, as in reality you are shuffling coloured beads around a board.
Nimble is a game that will present you with neither interesting nor agonising choices. It will not test your resolve, or your ability to read a bluff in a friend's face. It will—as the name may hint at—test your reactions, your nimbleness if you will.
The rules and gameplay are very simple; all you have to do is draw a card from the top of your player deck, briefly place it on your discard pile and then place it on one of the central piles, where you will match the frame of your card to the circle of one of the central cards.
Meeples & Miniatures:
For King & Parliament Review
Being a British wargamer, I have often thought that I should take more interest in the wars that have shaped the island on which I live – let’s face it, there are numerous ones to choose from.
The English Civil War has always seemed a challenging period of warfare – tactics were evolving with the introduction of large numbers of troops armed with firearms. However, it’s not a period of history I really studied very deeply, so in gaming terms I am really after a set of rules that captures the essence of warfare in the period, without becoming bogged down in the detail.
For King And Parliament seem to be that set of rules.
Warhammer 40k: Kill Team Review
Intro (00:00); component overview (02:09); building a Kill Team and campaign overview (09:47); gameplay overview (25:21); final thoughts and review (36:37);
From the announcement:
We are very excited to announce three new Star Trek Titles from Looney Labs - two standalone card games and an expansion pack that allows you to shuffle both decks together!
Star Trek Fluxx: Featuring characters from the Original Series, including Spock, Uhura, and Scotty!
Star Trek: The Next Generation Fluxx: Featuring TNG characters, including Troi, Riker, and Worf!
Star Trek Fluxx Bridge Expansion: 12 cards that allow Kirk to meet Picard, Spock to meet Data, and the Past to meet the Future!
It's all bit Dr. Frankenstein, isn't it?
From the website:
Anatomy Fluxx is the newest addition to our education line and takes you deep into the human body. From Bones to Blood Vessels, Anatomy Fluxx is packed with all the body bits that keep you ticking. But be on the lookout for Virus, Mutation, and Bacteria Creepers! Plus, two Learning Rules will get your Brain in gear with anatomical trivia. Anatomy Fluxx - for external use only!
From the announcement:
On July 24, 2017, Fluxx turns 21, and we are celebrating by publishing Drinking Fluxx! With rules that are always changing, Drinking Fluxx will keep you on your toes and shake up any adult party. You've never played a drinking game like this before! Drinking Fluxx will be published under our adult games imprint, Fully Baked Ideas, and will have a $25 MSRP, to help ensure that purchases are made by responsible adults. Drinking Fluxx will not be listed in the Looney Labs family games catalog.
Expect to see Drinking Fluxx on store shelves this July.
From the announcement:
Math Fluxx really is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it's not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (for example, the rule "Plus Victory" lets you win if your Keepers add up to the current Goal number).
Math Fluxx is a very special version of Fluxx. It's as fun as all the other Fluxx versions, but this one actually has a nice emphasis on practical math skills. Math Fluxx is also a great way to introduce the fun of Fluxx into any classroom setting. Because with Math Fluxx, change really is the only thing you can count on and the fun is exponential!
You can expect Math Fluxx to hit store shelves on March 9th.
Well, ok, technically it's been as long as pretty much every other week. But it seems that it really slowed down starting Wednesday afternoon. I'm certainly ready for the weekend, anyway. Gotta refuel in order to make it there, though. So I'm going to chow down on some bite-size gaming stories. Don't worry. I'll share.
Today we have: The Big League Campaign Deck and Hunter's Guild Token Set are now available for pre-order, Fantasy Flight Games Releases New Allies and Adversaries Packs for Star Wars RPG, Red Panda Miniatures Shows of Painted Tank Mini for Wander, Club Fantasci Sets Up GoFundMe Campaign To Recoup Gear Stolen During Origins, Coins of the Forge Candle Set with Embedded Metal Coins Up On Kickstarter, Eternity Dungeon Tiles And Dice Up On Kickstarter, Free Shipping This Weekend From Bits of War, and Firefly Fluxx Coin Available From Looney Labs.
The Big League Campaign Deck and Hunter's Guild Token Set are now available for pre-order
The Big League Pack provides you with all you need to run the Big League, rules for which are in the Season 2 Rulebook. The Big League Campaign Deck contains:
- 9 Guild Sponsorship Cards
- 12 Favour Cards
- 46 Generic Guild Plot Cards
- 72 Guild Specific Plot Cards (8 Cards for each Guild.
The Hunter's Guild Token Set will allow you to show of the Hunter's Guild colours on the pitch. These high quality acrylic tokens will ensure that you do not forget those key synergies in the heat of the game.
Fantasy Flight Games Releases New Allies and Adversaries Packs for Star Wars RPG
The galaxy is full of different individuals, each of whom has his or her own story to tell. And each represents a different possible direction for your future…
Expand your galaxy. Explore the many possibilities your future may hold. Three new Adversary Decks are now available for your Star Wars roleplaying campaign!
Creatures of the Galaxy
Imperials & Rebels II
Hunters & Force Users
Red Panda Miniatures Shows of Painted Tank Mini for Wander
Hey everyone! We are making amazing progress on this campaign! Within the first week we've already cleared 2/3 of our funding goal. With your help we have set an incredible pace ! You guys have been amazing at sharing posts and telling people about our campaign, its helped us extend our reach infinitely farther than we could do on our own, so thank you once again. Lets see if we cant keep it up and knock out this base goal!
In the last update we shared a progress piece of the fabulous Elizabeth Beckley's work on one of our base goal models, Tank! Well, much to our surprise she has finished painting him! And she absolutely knocked it out of the park! :D
Club Fantasci Sets Up GoFundMe Campaign To Recoup Gear Stolen During Origins
We ask that you stand with us and help me raise the money back to purchase our gear back to be able to bring you more content or help promote your games.
This gear is essential to us being able to produce the video content that has been sent our way to help the publishers promote their games.
Any addition funds raised will be used solely for the improvement or purchase of additional equipment to better produce the best video production possible.
Coins of the Forge Candle Set with Embedded Metal Coins Up On Kickstarter
Our first Kickstarter campaign catapulted our small business--Boonzy Arts Candles--to the next level. That campaign was called the Wheel of Flame candle line, and it featured six candles themed around realms in a swords and sorcery setting, along with premium metal dice embedded in the wax. We've been steadily selling our gaming candles ever since. In fact, the response has been so great that we knew we had to revisit the idea of enhancing tabletop gaming with evocative scents, top-notch label design, and fun embeddables.
Eternity Dungeon Tiles And Dice Up On Kickstarter
Handmade solid Tiles and Dice for Demanding Gamers, Masters, Designers and Collectors. A modular dungeon for your role playing game! Highly-detailed 1,18x1,18" dungeon tiles made of a durable real stone. The tiles (DARK) are carved directly from the rare volcanic lava stone of last Vesuvius' eruption (Naples, Italy 1944).
Free Shipping This Weekend From Bits of War
today in Poland we are celebrating Father’s Day.
I am a father, maybe you are or you have one or there is one around
One way or another let’s celebrate!
Starting today at 16:00 CET till the end of Sunday we have free shipping promo for all orders.
Just use voucher code FREE_SHIPPING during checkout process.
Firefly Fluxx Coin Available From Looney Labs
When we didn't include a turn token with the launch kits we made in conjunction with the release of Firefly™ Fluxx, our game techs were more than a little disappointed... so we made them a coin - and put it in our store for anyone to buy, not just our demo team! And it's very Shiny! Well, not shinier than usual, but unlike all the others launch coins, it's gold tone instead of silver. That's pretty shiny!
Please limit yourself to three per customer, please.
This is a 1.75" inch Challenge Coin, featuring the Serenity & the words "Firefly Fluxx" on one side, and "Looneylabs.com Turn Token" on the other with "It's My Turn!" in the center surrounded by some lovely art.
The fine people over at Looney Labs sent me a copy of the new Firefly Fluxx to try out.
So get ready, it’s time for another TGN Review. This time it’s Firefly Fluxx by Looney Labs. Pay attention, or by my pretty, floral bonnet, I will end you.
If you still don’t know about Fluxx, first let me welcome you out from the rock you’ve been living under. But I’ll give you an overview of the rules here, and then get to what makes Firefly Fluxx unique.
The goal of Fluxx is to have the right combination of Keepers (or potentially Creepers) in play in front of you. What’s the right combination? Well, we don’t know, nobody’s played that card yet. Fluxx is a game that’s constantly changing. The rules and win condition in play one round almost guaranteed won’t still be the rules and win condition when it gets back around to you. Let’s start out by looking at the different types of cards. They are Keepers, Creepers, Goals, New Rules, Actions, and Surprises.
Keepers have a green edge and are played in front of you on your turn. These are the main cards you’ll use to win the game. Many of them don’t have any special rules. They just play in front of you and look pretty. Several of them, though, have some sort of ability on them, mostly revolving around stealing Keepers from other players.
Creepers are like Anti-Keepers. If you draw one from the deck, you must play it in front of you and draw another card. They will keep you from winning (unless a Goal specifically says otherwise). Generally, you’ll want to get rid of Creepers as soon as possible.
Goals are the win-condition cards for the game. They’ll list some specific combination of Keepers and/or Creepers that a player has to have in play in front of them in order to win. You don’t have to have played the Goal in order to win. You also don’t have to just have the cards listed on the Goal in order to win. Generally, only one goal will be in play at a time. But there can potentially be more because of…
New Rule cards alter the Basic Rules of the game. The Basic Rules are “On your turn, Draw 1 Card and then Play 1 Card.” Many of the New Rule cards will alter one of those two. So you might end up Drawing 4 and Playing 3 or some other sort of combination. Other things New rules might do are limit how many cards you can have in your hand or let you discard cards to draw more.
Actions are one-off special things you can do. They run the gamut of possibilities. They can have you Draw and then Play a certain number of cards, clear out New Rule cards from play, or take cards from other players (among other things). They, along with New Rules cards, are what makes Fluxx a different game not only each time you play, but each turn you play.
Surprises are the only cards you can use on other players turns. They let you interrupt some other action that another player is taking. They’re mostly used to cancel out a card a player just played. But they can also be played during your turn, generally for a greater effect by discarding other cards already in play.
Setting up a game is simple. Just shuffle the deck and deal out 3 cards to each player. Any Creepers that are dealt are played and those players can draw again to get back up to 3 cards in hand. Somehow determine who goes first and that player takes the first turn using the basic rules of Draw 1 Card and Play 1 Card. Basically, you just keep going until a Goal card is achieved. That can sometimes be pretty quick, or it could be a couple rounds. That’s the fluctuating nature of Fluxx.
So what makes Firefly Fluxx stand out from the others? Does it really feel like a different version of Fluxx, or is it just a themed set of cards? Well, it does have a cool theme going for it. As with other versions, the Keepers, Creepers, and Goals all have to do with characters and items from the series. The New Rules, Actions, and Surprises mostly are the same ones you’d see in many other Fluxx sets, but there are also several of each type that pertain directly to the show. I honestly think the special Actions and the Surprise, especially, out of the “theme cards” were strokes of brilliance by the design team. The Action Card “I’ll Be In My Bunk” literally has you get up and leave the table for a couple minutes (nobody can mess with your cards while you’re away). Meanwhile, the Surprise, “You Can’t Take This Guy From Me” is both a Firefly reference and a Jimi Hendrix reference. Sheer Brilliance!
The other thing that I really think sets this set apart is the Keeper-stealing. The crew of the Serenity is a pretty tightly-knit group. You’ve got the “old” crew that have quite a history and work well together. Then you’ve got the Tam siblings who would do anything for one-another. And, of course, they’re smugglers and thieves and just general scoundrels, so you’ve got contraband running around. The “I’m just gonna help myself to your Keepers” aspect (unless you’re armed with guns, that is. Then people can’t steal from you) is in line with the show and something I think really makes the Firefly Fluxx set feel like a different set than previous ones.
So if you’re a fan of Fluxx or a fan of Firefly, or if you want another quick, easy-to-learn/easy-to-play game for your gaming backpack, grab a copy and head out into the black. They’re available now at your LGS or from the Looney Labs webshop.
So kick that creeper to the side, it’s time for another TGN Review. This time it’s Batman Fluxx, Adventure Time Fluxx, and Fluxx Dice.
We’ll start out with Batman Fluxx (because to hell with alphabetical order). As with all Fluxx games, the rules start with you drawing and then playing a single card. The game is won when someone has the requirements listed on the Goal card (that someone will play at some point). So what makes this version different? Well, like Cthulhu Fluxx and Zombie Fluxx, the deck is rather Creeper-heavy. An interesting note about the Creepers in the Batman Fluxx deck is that the rule of “you can’t win when you have this card in front of you” has been modified to “no one can win if you have this unless the Goal requires a Villain.” That means if there’s a Creeper out on the table, nobody’s winning unless the goal very specifically says you need to have a Villain as part of it.
So how do you get rid of the Creepers? Well, there are a couple Actions that let you get rid of them (and several that will bring them back out into play), but mostly, there are the various crime-fighting Keepers that you can have in play. Batman, Robin, and Batgirl all let you discard any Villain in play once, each, on your turn. The Batcuffs will also let you hide a Villain underneath them. Several of the other Keepers also give you some sort of bonus. The Batmobile lets you take 2 turns in a row. The Batarang lets you take it back into your hand to put a card from the Discard pile on top of the Draw pile. The Bat-Signal lets you exchange it for Batman from another player. Of course, many of the Goals require some combination of heroes or villains. So just sending all the Creepers right to the Discard pile might not be the best idea.
In Batman Fluxx, as opposed to many other Fluxx sets, the Keepers really change something about the game. Several almost feel like “New Rule” cards on top of being Keepers. There’s a level of interaction that is sometimes lacking from other Fluxx sets. This is one thematic reskin that really does play like something new and different from the standard Fluxx game.
The Adventure Time Fluxx set is a bit more “traditional” in terms of Fluxx. There are only four Creepers in the deck, and they once more go back to the “You can’t win if this is in front of you unless a Goal says otherwise” rule. All four do allow you to perform some sort of action, though. Either they move around, or they allow you to steal Keepers from other players. Of the 21 Keepers, 6 of them have special rules. The set also has Surprise cards. There’s the four “general” ones that deal with the four types of cards, plus one extra called “I Have a Sword” that keeps an opponent from stealing a Keeper, or lets you discard a Keeper or Creeper from in front of you.
Like I mentioned, the Adventure Time Fluxx set feels like the “traditional” style of Fluxx with some cards that go with the theme, but many that are simply reskins of the older cards.
That brings us to Fluxx Dice, which is an entirely different thing. Unlike all the other Fluxx expansions which are stand-alone games, Fluxx Dice is simply an add-on accessory. The set comes with two dice and five cards. To use the Fluxx Dice, take out the Meta Rule card and Dice Override Rule card and place them next to the Basic Rules card. The other three cards get shuffled into whatever deck you’ve decided to play. The dice represent the Draw and Play totals for your turn. Instead of the New Rule cards that tell you how many cards you draw and play during your turn, you roll the dice. The black die is the Draw die and the white die is the Play die. While the Dice Override Rule is in play, all regular Draw and Play Rule cards instead turn into Action cards that will replace what you roll on the dice for your turn. The Keeper, Creeper, and Action cards that come with the Fluxx Dice set give you some sort of interaction with the dice. Note: The Creeper from this set doesn’t say you can’t win with it in front of you. So that’s different than most. The Fluxx Dice set takes the already really random nature of Fluxx and just ramps it up to 11. For those of you that thought Fluxx was too structured, this might be the set for you.
So there you have it. Adventure Time Fluxx, Batman Fluxx, and Fluxx Dice. Out of the two sets, Batman Fluxx I think is the "better" one. I like how the Keepers and Creepers interact. With how nobody can win when any of the Creepers is out, it almost becomes a little bit of a cooperative game… almost… kinda. It really feels like a new direction for Fluxx and I really enjoyed it. Not to say that there was anything wrong with Adventure Time Fluxx. I enjoyed it as well. And if you’re a fan of the show, you’ll certainly enjoy the set (I know Spencer here is chomping at the bit to get more time in with it). As for Fluxx Dice, as I mentioned, if you want some extra randomness throw into your games of Fluxx, then it’s a good addition to your collection.
If you're a Fluxx Fan, I recommend checking them out over on the Looney Labs website.
Looney Labs is teaming up once again to bring you a new version of their popular card game, Fluxx. This time the partner is Gale Force 9 and the Fluxx variant is based on the popular series Firefly.
Andy Looney, Chief Creative Officer of Looney Labs said, "We love the adventures of the crew of the Serenity, and welcoming them into the Fluxx 'Verse has been wonderful. It's a natural fit, as both Mal and Fluxx players have to constantly adapt the rules in order to win!"
John Kovaleski of Gale Force Nine stated, "We are excited to introduce the Browncoat Nation to Firefly Fluxx. We have been playing Fluxx for years and this version of the card game with ever-changing rules will not disappoint. It's fast, fun, and Shiny!"
Expect Fluxx: Firefly to be on store shelves early in 2016.
Nature Fluxx helps you connect with Mother Earth with cards representing plants, elements, and various animal friends. Of course, being Fluxx, the rules will constantly be changing as new cards are played.
Stay tuned this week for a review of some of the other recent Fluxx releases.
So without further ado, here's your Saturday Review Roundup.
In this batch we have reviews/previews of: Sentinel Tactics Uprising Expansion, Marvel Dice Masters: Age of Ultron, Batman Fluxx, Codenames, Carcassonne, Arctic Scavengers: Recon, Elysium, Kahuna, King's Ransom Deluxe, Machi Koro, Machi Koro Harbor Expansion, Systema Gaming Base-0 Habitat Units 1 and 2, and Die Waffenkammer's T-34/76.
Play Board Games:
Sentinel Tactics Uprising Expansion Review
Uprising is the first expansion for Sentinel Tactics. It introduces three new heroes, three new villains and four new scenarios.
Marvel Dice Masters: Age of Ultron Review
Age of Ultron is the latest expansion for Marvel Dice Masters. It has a bunch of Avengers and introduces the Guardians of the Galaxy and other new characters.
Batman Fluxx Review
Batman Fluxx is full of your favorite caped crusader’s allies and enemies. If you can reach the Goal in this ever-changing game you win.
Shut Up & Sit Down:
Codenames was the smash hit of Gen Con this year. It’s still perched happily atop BoardGameGeek’s “Hotness” sidebar, it sold out despite having a terrible name and a terrible box, and it’s the game I heard most people gossiping about. Under such crushing hype, and knowing that articles will soon be flowing in, today we're offering our review early.
While the rest of team SU&SD is away at GenCon, engaging in all sorts of cardboard debauchery, Paul takes the opportunity to sneakily make a video about an old classic and personal favourite, explaining why he thinks Carcassonne deserves the Shut Up & Sit Down treatment.
He also cooks himself.
We have nothing but apologies to offer for this video being a little late. That cooking (a pretty serious one), combined with some audio gremlins, was a bit of a setback. Don't worry, Paul is now regularly lathering himself in various balms.
Review: Arctic Scavengers: Recon
HELLO! And keep your voice down. It’s me, Arctic Scavengers Quinns, from our Arctic Scavengers review! Contrary to popular belief I didn’t die at the 10:26 mark. Like all good cliffhanger TV you didn’t see me get shot, leaving the screenwriters free to bring me back at a whim.
And we’ve got one heck of a juicy whim for you today. Arctic Scavengers: Recon is a big expansion for this phenomenal deckbuilding game of frosty bluffs, fully compatible with the “HQ” expansion in the base game. It’s also available in a box that combines Recon, HQ and the base game, which is quite the offers if this deceitful game slipped you by the first time.
Board Game Quest:
It’s 2015 now and the minds at Space Cowboys have finally given us their newest offering, Elysium. In this card drafting game, players take on the role of a Demigod who is trying to secure their place on Mt. Olympus. Will Elysium score this hot new game publisher a trifecta of fun games or have the finally made their first misstep. Let’s find out!
Elysium is a card drafting and set collection game for 2-4 players that takes about 60 minutes to play. Elysium plays best with 3-4 players.
I was offered a chance to review Kahuna, another two-player game published by Kosmos, and I jumped at the opportunity. Who wouldn’t want to take on the role of one of two opposing “ancient sorcerers of the Pacific,” a.k.a. Kahunas? I am NOT making this up… it is on the back of the box.
Kahuna is an abstract game about building and destroying bridges in order to capture and hold the majority of islands in a fictional tropical setting. It is a two-player game only and can be played between 30 and 45 minutes – 30 if you are both gamers, 45 minutes if one of the two gamers playing happens to be my spouse.
Chess Pwned (A Review of King’s Ransom Deluxe)
King’s Ransom is a fast-paced card game version of Chess with a constricted “board.” Cards represent the familiar Chess pieces and – in the base game – move in the usual manner. The Deluxe edition includes some fun, non-traditional adaptations of those units and adds a little deck-building element.
Happy, Happy, Machichi (A Review of Machi Koro)
Machi Koro is a light card game and in it, you are the mayor of Machi Koro. Your job is to make your city the largest in the region. You will use your cards and dice to build buildings, collect income, and install public works. Succeed and your citizens will love you and probably build a statue in your honor. Fail and they’ll probably all move into the winner’s awesome city leaving you with nothing to be mayor of.
Bright Lights, Bigger City (A Review of Machi Koro Harbor Expansion)
You’ve built your city in Machi Koro and become the Mayor that everyone loves. But, as with all politicians, you crave more. More Establishments! More Landmarks! More ways to make money! Machi Koro – The Harbor Expansion answers your pleas by giving you a little bit more of everything to work with. The question that has to be asked is this: Is more better, or is it just more?
Systema Gaming Base-0 Habitat Units 1 and 2 Review
We’re back with part 2 of our Base-0 wargaming buildings reviews. Last time we built and reviewed the HQ Unit, and this time we’re building both the Habitat Unit 1 and Habitat Unit 2 kits from Systema Gaming. These are laser-cut MDF modular terrain kits for wargaming, and suit sci-fi games like infinity and Warhammer 40k.
Battle Brush Studios:
Die Waffenkammer's T-34/76 Review
Battle Brush Studios take a closer look at one of Die Waffenkammer's 28mm size resin World War Two vehicles.
Cryptozoic Entertainment and Looney Labs has teamed together, like Batman and Robin, to bring you Batman Fluxx. The card game where the rules are always changing (or, they're "in flux" as it were...) has many great expansion sets. This new one brings your favorite caped crusader to your tabletop.
Full of brand-new Keepers, Creepers, Actions, and more, the set brings the fun and excitement of the Batman animated series to you. Recruit Keepers like Batman, Robin, Batgirl, Alfred, and more, while trying to stay away from Creepers like Poison Ivy, The Joker, and The Penguin.
We actually have a copy of the set here in the office. Expect a review of it in the near future.
Looney Labs will be headed to San Diego Comic Con and Gen Con over the next couple months and they'd love to see you at their booth. They'll be letting you try out both Adventure Time Fluxx and Batman Fluxx and will have various promo cards for them. Plus, you know, the potential to play with the game's creators, which is also pretty sweet. So if you'll be at either of those shows, be sure to stop by and say, "Hey."
So how does this new set work? Well, instead of the standard "draw one, play one" basic rules of Fluxx, players will instead roll the draw and play dice. This is definitely going to change how Fluxx plays. The set comes with two dice and five cards. It's compatible with all 12 (currently, they're coming out with more all the time) Fluxx sets already available. You can get your copy of Fluxx Dice on August 28th. Be sure to save your nickels so you'll have $12 to buy it!
"I always say that Fluxx is a different game each time you play, but with Fluxx Dice it's a different game every turn," said designer Andy Looney.
Now, when they say “Holiday” they really mean “fall and winter holidays.” The set covers Halloween, Thanksgiving, Kwanzaa, Christmas, Hanukkah, and New Year’s (though there's no Eid (Muslim), Chinese New Year (China), and Diwali (Hindu). But I don't overly-fault them for that. the deck can only hold so many cards). So there’s no Easter or 4th of July or anything like that. But honestly, in the vernacular, when people say, “the holidays,” they tend to mean the fall and winter ones at the end of the year (at least in most of the United States).
So how does Holiday Fluxx differ from the standard version? I’m going to focus on the cards entirely unique to this set. If you want an overview of how to play the game, check out my Fluxx 5.0 review.
The deck for Holiday Fluxx contains: 21 Keepers, 32 Goals, 18 Actions, 24 New Rules, and 4 Surprises (forming the standard 99 card deck for Fluxx).
All of the Keepers are various “holiday” items including Santa Claus, a Menorah, Lights, Greeting Cards, Ornaments, and Pumpkins. None of the Keepers have special rules associated with them (as Keepers from some other sets sometimes do).
Of course, since all the Keepers are specifically holiday themed, all of the Goals are as well. You might be trying to Trim the Tree (get Pine Tree + either Ornaments or Lights), or make Jack-O-Lanterns (get Pumpkins + Candles), or celebrate the New Year (get Calendar + Bubbly Beverages), for example.
Most of the Actions and New Rule cards are copies of cards from the “standard” Fluxx deck. However, there are several of each that are holiday themed as well. For Actions there’s Gift Give-Away, Clear the Table, and Today’s Special. Gift Give-Away shuffles around Keepers, while Clear the Table removes food-related ones. Today’s Special has you draw 3 cards and play a certain number of them depending on if today’s (being the day you’re playing) special in some way. The 3 New Rule cards that are specially themed are Regifting, Christmas Bonus, and Open a Gift. They allow you to turn Keepers into extra cards for your hand, draw and play extra cards (if you’ve got Santa around), and let you do a special action (if the Gift card is on the table).
The Surprise cards are a type that’s not found in the “standard” Fluxx deck. Unless it’s your turn, your interaction with others playing Fluxx is just the times when someone might take a card from your hand or swap out your Keepers. Surprises are like Instants (to use a M:TG term), in that you can play them even if it’s not your turn. They have different effects if they’re used as an interrupt or if you use them when it’s your turn. Each one interacts with one of the other 4 types of cards in the deck, either canceling an Action or a New Rule, or discarding a Goal or a Keeper. The Surprises can also cancel other Surprises. The four aren’t necessarily “holiday” themed, but they do add a bit of uniqueness to the Holiday Fluxx set, since most of the Fluxx expansions don’t have them.
Fluxx is one of those great games to get out when you’ve got a couple spare minutes. Holiday Fluxx would make a very welcome addition to any family game library. The simple mechanics, family-friendly artwork, and theme make it great for those holiday get-togethers. Since it covers a wide range of holidays, you can feel safe to bring this out anytime from October through I’d say the first week of January. The compact size means it can travel over the river and through the woods with you to grandmother’s house.
For those that have never played Fluxx: first… get out from that cave you’ve been living in. You’ll probably get a better internet connection as a bonus. But just in case you’re one of those people that did just come out of a cave, Fluxx is a simple game that can get complex (sort of) very quickly. At the start of the game, the rules are simple: Draw 1 card then Play 1 card from your hand. How do you win? Nobody knows because nobody’s played that card yet.
Fluxx 5.0’s deck has four different types of cards in it: Keepers, Goals, New Rules, and Actions. This edition gets away from Creepers and Surprise cards that certain other sets have, wanting to keep stuff as basic and simple as you can get in Fluxx.
Keepers have a green border and are played in front of you. That’s it. That’s all they do. They are, however, required to win the game. Or at least, some combination of them is required to win the game.
Goals tell you how you win. At the start of the game, there is no goal in play. Someone has to play it from their hand. Almost all of them tell you some combination of Keepers that a player must have in front of them to win. (The lone exception is a Goal requiring you have 10 cards in your hand.) Winning is all a matter of having the right Keepers in play when the right Goal is played.
New Rules alter how a player’s turn goes. The basic rules for the game are “Draw 1 card and then Play 1 card.” New Rules will change some aspect of that. So, for example, you could draw 3 cards, or play 2 cards, or give you extra cards if you don’t have any in hand at the start of your turn, or limit the number of Keepers you can have in play. Each New Rule card will make every round a little different from the last.
Finally, there are Actions. Actions allow you to do some sort of special move during your turn. Some examples include shuffling the discard pile back into the draw pile, or let you randomly draw a card out of each of your opponent’s hands, or remove all the New Rules cards from play and reset back to just the basic rules.
The Fluxx deck contains 99 cards (19 Keepers, 30 Goals, 27 New Rules, and 23 Actions) and each one is unique. Fluxx is a game that, by its nature, is never the same game twice. The sheer combination of New Rules that can be in play, the 30 different ways to potentially win, and the variety of actions mean each time you shuffle, you’ll have a new experience. Though this does mean that creating a long-term strategy for your hand can be problematic as each round the rules for the game can change.
Fluxx is a fast game. It can be played in as little as 5 minutes. It’s compact, so you can just toss it in your gaming backpack and have it ready between rounds of a tourney or while waiting for other players to show up for an RPG session or whenever you may find yourself with a couple minutes to spare at the game store. Fluxx is also very family friendly. It’s a good game to play with people who aren’t necessarily “gamers” since the learning curve is very low.
There's also this video, because why not.
From the announcement:
We have TWO new versions of Fluxx on the way to stores right now: Holiday Fluxx and Fluxx version 5.0!
Holiday Fluxx will be the perfect game to play during any holiday gathering from Halloween to New Year’s Day. The charming, vintage-style illustrations were done for us by Ali Douglass, and we’re all absolutely delighted with the way it came together. I’m hoping it will quickly become a tradition for families to play Holiday Fluxx together after one or another of those big holiday dinners. It’s the most wonderful game of the year!
As for 5.0, it’s time for an update. It’s been six years since the last big revision to our flagship game, and we’ve created a lot of other versions of Fluxx since then. Indeed, the game has evolved quite a bit since the first edition, which we published almost 20 years ago. With lessons learned from those other Fluxxes and all the games of version 4.0 we’ve played over the years, we’ve found quite a few things we wanted to update.
From the post:
Like Fluxx, Regular Show Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
Regular Show Fluxx features characters and situations from the Regular Show animated series on Cartoon Network.
From the announcement:
Looney Labs and Cartoon Network Enterprises have announced a licensing partnership to create Cartoon Network-themed versions of the award-winning Fluxx card game. Regular Show Fluxx and a multi-property Cartoon Network Fluxx will be unveiled this July at Comic-Con International and will be available at select retailers beginning this summer.
“We’re huge fans of Cartoon Network, so we’re beyond excited to partner with the network on this project,” said Andy Looney, founder, Looney Labs. “Regular Show Fluxx is based on one of the network’s biggest hits and is one of our favorite shows. Cartoon Network Fluxx showcases a colorful assortment of Cartoon Network characters from shows past and present – and combines them into one awesome game.”
Regular Show Fluxx highlights the show’s lead characters, a blue jay named Mordecai and a raccoon named Rigby, who are best friends working as groundskeepers at a local park. Their attempts to slack off and get out of work lead to strange, surreal misadventures. Created by JG Quintel, more than 150 Regular Show episodes have been created since the EmmyÒ Award-winning series debuted on Cartoon Network in September 2010.
Cartoon Network Fluxx will feature a diverse line-up of fan-favorite characters from a variety of the network’s hit original series including Adventure Time, The Amazing World of Gumball, Courage the Cowardly Dog, Dexter’s Laboratory, Ed, Edd ‘n Eddy, Johnny Bravo, The Powerpuff Girls and Samurai Jack.
Regular Show Fluxx ($20) and Cartoon Network Fluxx ($12) will be available at retailers nationwide including Target and several hobby, game and bookstores.