The latest season of Guild Ball is coming up in just a couple months. With the new season comes new changes to the game. In the ongoing effort to make Guild Ball the best game that it can be, the developers continue to tweak and tinker with various rule wordings, mechanics, and certain design philosophies. In this preview, we get a look at allocating Influence, some terrain, and 0-cost Character Plays.
From the post:
Last week we introduced you all to some of the initial ideas going into Season 4, as well as showing off our first ever Season 4 model, Horizon. Today we’re going to be exploring a few more of the more general changes coming with Guild Ball Season 4 and Guild Ball organised play.Source