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Escape the Nightmare

Welcome once again to Saturday. It's been quite a morning over here. Rather busy for a Saturday. Biggest thing I've been working on is my decision to magnetize my Betrayal at Calth set (yes, this means it's not 100% assembled yet. The games I've been playing of it have been using stand-in figs for much of it. It happens). The only problem comes from maneuvering small, fiddly pieces that, very literally, will move on their own. As such, I have glue all over my fingers. Thankfully, though, on at least one occasion, that's helped me when my drill bit slipped and instead of giving me a scrape, it just gouged the glue that'd built up there. So, an asset hidden in a liability.

But that's a story for when I post the review later today. At the moment, we've got other reviews/previews to deal with.

In this batch we have: Late French Napoleonic Infantry from Perry Miniatures and Warlord Games, Dark Moon, Clockwork Kingdom, Queen of the Hill, Dice Masters: The Amazing Spider-Man, Conquest at Kismet, Barony, Star Wars Armada Wave 2 Ships, Tides of Time, Pentoggle, Mars Attacks Miniatures Game, Risk: Star Wars Edition, Space Cadets: Away Missions, Bomb Squad, Escape the Nightmare, and T.I.M.E Stories.

I don't tend to have nightmares.
And I realize that typing that means I'll probably have one tonight, because that's how karma works.
Anyway, those that I do tend to have, after I wake up from them, I go, "wait... why the hell was I afraid of that again?" because usually what was so scary in the dream is just really dumb in real life.
Some friends I have, though, have it a lot worse. So they probably shouldn't play Escape the Nightmare, a new card game that's up on Kickstarter, lest it give them horrible nightmares.