I grew up in the Midwest. I knew what a tornado siren sounded like, as I'd heard it on a regular basis. At least a couple times each summer they'd go off, as a summer supercell storm would roll through. Though I never had any of my houses destroyed by a tornado, I'd seen my fair share of funnel clouds and occasionally some shingles would get blown off. The storms are actually something that I miss. Living here in Atlanta, we don't get summer storms anything like we did in St. Louis or Manhattan (Kansas, not New York). Though apparently the worst storm I've been through is nothing like the one bearing down on the land of Joro, as this one might just wipe civilization off the map. Such is the story behind Stormweavers.
In the game, 2-5 players play as heroes looking to defeat the Tempest, a superstorm capable of destroying entire regions of the world. By collecting spell cards, crafting items... and a bit of betrayal, players are looking to defeat the Event Cards that are played every round. It's a fight to be the last one standing when the winds finally abate.
Where's Jim Cantore when you need him?
The game is up on Kickstarter now, with the campaign set to run for another 31 days.