From the entry:
Shadowrun is such a deep and well-developed property that you could essentially spend weeks mapping all the different elements to a game. Anytime you can have a full role-playing game built around a property, you have so much material for flavor that you are essentially trimming down from the start. This is a challenge for a game like Shadowrun: Crossfire. You want to get as much of the feel of Shadowrun in the game as you can without making the game so complicated that following the rules is a challenge. The final game is what I often call a “toolbox” game. This type of game has a lot of modular rules and can be modified in a number of ways to make the play experience different. While the base game has a high replay value, between playing different roles, getting different events, and seeing different threat cards and market cards, when you add in the various modifications that can be made to the game with scenarios and variants, the replay value of the game is really amazing.