TableTopGuild running Beginner’s Training Terrain Set Kickstarter campaign

By Polar_Bear
In Crowdfunding
Jun 6th, 2013

TableTopGuild is running a campaign on Kickstarter in order to fund a new Beginner’s Training Terrain Set, designed to help new gamers figure out the rules for terrain in various gaming systems.

From the campaign:

How many of us, when we first started out playing tabletop games knew what a Linear Obstacle was? How about LOS (Line of Sight)? This set of terrain is for those just starting out in the fabulous world of gaming! Our goal with this KS is to provide the “newbie” with durable, cohesive and concise terrain designed to educate. Made of high quality, light weight plastic resin, the TTG Trainer is a perfect gift for enthusiasts of all ages.

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  • Bobofreak

    Hmm I am usually really supportive of most gaming initiatives, but it seems to me if someone plays a game with any regularity they are going to have access to “Real” terrain to explain all these points to new players. Looks like a solution looking for a problem.

  • Maybe the terrain in the KS isn’t really arguable- I mean, how many times does two experienced gamers argue over a terrain piece?

    This KS may create terrain that is so obvious, there isn’t any argument over what is cover, solid, soft, rough, obstruction, obstacle, elevation, concealment, smoke, woods, etc.

    I know I’ve been confused as to what some people deem rough or cover VS concealment.

    • grimbergen

      Except in the current previews the KS product doesn’t solve the majority of the situations you mentioned. It has so few pieces and as shown now are very specific in what they represent.

      As the campaign owner wrote, one of the other issues they are attempting to address is when people jump from system to system and need a quick primer. These pieces are just generic objects so it doesn’t help in providing clues about different games’ specific rules.

      In its current state, it’s no better than someone who already has real terrain just picking out the most unique pieces so there’s no ambiguity about a hill vs a forest for example.

      Anyhow most games use basically similar rules for terrain with some minor exceptions, and a cheat sheet would be more helpful.

      Lastly their pledge levels are ridiculous. These days you can get nice unpainted plastic or laser cut terrain with true artistic design for similar prices.

  • Haibane

    I agree with Bobofreak – there really no need for this. In my experience rulesets describe what kind of terrain falls into which category in the game system.

  • blkdymnd

    And god forbid two players would have a discussion before the game on what counts as what terrain. It’s a very limited set of terrain that might be ok for demos, but that’s about it.

  • Then obviously it doesn’t fit our needs then…