Star Wars Edge of the Empire RPG book now available from Fantasy Flight Games

By Polar_Bear
In Fantasy Flight Games
Jul 6th, 2013

Fantasy Flight Games now has their Star Wars Edge of the Empire RPG book available for everyone! Woo!

From the release:

Set your course for adventure at the fringes of the Star Wars galaxy. The Star Wars®: Edge of the Empire™ Core Rulebook is now available at your local retailer and online through our webstore!

The first of three standalone roleplaying systems, the Edge of the Empire Core Rulebook invites players to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy. Its 448 pages explain how to use the game’s narrative dice and Obligation, they allow you to build an astonishing array of compelling characters, and they offer everything you need to get started, including a complete adventure set on the Outer Rim planet, Formos. All together, the Edge of the Empire Core Rulebook is your introduction to a universe full of grim and gritty adventures, complete with bounty hunters, smugglers, crime lords, explorers, fringers, and thrilling drama!

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  • tuco

    I’d love to know just how different this is to my copy of the Beta rules.

  • keltheos

    You mean different from your copy of the Beta rules plus the 12 or so updates they did during the beta testing plus whatever’s been done internally after that plus all the fluff and an adventure you didn’t get in the Beta…?

  • keltheos

    …a little bit. 😉

  • Tamwulf

    I’m not a big fan of proprietary dice systems. I still want to check this game out. I hope the dice mechanic doesn’t take the place of good storytelling or GM’ing.

    • PanzerKraken

      Good storytelling and Gm’ing… is up to the GM. Dice system has nothing to do with it.

  • wormwoode

    My table was pretty wary about the gimmick dice, but four or five rolls into the game everybody was sold. The dice don’t really step on the GM’s toes or limit the story telling. It sort of invests the players a bit more in the environment their PC’s are in.

    They call their shot, build the dice pool, and roll. Their headshot missed, but the dice say they missed in an interesting way- so their stray round hits the wall next to the target, throwing up sparks and dust. The DM gets to determine what effect this has on the target, or anything else.

    It’s a clever system. It’s not gonna win over everybody, though. If you like Star Wars, and like to DM, this one’s definitely worth a try.

  • Kenobi

    I also was not a fan of the notion of “gimmick dice”… after playing this I not only am “over” my apprehension, I actually really embrace the idea and love all that it adds. Two things, I’ve found this really changes the nature of the game to focusing on the narrative of what is happening in any given situation (Combat, conversation, feat, action) as opposed to the mechanics. And second, it really allows everyone to participate in most every situation (i.e. as the ‘dice pool” is built or assembled, each player can use their skills/abilities to help add to the pool and/or help to interpret or “spend” the results – as such everyone at the table helps to tell the story. I’ve met MANY people that were turned off by the dice, I have yet to talk with anyone that didn’t honestly enjoy it after having PLAYED it.

  • Gallant

    I too was not a fan of gimmick dice. I’ve seen way too much of that over the last 20 years. That said, I’m totally on board with this game. The way it’s set up is amazing. This is the first time I’ve ever seen a game that really creates a narrative framework that works consistently. Go listen to the podcast by D20 Radio and give the game a chance. It seriously redefined roleplaying for me. I really hope this is the future of roleplaying.

  • keltheos

    I was not against the gimmick dice going into it having played the FFG Warhammer RP 3rd Edition set. The dice work essentially like they did there, so if you liked that, then you should like this. They learned their lesson after WHF3 and ditched all the fiddly cards and counters and went with a solid RP core with an interesting and interactive dice mechanic. Loving it.